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 New hex(6 axes) Map 
Jedi
Crazy Tronner
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Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 9
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4L4365944 Posts
Location: United States
Reply with quote
I named it 48 45 58 since that says hex in hexadecimal.
Here is what it looks like



Here is the code some of the settings may need some tweaking

Code:

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="48_45_58_Hex" version="0.0.2" author="Kyle" category="fortress">
 <Map version="0.2.8">
 <Settings>
 
 <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
   <Setting name="FORTRESS_CONQUEST_RATE" value=".5" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".6" />

   <Setting name="WIN_ZONE_INITIAL_SIZE" value="5" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="0" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="1" />

   <Setting name="CYCLE_BRAKE" value="10" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />

   <Setting name="WALLS_LENGTH" value="1800" />
   <Setting name="CYCLE_ACCEL_RIM" value="0" />
   <Setting name="CYCLE_ACCEL" value=".25" />
   <Setting name="CYCLE_SPEED" value="5" />
   <Setting name="CYCLE_START_SPEED" value="5" />
   <Setting name="CYCLE_SPEED_MIN" value="5" />
   <Setting name="CYCLE_RUBBER" value="30" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
 

</Settings>
  <World>
   <Field>
  <Axes number="6"/>
   <Spawn x="150.000000" y="346.4101615" xdir="1" ydir="0"/>
   <Spawn x="650.000000" y="346.4101615" xdir="-1" ydir="0"/>
  <!--Main Zones-->
   <Zone effect="fortress">
    <ShapeCircle radius="75">
     <Point x="650.000000" y="346.4101615"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="75">
     <Point x="150.000000" y="346.4101615"/>
    </ShapeCircle>
   </Zone>
   <!--Top Chico Zone's-->
   <Zone effect="fortress">
    <ShapeCircle radius="60">
   <Point x="399.9" y="492.94857558133"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="60">
   <Point x="400.1" y="492.94857558133"/>
    </ShapeCircle>
   </Zone>
<!--Middle Chico Zones--> 
  <Zone effect="fortress">
    <ShapeCircle radius="60">
      <Point x="399.9" y="346.41016149999"/>
    </ShapeCircle>
   </Zone>
     <Zone effect="fortress">
    <ShapeCircle radius="60">
      <Point x="400.1" y="346.41016149999"/>
    </ShapeCircle>
   </Zone>
<!--Bottom Chico Zones--> 
  <Zone effect="fortress">
    <ShapeCircle radius="60">
      <Point x="399.9" y="199.87174741865"/>
    </ShapeCircle>
   </Zone>
     <Zone effect="fortress">
    <ShapeCircle radius="60">
      <Point x="400.1" y="199.87174741865"/>
    </ShapeCircle>
   </Zone>   
<!--Exterior wall-->
   <Wall height="800">
    <Point x="0" y="346.4101615"/>
    <Point x="200.000000" y="0.000000"/>
    <Point x="600.000000" y="0.000000"/>
    <Point x="800.000000" y="346.4101615"/>
    <Point x="600.000000" y="692.820323"/>
    <Point x="200.000000" y="692.820323"/>
    <Point x="0" y="346.4101615"/>
   </Wall>
  <!--Bottom wall-->
   <Wall height="800">
    <Point x="200.000000" y="126.602540378"/>
    <Point x="250.000000" y="40.000000"/>
    <Point x="550.000000" y="40.000000"/>
    <Point x="600.000000" y="126.602540378"/>
    <Point x="200.000000" y="126.602540378"/>
   </Wall>
   <!--Top wall-->
  <Wall height="800">
    <Point x="200.000000" y="566.217782622"/>
    <Point x="250.000000" y="652.820323"/>
    <Point x="550.000000" y="652.820323"/>
    <Point x="600.000000" y="566.217782622"/>
    <Point x="200.000000" y="566.217782622"/>
   </Wall>
  <!--top hex for sumo-->
   <Wall height="10">
    <Point x="325.9715062825" y="511.265877340665"/>
    <Point x="357.69800359" y="566.217782622"/>
    <Point x="442.30199641" y="566.217782622"/>
    <Point x="474.0284937175" y="511.2658773414975"/>
     </Wall>
    <Wall height="10">
    <Point x="474.0284937175" y="474.6312738211625"/>
    <Point x="442.30199641" y="419.67936854066"/>
    <Point x="357.69800359" y="419.67936854066"/>
    <Point x="325.9715062825" y="474.6312738211625"/>
   </Wall>
   <!--Middle hex for sumo-->
   <Wall height="10">
    <Point x="325.9715062825" y="364.7274632601575"/>
    <Point x="357.69800359" y="419.67936854066"/>
    <Point x="442.30199641" y="419.67936854066"/>
    <Point x="474.0284937175" y="364.7274632601575"/>
    </Wall>
  <Wall height="10">
    <Point x="474.0284937175" y="328.0928597398225"/>
    <Point x="442.30199641" y="273.14095445932"/>
    <Point x="357.69800359" y="273.14095445932"/>
    <Point x="325.9715062825" y="328.0928597398225"/>
   </Wall>
<!--bottom hex for sumo-->
<Wall height="10">
    <Point x="325.9715062825" y="218.1890491788175"/>
    <Point x="357.69800359" y="273.14095445932"/>
    <Point x="442.30199641" y="273.14095445932"/>
    <Point x="474.0284937175" y="218.1890491788175"/>
    </Wall>
  <Wall height="10">
    <Point x="474.0284937175" y="181.5544456584875"/>
    <Point x="442.30199641" y="126.602540378"/>
    <Point x="357.69800359" y="126.602540378"/>
    <Point x="325.9715062825" y="181.5544456584875"/>
   </Wall>
   </Field>
  </World>
 </Map>
</Resource>

