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 12 New Maps on CT WIld 
Jedi
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Just finished uploading 12 new maps.
One new map for each Round.

Thanks Kyle for his Hex map. And loops for his Loopy Passages idea.

They go a little something like this:

Code:
1        Invaders
2        Chimneys    
3        Octa Gonna    
4        Soundwaves    
5        Cattlegrid    
6        Chico's Wheel    
7        Loopy Passages
8        Nano Joe Mangle    
9        Crash    
10        Nano Hex Killer    
11        Chico's Bad Idea Club    
12        Diamonds are Forever


I haven't tested them in a live environment.
Let me know what you think. Good ones, not so good, terrrible.

I've made some donkeys on my time. Let me know if I've made any more.
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i played the major and i like them all,

i just found a issue on Octa Gonna, maybe the cross walls has to be a bit outter from fortress zones, they make def unfair, but as the look behind it need skills, and both teams has the same problem, then not unfair to play, just unbalanced on positions, i think 4 now to let it and get some rides, probably i will love it in a couple of rounds Very Happy

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Jedi
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Great! I love you ed! Wink
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jep gj!
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Jedi
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finally i get to play on my map

i'll fix those walls

anymore i just make the map and don't test them
for me it works a lot better because when i test my maps they seam half the size or more
My hex map looked like crap just running on my computer but on the server it looks awsome

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In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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The walls on Octa Gonna are hard to def and also to attack but its a new challenge.

Loopy passages is also really hard when the game lasts longer because the zones get that bit that you cant def them anymore. And an enemie only has to touch it.

I havent played all yet but i liked everyone!

Another good job Ed!! Smart

Wanna marry me? Laughing
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oh kyle did maps 2, gj to kyle 2 Very Happy what a great maps are u doing both Wink

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I like the new maps.
Kyle, your nano map is funny to play.
The only one I don't like is loopy passages. It's hard to def and I don't like too much speed.
But all in all, good work!
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I've played for some hours (without the connection error) and I have to say that some of the maps aren't perfect.
First, growing zones (Chico's BIC) are hard to def, but I could live with that.
I hate the start at Kyle's Nano Hex Map, the enemies come too early -> hard def.
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yes, i agree on nano one, i defended there a couple of times, it's a major fuck off, Rofl, but is fun if someone helps.

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Jedi
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[quote="Luzifer"]
I hate the start at Kyle's Nano Hex Map, the enemies come too early -> hard def.[/quote]

I can fix that i have to fix the outer wall anyway

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ok i love all of the new maps - especially cos they are good and they are new, so it increases lifespan Very Happy

now that i have complimented dont bite my head off for what i am going to say, as i am a critic!

level one: good i like

level two: likewise it is fun to play, especially behind the zones Smile hiding fun!

level three: forgot.. can u post a picture?

level four: YAY FUN FUN! but isnt this like staffs tomb Smile. mabye the walls closer together?

level five: HAVENT PLAYED

level six: fun but i feel that it is too big and there are too many zones... if you have one v one or two v two it takes AGES, but i like that it is hard to attack the side zones. mabye make the centre circle (its like a donut so the middle ring) a bit farther out so the play-area is bigger

level seven: niiiiiiiice - been waiting for this for ages, yet its here now! zones need about a 2 second conquer time - same as boxes would be nice, and therefore a defend rate. walls need WAY less speed boostage/totally removed, and this will become a SUPERB level!

level eight: fun fun fun - reminds me a bit of little bear mucked up a bit. can u do the spawns backwards so outermost is inside for this level? hassle if u are defence, cos everyone grinds, and attackers come in immediately. or you cood make the attackers face outwards?

level nine: FORGOT

level ten: muuuuuust be quicker move speed - if you brake u are screwed - u are out for the whole match! i tried it and i got stuck halfway for like 30 seconds, and then lost as soon as i got back to the zone. also can u make the spawns OUTSIDE the zone? really fun level though - good idea!

level eleven (yay almost done!!!): dunno about the expanding zones, cos its over soooo quickly! fun fun fun!

level twelve: Very Happy nice name!
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Jedi
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Thanks bear, some good idea's there.
I'm a bit busy at the mo, I will make some changes in a few days.
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great work on the new maps, they all gd. Howver i do think that the new nano can ecourage rim hugging at the start on the sides

Very Happy
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1st - bad start u can chanage start position or zone
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