Register  |  Home  |  Chat   |  ArmaBrowser  |  HowTo  |  Wiki  |  ServerStats  |  Donate  |  Forum  |  MapTools  |  Servers  |  Log in 
Forums
Information Desk
Latest News
Round Table
Servers
Trainees
Challenge us!
Off Topic

Clan Information
Public Clan Information
Active CTers+Trainees
All CTers+Trainees
Inactive CTers
CTers Earth Map
CT Groups
CT Medals
Armahacktron Wiki
Forum Ranks
Won/Lost Battles

Servers and Maps
ArmaBrowser
BFC New Ladder
CT Server Ladders
CT Mayhem Ladder
CTWF New Ladder
CT Server Maps
Flower Power Sumo Assault
Map Tools
Want to help? Donate

Jumble
HomeForum
CalendarChatMessengerIRC
Forum Members
LinksFAQ
NewsView Online

Search

Advanced Search

User Block
Username:

Password:

 Remember me



I forgot my password

Don't have an account yet?
You can register for FREE


Reply to topic
  

do u guys like the map?
yes?
100%
 100%  [ 5 ]
no?
0%
 0%  [ 0 ]
WTF this guy isnt even a cter!
0%
 0%  [ 0 ]
Total Votes : 5
Voter(s): syllabear, ed, xevic, [nrx], Shadow

 Syllabears new map ideas 
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
ok thnks for the constructive criticism (really im not being sarcastic), but i still like my idea so here is an edited version.

like i said before I DONT MIND IF U GUYS CHANGE THE DISTANCES/HOLE SIZES Smile Smile Smile Razz

o well watever u guys say i will agree, but i cant do another cos my school bell just rang!


Last edited by syllabear on Sun May 28, 2006 2:38 am; edited 2 times in total

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
That one I do like, could be fun.
One thing it does need though is more space in the middle. At the start everyone will quickly get tangled in a mess. the centre guys will surely die.
Have you made the map, or is it just an idea?
If you have made it, post it up, I'll try it out, probably tinker with a few settings, etc. If there are no obviious flaws I'll put it on the Wild Fortress.
And you don't need to be a CT to design maps. A couple of Kyle's maps made it. And now he is a Crazy Tronner.
Thanks.
View user's profile Find all posts by ed Send private message
  
Crazy Tronner
Honorary Member
Donator (Amount: 1)
CT Rank: Not Ranked
Field's place: support
Grid Name: CT×X3V1
GID: xevic@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 26B362819 Posts
Location: Barcelona
Reply with quote
Better sylla, thx, the code will be nice.

_________________
Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
View user's profile Find all posts by xevic Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger ICQ Number
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
umm well i dont really know how to do code, cos i havent been playing all too long (a month probably?) so i didnt make one Embarassed Embarassed Embarassed Embarassed Embarassed Embarassed Embarassed Embarassed

anyway according to ur other point, im not really bothered if u change my map at all like changing the distances in the middle/start locations/hole points etc...

anyway thats all

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
ok heres another one (or well another variation of my previous concentric circles) that i think meets ur specs. like before i dont have the code Embarassed Embarassed Embarassed Embarassed Embarassed

the map is suposed to be sumo

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
So, you did it in photoshop or something?

I'll have a crack at making it later, it's fairly simple.

ok heres another one


where?
View user's profile Find all posts by ed Send private message
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Ok, I got a bit carried away. It now looks like this:



Hope you don't mind the butchery.

It appears on round 7 and is called "Little Bear".
View user's profile Find all posts by ed Send private message
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
lol oops i got kicked off my computer then and i didnt save it lol...

i was thinking -----> on the mini/nano round (7 i think) there are only those two possible maps, and with everything else there is about 3 to 5. mabye you could make a "giant" round, with higher rubber, faster cycles and a larger area?

i was also thinking ------> mabye split up some rounds and make an eleventh one - a
sumo-only round?

then finally i thought -------> you could make a level that has the word CT as a wall, to signigy the clan?

sorry these ideas arent in pictures but it takes me a while to do them (i only have paint, no photoshop)

oh i dont care, the map is great even with your
butchering


Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
I did play arouns with a giant map as you suggested. But it is very difficult to get the settings right.
With the extra speed, you need more rubber, but not too much or you'll spoil it. Then there's rubber_deplete and refill to think about.
I got bored with testing it and made a crazy map instead - it's what I do best.

I think a crazy nano map would be better, but that's just what I prefer to make.

And I like the CT map idea. It will be 12 rpunds one day, one day.

So many maps, so little time......
View user's profile Find all posts by ed Send private message
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
hey ed i was thinking, can u give me a list of each level and its maps so i dont overdo one type of level

ty Smile

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Crazy Tronner
Honorary Member
Donator (Amount: 1)
CT Rank: Not Ranked
Field's place: support
Grid Name: CT×X3V1
GID: xevic@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 26B362819 Posts
Location: Barcelona
Reply with quote
If u browse the old post u will see the link to all maps repository and all the stuff, it's an open game Wink

_________________
Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
View user's profile Find all posts by xevic Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger ICQ Number
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
It's changes since then xevi.