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Jedi
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
I looks mean. I like it.
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Jedi
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Posts: 4L4365944 Posts
Location: United States
Reply with quote
It was a pain to code. i kept giving up. finally its here though. thanks for the server being down.

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Reply with quote
Looks fun

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Jedi
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Reply with quote
Here is a sumo
made it just like chico sumo only in a hexagon and has hex axes
cant get a good picture of it so here is the code
Code:

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="Hex_Sumo" version="0.0.0" author="Kyle" category="fortress">
 <Map version="0.2.8">
 <Settings>
  <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="8" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value="-0.3" />
   <Setting name="FORTRESS_CONQUEST_RATE" value=".1" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".6" />
   <Setting name="WIN_ZONE_INITIAL_SIZE" value="0" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="0" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="4" />
   <Setting name="CYCLE_BRAKE" value="30" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />
   <Setting name="WALLS_LENGTH" value="400" />
   <Setting name="CYCLE_ACCEL_RIM" value="0" />
   <Setting name="CYCLE_ACCEL" value="10" />
   <Setting name="CYCLE_SPEED" value="5" />
   <Setting name="CYCLE_START_SPEED" value="5" />
   <Setting name="CYCLE_SPEED_MIN" value="4" />
   <Setting name="CYCLE_RUBBER" value="20" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />

</Settings>
  <World>
   <Field>
  <Axes number="6"/>
   <Spawn x="50" y="300.000000" xdir="1" ydir="0"/>
   <Spawn x="550" y="300.000000" xdir="-1" ydir="0"/>
   <!--Death Zones-->
   <Zone effect="death">
    <ShapeCircle radius="7" growth="1">
     <Point x="300" y="300"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="death">
    <ShapeCircle radius="5" growth="1">
     <Point x="476.776695" y="123.223305" />
    </ShapeCircle>
   </Zone>
   <Zone effect="death">
    <ShapeCircle radius="5" growth="1">
     <Point x="476.776695" y="476.776695" />
    </ShapeCircle>
   </Zone>

