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 Map Ideas... 
Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: Not working
CT Wild Fort Rank:
Joined: 27 Jul 2006
Posts: 7S36280 Posts
Location: Bakersfield, Ca
Reply with quote
Got a new one for you to consider...

It is a chico with SPAWN_WINGMEN_SIDE set to 100, so imagine each team member lined up with the space between two dice in front of them.




Code...

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
<Resource type="aamap" name="dicey-chico" version="0.0.1" author="Wargasm"
category="fortress">

<!--
Author: 'Deen Foxx (Wargasm)
Date: August 25th, 2006
Note: Please tweak to your hearts content. :')
-->

<Map version="0.2.8">
<Settings>
<Setting name="SP_TEAMS_MIN" value="2" />
<Setting name="SP_TEAMS_MAX" value="2" />
<Setting name="SP_NUM_AIS" value="0" />
<Setting name="SP_WALLS_LENGTH" value="200" />
<Setting name="SP_SIZE_FACTOR" value="0" />

<Setting name="TEAMS_MIN" value="2" />
<Setting name="TEAMS_MAX" value="2" />
<Setting name="NUM_AIS" value="0" />
<Setting name="SPAWN_WINGMEN_SIDE" value="100" />
<Setting name="SPAWN_WINGMEN_BACK" value="0" />

<Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
<Setting name="FORTRESS_CONQUEST_RATE" value="100" />
<Setting name="FORTRESS_DEFEND_RATE" value=".2" />

<Setting name="WIN_ZONE_INITIAL_SIZE" value="40" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_DEATHS" value="1" />
<Setting name="WIN_ZONE_EXPANSION" value="4" />

<Setting name="CYCLE_BRAKE" value="-50" />
<Setting name="CYCLE_BRAKE_REFILL" value=".5" />
<Setting name="CYCLE_BRAKE_DEPLETE" value=".5" />

<Setting name="WALLS_LENGTH" value="200" />
<Setting name="CYCLE_ACCEL_RIM" value="0" />
<Setting name="CYCLE_ACCEL" value="20" />
<Setting name="CYCLE_SPEED" value="10" />
<Setting name="CYCLE_START_SPEED" value="20" />
<Setting name="CYCLE_SPEED_MIN" value=".25" />
<Setting name="CYCLE_RUBBER" value="10" />
<Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
</Settings>

<World>
<Field>
<Axes number="16"/>
<Spawn x="0" y="200" xdir="0" ydir="-1"/>
<Spawn x="0" y="-200" xdir="0" ydir="1"/>

<!-- Surrounding Playfield Wall -->
<Wall>
<Point x="350" y="250" />
<Point x="-350" y="250" />
<Point x="-350" y="-250" />
<Point x="350" y="-250" />
<Point x="350" y="250" />
</Wall>

<!-- One: Right -->
<Wall height="4">
<Point x="240" y="-90" />
<Point x="210" y="-90" />
<Point x="210" y="-10" />
<Point x="240" y="-10" />
</Wall>
<Wall height="4">
<Point x="260" y="-90" />
<Point x="290" y="-90" />
<Point x="290" y="-10" />
<Point x="260" y="-10" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="250" y="-50" />
</ShapeCircle>
</Zone>

<!-- Two: Right -->
<Wall height="4">
<Point x="110" y="-60" />
<Point x="110" y="-90" />
<Point x="190" y="-90" />
<Point x="190" y="-60" />
</Wall>
<Wall height="4">
<Point x="110" y="-40" />
<Point x="110" y="-10" />
<Point x="190" y="-10" />
<Point x="190" y="-40" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="125" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="175" y="-25" />
</ShapeCircle>
</Zone>

<!-- Three: Right -->
<Wall height="4">
<Point x="40" y="-90" />
<Point x="10" y="-90" />
<Point x="10" y="-10" />
<Point x="40" y="-10" />
</Wall>
<Wall height="4">
<Point x="60" y="-90" />
<Point x="90" y="-90" />
<Point x="90" y="-10" />
<Point x="60" y="-10" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="25" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="50" y="-50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="75" y="-25" />
</ShapeCircle>
</Zone>

<!-- Four: Right -->
<Wall height="4">
<Point x="10" y="60" />
<Point x="10" y="90" />
<Point x="90" y="90" />
<Point x="90" y="60" />
</Wall>
<Wall height="4">
<Point x="10" y="40" />
<Point x="10" y="10" />
<Point x="90" y="10" />
<Point x="90" y="40" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="25" y="25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="25" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="75" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="75" y="25" />
</ShapeCircle>
</Zone>

<!-- Five: Right -->
<Wall height="4">
<Point x="140" y="90" />
<Point x="110" y="90" />
<Point x="110" y="10" />
<Point x="140" y="10" />
</Wall>
<Wall height="4">
<Point x="160" y="90" />
<Point x="190" y="90" />
<Point x="190" y="10" />
<Point x="160" y="10" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="125" y="25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="125" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="150" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="175" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="175" y="25" />
</ShapeCircle>
</Zone>

<!-- Six: Right -->
<Wall height="4">
<Point x="210" y="60" />
<Point x="210" y="90" />
<Point x="290" y="90" />
<Point x="290" y="60" />
</Wall>
<Wall height="4">
<Point x="210" y="40" />
<Point x="210" y="10" />
<Point x="290" y="10" />
<Point x="290" y="40" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="225" y="25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="225" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="225" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="275" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="275" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="275" y="25" />
</ShapeCircle>
</Zone>