Here is the section of the mysql database you're looking for:

Code:

+-------+--------------------------------------------------+-------------------------+
| round | mapfile                                          | mapname                 |
+-------+--------------------------------------------------+-------------------------+
|     1 | ed/fortress/pillar-0.0.6.aamap.xml               | Pillar                  |
|     1 | ed/fortress/lookout-0.0.5.aamap.xml              | Look Out!               |
|     1 | ed/fortress/johnny-0.0.1.aamap.xml               | Hello, my name's Johnny |
|     1 | ed/fortress/desperate_housewives-0.0.1.aamap.xml | Desperate Housewives    |
|     2 | ed/fortress/minefield-0.0.6.aamap.xml            | Minefield               |
|     2 | ed/fortress/minepillars-0.0.2.aamap.xml          | Mine Pillars            |
|     2 | ed/fortress/hairbrush-0.0.1.aamap.xml            | HairBrush               |
|     2 | ed/fortress/magic_roundabout-0.0.2.aamap.xml     | Magic Roundabout        |
|     3 | ed/fortress/octazigzag-0.0.2.aamap.xml           | Octagon Wiggle!         |
|     3 | ed/fortress/octagon-0.0.2.aamap.xml              | Octagon Fortress!       |
|     3 | ed/fortress/hexagon_triangles-0.0.1.aamap.xml    | Hexagonal Triangles     |
|     3 | ed/fortress/octagoneloopy-0.0.1.aamap.xml        | Octa Gone Loopy!        |
|     3 | ed/fortress/octagon_weasel-0.0.1.aamap.xml       | Octagon Weasel          |
|     4 | ed/fortress/arcanoid-0.0.6.aamap.xml             | Arcanoid                |
|     4 | ed/fortress/behind_you-0.0.9.aamap.xml           | Behind You              |
|     4 | ed/fortress/slingshot-0.0.1.aamap.xml            | Slingshot               |
|     4 | ed/fortress/grand_designs-0.0.1.aamap.xml        | Grand Designs           |
|     5 | ed/fortress/speed_dome-0.0.7.aamap.xml           | Speed Kills             |
|     5 | ed/fortress/speed_city-0.0.2.aamap.xml           | Speed City              |
|     6 | ed/fortress/chico_time-0.1.4.aamap.xml           | It's Chico Time         |
|     6 | ed/fortress/chico_teamsumo-0.0.4.aamap.xml       | It's Chico Sumo         |
|     6 | ed/fortress/hourglass-0.0.4.aamap.xml            | Chico's Hourglass       |
|     7 | ed/fortress/boxes-0.0.6.aamap.xml                | Little Boxes            |
|     7 | ed/fortress/columns-0.0.1.aamap.xml              | Little Columns          |
|     7 | ed/fortress/circles-0.0.3.aamap.xml              | Little Circles          |
|     7 | ed/fortress/little_spiral-0.0.5.aamap.xml        | Little Spirals          |
|     7 | ed/fortress/little_bear-0.0.2.aamap.xml          | Little Bear             |
|     8 | ed/fortress/mini-0.0.6.aamap.xml                 | Mini                    |
|     8 | ed/fortress/nano-0.0.4.aamap.xml                 | Nano                    |
|     9 | ed/fortress/chico_clover-0.0.4.aamap.xml         | Chico's Clover          |
|     9 | ed/fortress/chicoeye-0.0.3.aamap.xml             | Chico's Eye - Brake!    |
|     9 | ed/fortress/houreye-0.0.2.aamap.xml              | Chico's Wild Ride       |
|    10 | ed/fortress/diamond_death-0.0.8.aamap.xml        | Diamond Death           |
|    10 | ed/fortress/diamond_sumo-0.0.5.aamap.xml         | Diamond Sumo            |
|    10 | ed/fortress/diamond_masacre-0.0.1.aamap.xml      | Diamond Massacre        |
+-------+--------------------------------------------------+-------------------------+


You'll find all the maps in your own resource directory - if you have trouble finding this, let me know.
View user's profile Find all posts by ed Send private message
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
ok i have had an idea for the tiny maps cos they only have 2. i also noticed speed lvls have 2 only. here is an idea - speed highway.


you can use either method of stopping people usign the outside walls for speeding (the 'T' or the triangles('T' is easier))

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
nice nano map! Very Happy

question: how come in the mini level, and the new nano level, teams start behind their zone, but in normal nano the start infront (making an easier defence (too easy?))?

what about speed highway?

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
syllabear wrote:
nice nano map! Very Happy

Thanks

question: how come in the mini level, and the new nano level, teams start behind their zone, but in normal nano the start infront (making an easier defence (too easy?))?

No reason, just where I put the start positions. May have had a reason at the time.

what about speed highway?


I like the idea, but I think it needs more thought. I might have a play with it next week if I have time.
And if we still have a wild fortress.
View user's profile Find all posts by ed Send private message
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 1 of 3  

  
  
 Reply to topic  Post a reply  

free counters