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Crazy Tronner
Server Tech
Honorary Member
Bowl Winner (Amount: 1) defender, 3rd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Map Maker (Amount: 1)
CT Rank: 15
Field's place: def-sweep
Grid Name: CT~Voodoo
GID: Voodoo@ct/jedi
CT Wild Fort Rank: na
Joined: 05 May 2006
Posts: 14K361460 Posts
Location: somewhere on earth
Reply with quote
may be a real 13th round is ready Wink Just split the 6th one in 2 ...
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Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
There used to be 2 chico rounds. I like it much better with just one. It got to the point where I'd leave due to too much Chico, go and read a book instead.
The reason there's so many is that they are the easiest to design, so they get a lot of new ones. I could come up with 10 original idea's for Chico maps. 4 axes fortress style on the other hand is tricky. To come up with something really different.
I think one is enough. I like one as with nano, and hex and octagon and speedy maps.
All layered between good old fashioned fortress. On crazy maps.
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Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 11
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4JZ365903 Posts
Location: United States
Reply with quote
i think that i have only made 1, 4 axes map just because i can't think of many(although i may be making another nano 4 axes). on must chico maps you don't have to wary about grinding, therefore they are easy. They also can be maps with General consumptions so you don't have to know too many points.

anyway if there were to be a round 13 for Chico there should be at least a round 14 for another 4 axes set of maps. and to do that we need some more 4 axes maps.

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In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
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Gonzap: and the innocence of a little child
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Crazy Tronner
Server Tech
Honorary Member
Bowl Winner (Amount: 1) defender, 3rd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Map Maker (Amount: 1)
CT Rank: 15
Field's place: def-sweep
Grid Name: CT~Voodoo
GID: Voodoo@ct/jedi
CT Wild Fort Rank: na
Joined: 05 May 2006
Posts: 14K361460 Posts
Location: somewhere on earth
Reply with quote
I understand Ed logic. I just made the easiest and laziest answer to the 12 6th round map problem. But is it really a problem Wink
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Wacko
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: wrtlprnft@ct/public
CT Wild Fort Rank:
Joined: 06 Oct 2006
Posts: 5Q36206 Posts
Location: 0x08048000
Reply with quote
New map on round 11, “Close yet Far”:


Currently with standard settings (except rim accel), what do you think about adding shooting?

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I hacked 127.42.3.141!
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Ex-CTer
Ladle, 2x (Amount: 1)
CT Rank: Not a CTer
Field's place: def-sweep
Grid Name: ct|SeBoL158
GID: sebol158@ct/public
CT Wild Fort Rank: na
Joined: 25 Jun 2006
Posts: 1B2361694 Posts
Location: gryfino
Reply with quote
don`t add ;p but it`s looking nice lets se how its in game
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Will rot in Hell
CT Rank: Not a CTer
Field's place:
Grid Name: Luzifer
GID: Luzifer@ct/public
CT Wild Fort Rank: na
Joined: 12 Jun 2006
Posts: 3P36133 Posts
Location: Hell
Reply with quote
Due to the fact that I hate the shooting + fortress combo, I shout "DONT ADD SHOOTING!"

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Creotronic
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Wacko
CT Rank: Not a CTer
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GID: Not working
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Joined: 15 Oct 2006
Posts: 3136109 Posts

Reply with quote
i like shooting...its hell though when its 3v1 and im on def...random shots pour in...
then again, i get to shoot lots of people when they're grinding my wall in the opposite direction lol
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