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What name for the map?
Hexy X
33%
 33%  [ 4 ]
Xy Hex
8%
 8%  [ 1 ]
Exy Hex
16%
 16%  [ 2 ]
Something else
0%
 0%  [ 0 ]
Hate it!
41%
 41%  [ 5 ]
Total Votes : 12
Voter(s): syllabear, ~!ST@FF!~, xevic, ed, ChiCho, Luzifer, wargasm, xs20, Super Duck!, sebol158, Infamous, dr.fux

 Hexy X (or Exy Hex?) 
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
which is ur favourite name for this map (or do u just hate it?):

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: Not working
CT Wild Fort Rank:
Joined: 21 May 2006
Posts: 6736223 Posts
Location: On earth...duhh
Reply with quote
No offence but it looks so bad...i dun even wanna try it

_________________
joo r te noob i m te Pwn3r
View user's profile Find all posts by ~!ST@FF!~ Send private message
  
Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 9
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4L7365947 Posts
Location: United States
Reply with quote
Only 2 paths across not good enough for 7 on 7

dogfight??

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
View user's profile Find all posts by kyle Send private message AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: Not working
CT Wild Fort Rank:
Joined: 21 May 2006
Posts: 6736223 Posts
Location: On earth...duhh
Reply with quote
btw this post is spam cuz u could have posted it in syllas new map ideas

_________________
joo r te noob i m te Pwn3r
View user's profile Find all posts by ~!ST@FF!~ Send private message
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
OMFG DONT U KNOW THAT I GET THE SAME NUMBER OF POSTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

U ARE A SPAMMER WHY DID U POST THAT!

and also if u hate it/like it can u post why so i can get some feedback

ps kyle i can make another way through the centre of the triangles

pss i can make it into a dogfight, catfight or a ctf

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 9
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4L7365947 Posts
Location: United States
Reply with quote
make about 1-2 more diagonal ones to each side of the center

you can make a dogfight you just did

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
View user's profile Find all posts by kyle Send private message AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
lol i changed it to 8 axis and made the changes. there arent anymore quadrilaterals, really just triangles and a dz in the middle. also the spawn place is tighter - 50m across

should be ready by monday

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
here is the revised code... wall heights down so u can see further, less turning ability, faster grinds, thats about it

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="Octa_X" version="0.0.2" author="Person" category="fortress">
<Map version="2">


<Settings>
<Setting name="FORTRESS_SURVIVE_WIN" value="1" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value="0.5" />
<Setting name="FORTRESS_CONQUEST_RATE" value="10" />
<Setting name="FORTRESS_DEFEND_RATE" value="1" />

<Setting name="WIN_ZONE_DEATHS" value="1" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_INITIAL_SIZE" value="10" />
<Setting name="WIN_ZONE_EXPANSION" value="2" />

<Setting name="CYCLE_SPEED" value="25" />
<Setting name="CYCLE_START_SPEED" value="25" />
<Setting name="CYCLE_SPEED_MIN" value=".2" />
<Setting name="CYCLE_ACCEL" value="10" />
<Setting name="CYCLE_ACCEL_RIM" value="0.75" />
<Setting name="CYCLE_ACCEL_SLINGSHOT" value="2" />
<Setting name="CYCLE_RUBBER" value="6" />
<Setting name="CYCLE_BRAKE_REFILL" value=".3" />
<Setting name="WALLS_LENGTH" value="200" />
<Setting name="CYCLE_DELAY" value="0.08" />

<Setting name="SP_WALLS_LENGTH" value="200" />
<Setting name="SP_TEAM_MAX_PLAYERS" value="2" />
<Setting name="SP_TEAM_MIN_PLAYERS" value="2" />
<Setting name="SP_TEAM_MAX_IMBALANCE" value="0" />
<Setting name="SP_TEAMS_MAX" value="2" />
<Setting name="SP_TEAMS_MIN" value="2" />
<Setting name="SP_MIN_PLAYERS" value="4" />


</Settings>

<World>
<Field>
<Axes number="8"/>

<Spawn x="75" y="210" xdir="0" ydir="1" />
<Spawn x="525" y="190" xdir="0" ydir="-1" />

<Wall>
<Point x="50" y="0" />
<Point x="550" y="0" />
<Point x="550" y="400" />
<Point x="50" y="400" />
<Point x="50" y="0" />
</Wall>

<Wall height="2">
<Point x="100" y="20" />
<Point x="100" y="380" />
<Point x="280" y="200" />
<Point x="100" y="20" />
</Wall>
<Wall>
<Point x="500" y="20" />
<Point x="500" y="380" />
<Point x="320" y="200" />
<Point x="500" y="20" />
</Wall>
<Wall height="2">
<Point x="120" y="0" />
<Point x="300" y="180" />
<Point x="480" y="0" />
<Point x="120" y="0" />
</Wall>
<Wall height="2">
<Point x="120" y="400" />
<Point x="300" y="220" />
<Point x="480" y="400" />
<Point x="120" y="400" />
</Wall>

<!--Left Zones-->
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="75" y="100" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="75" y="300" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="75" y="200" />
</ShapeCircle>
</Zone>
<!--Left X zone-->
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="166.67" y="66.67" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="233.3" y="133.3" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="233.3" y="266.67" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="166.67" y="333.33" />
</ShapeCircle>
</Zone>
<!--Deathzone-->
<Zone effect="death">
<ShapeCircle radius="5">
<Point x="300" y="200" />
</ShapeCircle>
</Zone>
<!--Right Zones-->
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="525" y="100" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="525" y="200" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="525" y="300" />
</ShapeCircle>
</Zone>
<!--Right X Zones-->
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="433.33" y="66.67" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="366.67" y="133.33" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="366.67" y="266.67" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="5" growth="0.1">
<Point x="433.33" y="333.33" />
</ShapeCircle>
</Zone>
</Field>
</World>
</Map>
</Resource>

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
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