   <Zone effect="death">
    <ShapeCircle radius="5" growth="1">
     <Point x="123.223305" y="476.776695" />
    </ShapeCircle>
   </Zone>
    <Zone effect="death">
    <ShapeCircle radius="5" growth="1">
     <Point x="123.223305" y="123.223305" />
    </ShapeCircle>
   </Zone>
  <!--Main Zones-->
   <Zone effect="fortress">
    <ShapeCircle radius="245">
     <Point x="299.9" y="300"/>
    </ShapeCircle>
   </Zone>
   
 <Zone effect="fortress">
    <ShapeCircle radius="245">
     <Point x="300.1" y="300"/>
    </ShapeCircle>
   </Zone>
   
<!--Exterior wall-->
   <Wall height="800">
    <Point x="600.000000" y="300.000000" />
   <Point x="450.000000" y="559.807621" />
   <Point x="150.000000" y="559.807621" />
   <Point x="0.000000" y="300.000000" />
   <Point x="150.000000" y="40.192379" />
   <Point x="450.000000" y="40.192379" />
   <Point x="600.000000" y="300.000000" />
   </Wall>
   
   </Field>
  </World>
 </Map>
</Resource>

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Reply with quote
nice maps Kyle. Hope to see them soon on the server (ok it is dead actually but...)

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The force is a powerful ally... and a terrible foe...

~ Shådow ~
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Reply with quote
sweeeeeeeeet!!!

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joo r te noob i m te Pwn3r
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Jedi
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Location: Wales, UK
Reply with quote
I've been playing with the first one for a couple of hours now.
A great idea, but needs tweaking.
Your settings are just too odd to work.
Tails are far too long and the cycle speed settings are just wrong.
I have changed these to more normal settings and the arena is just too large to work correctly.
I took out the 2 end fortresses as they're not necessary.
You're left with 3 sumo arena's, which I think will work very well.

I reduced the whole size of the arena to half it's size using Armabell.
Trouble is, Armabell will round points to the nearest whole number.
This means that if you grind an angled wall now you often die, as it's not a good angle.

Below is the modified map. Kyle if you want to redo the coordinates I will load it up on the fortress.

Hex teamsumo, I twiddled with this also, it's just like chico sumo only no where near as fun, so no need for it really, sorry.

I am working on a four axis teamsumo with many obstacles to add to the fun.

Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
<Resource type="aamap" name="three_deadly_hexagonal_sumos" version="0.0.1" author="ed" category="fortress">
   <Map version="2.8.0">

      <!-- Crazy Tronners Fortress Map
      Map Created by Kyle
      License: Do with it what you want.-->
   <Settings>
   <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
   <Setting name="FORTRESS_CONQUEST_RATE" value=".3" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".2" />

   <Setting name="WIN_ZONE_INITIAL_SIZE" value="5" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="4" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="3" />

   <Setting name="CYCLE_BRAKE" value="30" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />

   <Setting name="SP_WALLS_LENGTH" value="400" />
   <Setting name="WALLS_LENGTH" value="400" />
   <Setting name="CYCLE_ACCEL_RIM" value="1" />
   <Setting name="CYCLE_ACCEL" value="20" />
   <Setting name="CYCLE_SPEED" value="30" />
   <Setting name="CYCLE_START_SPEED" value="20" />
   <Setting name="CYCLE_SPEED_MIN" value=".25" />
   <Setting name="CYCLE_RUBBER" value="5" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
 

</Settings>
  <World>
   <Field>
  <Axes number="6"/>

   <Spawn x="-25" y="173" xdir="1" ydir="0"/>
   <Spawn x="425" y="173" xdir="-1" ydir="0"/>

   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="199.99" y="246"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="200.01" y="246"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="199.99" y="173"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="200.01" y="173"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="199.99" y="99"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="200.01" y="99"/>
    </ShapeCircle>
   </Zone>