<!-- One: Left -->
<Wall height="4">
<Point x="-240" y="90" />
<Point x="-210" y="90" />
<Point x="-210" y="10" />
<Point x="-240" y="10" />
</Wall>
<Wall height="4">
<Point x="-260" y="90" />
<Point x="-290" y="90" />
<Point x="-290" y="10" />
<Point x="-260" y="10" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-250" y="50" />
</ShapeCircle>
</Zone>

<!-- Two: Left -->
<Wall height="4">
<Point x="-110" y="60" />
<Point x="-110" y="90" />
<Point x="-190" y="90" />
<Point x="-190" y="60" />
</Wall>
<Wall height="4">
<Point x="-110" y="40" />
<Point x="-110" y="10" />
<Point x="-190" y="10" />
<Point x="-190" y="40" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-125" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-175" y="25" />
</ShapeCircle>
</Zone>

<!-- Three: Left -->
<Wall height="4">
<Point x="-40" y="90" />
<Point x="-10" y="90" />
<Point x="-10" y="10" />
<Point x="-40" y="10" />
</Wall>
<Wall height="4">
<Point x="-60" y="90" />
<Point x="-90" y="90" />
<Point x="-90" y="10" />
<Point x="-60" y="10" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-25" y="75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-50" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-75" y="25" />
</ShapeCircle>
</Zone>

<!-- Four: Left -->
<Wall height="4">
<Point x="-10" y="-60" />
<Point x="-10" y="-90" />
<Point x="-90" y="-90" />
<Point x="-90" y="-60" />
</Wall>
<Wall height="4">
<Point x="-10" y="-40" />
<Point x="-10" y="-10" />
<Point x="-90" y="-10" />
<Point x="-90" y="-40" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-25" y="-25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-25" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-75" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-75" y="-25" />
</ShapeCircle>
</Zone>

<!-- Five: Left -->
<Wall height="4">
<Point x="-140" y="-90" />
<Point x="-110" y="-90" />
<Point x="-110" y="-10" />
<Point x="-140" y="-10" />
</Wall>
<Wall height="4">
<Point x="-160" y="-90" />
<Point x="-190" y="-90" />
<Point x="-190" y="-10" />
<Point x="-160" y="-10" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-125" y="-25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-125" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-150" y="-50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-175" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-175" y="-25" />
</ShapeCircle>
</Zone>

<!-- Six: Left -->
<Wall height="4">
<Point x="-210" y="-60" />
<Point x="-210" y="-90" />
<Point x="-290" y="-90" />
<Point x="-290" y="-60" />
</Wall>
<Wall height="4">
<Point x="-210" y="-40" />
<Point x="-210" y="-10" />
<Point x="-290" y="-10" />
<Point x="-290" y="-40" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-225" y="-25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-225" y="-50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-225" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-275" y="-75" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-275" y="-50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="10">
<Point x="-275" y="-25" />
</ShapeCircle>
</Zone>

</Field>
</World>
</Map>
</Resource>

_________________
'Deen Foxx (Wargasm)
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Crazy Tronner
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Field's place: support
Grid Name: CTΧX3V1
GID: xevic@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 26B362819 Posts
Location: Barcelona
Reply with quote
oh cool map to add on the columns round Very Happy

_________________
Visca el Barηa! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
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Jedi
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Server Tech
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
looks cool.
I think short tails would be the order of the day, otherwise it would be far too easy to defend.
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Joined: 27 Jul 2006
Posts: 7S36280 Posts
Location: Bakersfield, Ca
Reply with quote
The tails are pretty short.... Not long enough to block off both entrances on each box. But, you can make them shorter if you wish.

_________________
'Deen Foxx (Wargasm)
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Ex-CTer
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CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
not fair cos of the zones

one team with just one extra member has an exgtreme advantage
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
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Joined: 27 Jul 2006
Posts: 7S36280 Posts
Location: Bakersfield, Ca
Reply with quote
Um, that's true for all maps... When it is uneven teams, the lesser membered team must rely on defense.

_________________
'Deen Foxx (Wargasm)
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Ex-CTer
Ladle, 2x (Amount: 1)
CT Rank: Not a CTer
Field's place: def-sweep
Grid Name: ct|SeBoL158
GID: sebol158@ct/public
CT Wild Fort Rank: na
Joined: 25 Jun 2006
Posts: 1B2361694 Posts
Location: gryfino
Reply with quote
u just have to better than other team u can kill them or do it faster
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Ex-CTer
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Grid Name: syllabear
GID: syllabear@ct/public
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Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
hmm

but make it so it isnt like that, make it

1 3 5 6 4 2
2 4 6 5 3 1 or mabye a five so the high one is in the middle
View user's profile Find all posts by syllabear Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
  
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Grid Name:
GID: Not working
CT Wild Fort Rank:
Joined: 27 Jul 2006
Posts: 7S36280 Posts
Location: Bakersfield, Ca
Reply with quote
It is symetrical per team as it is, but I see what you are saying. Visually, it looks better as is. Playability, it is still symetrical because the teams are symetrical or off by one, so it is still as equal as any other map.

_________________
'Deen Foxx (Wargasm)
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Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
ok ok ok... hmm good but it just looks...strange to me (no offence)

_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)

A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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