   <Wall height="3">
    <Point x="-100" y="173"/>
    <Point x="100" y="0"/>
    <Point x="400" y="0"/>
    <Point x="500" y="173"/>
    <Point x="400" y="346"/>
    <Point x="100" y="346"/>
    <Point x="-100" y="173"/>
   </Wall>
   <Wall height="3">
    <Point x="100" y="63"/>
    <Point x="125" y="20"/>
    <Point x="275" y="20"/>
    <Point x="300" y="63"/>
    <Point x="100" y="63"/>
   </Wall>
   <Wall height="3">
    <Point x="100" y="283"/>
    <Point x="125" y="326"/>
    <Point x="275" y="326"/>
    <Point x="300" y="283"/>
    <Point x="100" y="283"/>
   </Wall>
   <Wall height="3">
    <Point x="162" y="255"/>
    <Point x="178" y="283"/>
    <Point x="221" y="283"/>
    <Point x="237" y="255"/>
   </Wall>
   <Wall height="3">
    <Point x="237" y="237"/>
    <Point x="221" y="209"/>
    <Point x="178" y="209"/>
    <Point x="162" y="237"/>
   </Wall>
   <Wall height="3">
    <Point x="162" y="182"/>
    <Point x="178" y="209"/>
    <Point x="221" y="209"/>
    <Point x="237" y="182"/>
   </Wall>
   <Wall height="3">
    <Point x="237" y="164"/>
    <Point x="221" y="136"/>
    <Point x="178" y="136"/>
    <Point x="162" y="164"/>
   </Wall>
   <Wall height="3">
    <Point x="162" y="109"/>
    <Point x="178" y="136"/>
    <Point x="221" y="136"/>
    <Point x="237" y="109"/>
   </Wall>
   <Wall height="3">
    <Point x="237" y="90"/>
    <Point x="221" y="63"/>
    <Point x="178" y="63"/>
    <Point x="162" y="90"/>
   </Wall>

   </Field>
  </World>
 </Map>
</Resource>
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Jedi
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Reply with quote
ok Ed thanks
for some reason my computer doesent load the settings right and i knew thes were messed up. it is wierd i thought the map was almost too small before.
and as for sumo it only took me a couple of minutes so i dont really care

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Location: Barcelona
Reply with quote
ed plz, keep the start zones, they are needed to make it less crappy with a lot of players.

And tails has to be from 200 to 250 at max.

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Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
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Jedi
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Reply with quote
OK, have made the changes to the angles, they are correct now.
Also removed the side walls, not really necessary (and less work for me Wink).
I know the outer perameter is a bit off. But I'm pretty sure all the central zones/hex's are correct, so it doesn't get in the way.
It is map number 40. Uploaded alongside the octagon maps, round 3.

for Kyle, if you want to sort out the perameter. It now looks like this:

Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
<Resource type="aamap" name="three_deadly_hexagonal_sumos" version="0.0.5" author="ed" category="fortress">
   <Map version="2.8.0">

      <!-- Crazy Tronners Fortress Map
      Map Created by Kyle
      License: Do with it what you want.-->
   <Settings>
   <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
   <Setting name="FORTRESS_CONQUEST_RATE" value=".3" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".2" />

   <Setting name="WIN_ZONE_INITIAL_SIZE" value="5" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="4" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="3" />

   <Setting name="CYCLE_BRAKE" value="30" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />

   <Setting name="SP_WALLS_LENGTH" value="200" />
   <Setting name="WALLS_LENGTH" value="200" />
   <Setting name="CYCLE_ACCEL_RIM" value="1" />
   <Setting name="CYCLE_ACCEL" value="20" />
   <Setting name="CYCLE_SPEED" value="30" />
   <Setting name="CYCLE_START_SPEED" value="20" />
   <Setting name="CYCLE_SPEED_MIN" value=".25" />
   <Setting name="CYCLE_RUBBER" value="5" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
 

</Settings>
  <World>
   <Field>
  <Axes number="6"/>

   <Spawn x="-50" y="173.2050807" xdir="1" ydir="0"/>
   <Spawn x="450" y="173.2050807" xdir="-1" ydir="0"/>

   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="199.99" y="246"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="200.01" y="246"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="199.99" y="173.2050807"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="200.01" y="173.2050807"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="199.99" y="99"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="35">
     <Point x="200.01" y="99"/>
    </ShapeCircle>
   </Zone>

<!--Exterior wall-->
<Wall>
   <Point x="546.410161" y="173.205081" />
   <Point x="523.205081" y="259.807621" />
   <Point x="259.807621" y="323.205081" />
   <Point x="173.205081" y="346.410161" />
   <Point x="86.602540" y="323.205081" />
   <Point x="-176.794919" y="259.807621" />
   <Point x="-200.000000" y="173.205081" />
   <Point x="-176.794919" y="86.602540" />
   <Point x="86.602540" y="23.205081" />
   <Point x="173.205081" y="0.000000" />
   <Point x="259.807621" y="23.205081" />
   <Point x="523.205081" y="86.602540" />
   <Point x="546.410161" y="173.205081" />
</Wall>


  <!--top hex for sumo-->
   <Wall height="3">
    <Point x="162.9857531" y="255.6329387"/>
    <Point x="178.8490018" y="283.1088913"/>
    <Point x="221.1509982" y="283.1088913"/>
    <Point x="237.0142469" y="255.6329387"/>
     </Wall>
    <Wall height="3">
    <Point x="237.0142469" y="237.3156369"/>
    <Point x="221.1509982" y="209.8396843"/>
    <Point x="178.8490018" y="209.8396843"/>
    <Point x="162.9857531" y="237.3156369"/>
   </Wall>
   <!--Middle hex for sumo-->
   <Wall height="3">
    <Point x="162.9857531" y="182.3637316"/>
    <Point x="178.8490018" y="209.8396843"/>
    <Point x="221.1509982" y="209.8396843"/>
    <Point x="237.0142469" y="182.3637316"/>
    </Wall>
  <Wall height="3">
    <Point x="237.0142469" y="164.0464299"/>
    <Point x="221.1509982" y="136.5704772"/>
    <Point x="178.8490018" y="136.5704772"/>
    <Point x="162.9857531" y="164.0464299"/>
   </Wall>
  <!--bottom hex for sumo-->
  <Wall height="3">
    <Point x="162.9857531" y="109.0945246"/>
    <Point x="178.8490018" y="136.5704772"/>
    <Point x="221.1509982" y="136.5704772"/>
    <Point x="237.0142469" y="109.0945246"/>
    </Wall>
  <Wall height="3">
    <Point x="237.0142469" y="90.77722283"/>
    <Point x="221.1509982" y="63.30127019"/>
    <Point x="178.8490018" y="63.30127019"/>
    <Point x="162.9857531" y="90.77722283"/>
   </Wall>

   </Field>
  </World>
 </Map>
</Resource>
View user's profile Find all posts by ed Send private message
  
Jedi
Crazy Tronner
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Senior Member
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Reply with quote
xevic wrote:
ed plz, keep the start zones, they are needed to make it less crappy with a lot of players.

And tails has to be from 200 to 250 at max.

I agree

_________________

In theory it should work in reality who knows if it will work.

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Jedi
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Grid Name: ct-eddie
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
xevic wrote:
ed plz, keep the start zones, they are needed to make it less crappy with a lot of players.

And tails has to be from 200 to 250 at max.


The tails are now 200. Not enough to block both zone openings easily. So more skill necessary.

In order to have start zones the perameter needs to be symmetrical, or else it wont be fair to both teams. This is a time consuming process.
And I'm not sure end zones are needed, I like it without them personally, makes the map different.
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Reply with quote
mmmm... I LIKE IT! Wink
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