Register  |  Home  |  Chat   |  ArmaBrowser  |  HowTo  |  Wiki  |  ServerStats  |  Donate  |  Forum  |  MapTools  |  Servers  |  Log in 
Forums
Information Desk
Latest News
Round Table
Servers
Trainees
Challenge us!
Off Topic

Clan Information
Public Clan Information
Active CTers+Trainees
All CTers+Trainees
Inactive CTers
CTers Earth Map
CT Groups
CT Medals
Armahacktron Wiki
Forum Ranks
Won/Lost Battles

Servers and Maps
ArmaBrowser
BFC New Ladder
CT Server Ladders
CT Mayhem Ladder
CTWF New Ladder
CT Server Maps
Flower Power Sumo Assault
Map Tools
Want to help? Donate

Jumble
HomeForum
CalendarChatMessengerIRC
Forum Members
LinksFAQ
NewsView Online

Search

Advanced Search

User Block
Username:

Password:

 Remember me



I forgot my password

Don't have an account yet?
You can register for FREE


Reply to topic
  
Crazy Tronner
Ex-CTer but Clan Fellow
Fortress Cafe Tournament 1 Winner (Amount: 1) Ladle, 3x (Amount: 1) Ladle, 5x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: defense
Grid Name: CT_emmy
GID: peiaemanuel@ct/fellow
CT Wild Fort Rank: na
Joined: 10 Dec 2007
Posts: UZ361115 Posts
Location: Iasi, Romania
Reply with quote
did you yourself do it voo or you put zuckenberg's doll to code it?

_________________
For me to live is Christ, and to die is a gain.
View user's profile Find all posts by peiaemanuel Send private message Yahoo Messenger
  
Crazy Tronner
Ghost Member
Junior Member
Bowl Winner (Amount: 1) Ladle, 2x (Amount: 1) Mega Team Sumo Knockout 1 (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: Chuck Norris
GID: Cronix@ct/senior
CT Wild Fort Rank: na
Joined: 10 Sep 2010
Posts: 27H362861 Posts
Location: G-Town, NRW, Germany
Reply with quote
wd!

_________________
View user's profile Find all posts by Cronix Send private message
  
Crazy Tronner
Honorary Member
attacker, 3rd rank (Amount: 1) Donator (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Internal Challenge 1st Rank (Amount: 1)
Ladle, 1x (Amount: 1) Mega Team Sumo Knockout 1 (Amount: 1)
CT Rank: Not Ranked
Field's place: attack
Grid Name: CT»«MB53
GID: MB53@ct/leader
CT Wild Fort Rank: na
Joined: 05 May 2010
Posts: 1QT362261 Posts
Location: Abu Dhabi
Reply with quote
when you are done voodoo let me know so we can set it up Very Happy

_________________



I wonder how much deeper would the ocean be without sponges.
View user's profile Find all posts by MB53 Send private message
  
Ex-Trainee
CT Rank: Not a CTer
Field's place: def-sweep
Grid Name:
GID: Big_D@ct/public
CT Wild Fort Rank:
Joined: 02 Nov 2007
Posts: M436796 Posts
Location: USA
Reply with quote
That was quick, nice job

_________________
View user's profile Find all posts by Big_D Send private message AIM Address Yahoo Messenger MSN Messenger
  
Crazy Tronner
Server Tech
Honorary Member
Bowl Winner (Amount: 1) defender, 3rd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Map Maker (Amount: 1)
CT Rank: 14
Field's place: def-sweep
Grid Name: CT~Voodoo
GID: Voodoo@ct/jedi
CT Wild Fort Rank: na
Joined: 05 May 2006
Posts: 14V361471 Posts
Location: somewhere on earth
Reply with quote
peiaemanuel wrote:
did you yourself do it voo or you put zuckenberg's doll to code it?



zuckenberg ? is it that guy robbing time to billions of people to useless status and wall maintenance ?
no. I got an army of nerds enslaved by my dolls so i can pretend I've coded it!

to bigd, that's not that quick as it's not cooked yet Smile

and i made no progress yesterday as i spend the couple of hours i manage to dedicate to this refactoring the code.
that was an ugly mess so i wanted to clean it and minimise its footprint.
hmm does this sentense made sense to anyone?

anyway, i hope we'll have a server ready for this week-end.

sidenote to myself: stop addind a "make it a mess, then" in front of the famous "make it right, then make it fast".
so you'll save time for your wife...
Razz

edit:
-mb, you might start setting up an empha sumo bar like server and adjust settings already, then you'll just have to upgrade binary and add the few required settings... there's to adjust score_limit + scoring which leads me to a second point.
-what should be scoring policy for this server?
also you might keep a sumo somewhere in the server name...
View user's profile Find all posts by Voodoo Send private message Yahoo Messenger
  
Crazy Tronner
Ex-CTer but Clan Fellow
Fortress Cafe Tournament 1 Winner (Amount: 1) Ladle, 3x (Amount: 1) Ladle, 5x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: defense
Grid Name: CT_emmy
GID: peiaemanuel@ct/fellow
CT Wild Fort Rank: na
Joined: 10 Dec 2007
Posts: UZ361115 Posts
Location: Iasi, Romania
Reply with quote
Voodoo wrote:
what should be scoring policy for this server?


If we keep normal scoring for sumo, 300 points is too much for a kill. My opinion is to remove any other scoring. You only get points for assassinations.

I think it's risky to lower the number if somebody else kills your target, because this might be beyond your control -> your target might be a noob or someone bad intented to mess you up Confused

I suggest the following scoring system:
1. basescore: 100
2. modifiers:
a. 30 bonus for every next target (eg.: 160 for the third target) during the round.
b. +/- 10 bonus according to target rank relative to your rank. Eg.: I'm #1, target is #5, we both have the other one as a target; he would be my third kill, I would be his first kill. If I kill him I get a 100 + 2 * 30 - 40 = 120 points, if he kills me he gets 100 + 40 = 140 points.
The rank would probably be the rank from the current match or maybe from a ladder (that would be more complex).
3. limitscore: 1000-1500.
4. maybe another 100 bonus for winning the round.

I also suggest something for the target picking system (if it's not too hard to implement Twisted Evil ): the higher your rank, the more players get you as target. Eg.: 8 players in the match, #1 rank is targeted by 3 players, #2 by 2 players, #3-5 by 1 player. This could be a competitive setup for tournaments Very Happy.


Last edited by peiaemanuel on Thu Jul 21, 2011 11:55 am; edited 1 time in total

_________________
For me to live is Christ, and to die is a gain.
View user's profile Find all posts by peiaemanuel Send private message Yahoo Messenger
  
Crazy Tronner
Squad Leader
Senior Member
3rd rank (Amount: 1) Bowl x2 Winner (Amount: 1) defender, 2nd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1)
Ladle, 10x (Amount: 1) Mega Team Sumo Knockout 1 (Amount: 1)
CT Rank: 3
Field's place: attack
Grid Name: CTxGonzap
GID: Gonzap@ct/leader
CT Wild Fort Rank: na
Joined: 17 Nov 2007
Posts: 3R7364867 Posts
Location: Spain
Reply with quote
the score is a normal score for sumo, and the killing targets are a bonus of 300 points increasing in 100 if you kill them in a row. There won't be score_limit and the rounds will be 10.
View user's profile Find all posts by Gonzap Send private message
  
Crazy Tronner
Server Tech
Honorary Member
Bowl Winner (Amount: 1) defender, 3rd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Map Maker (Amount: 1)
CT Rank: 14
Field's place: def-sweep
Grid Name: CT~Voodoo
GID: Voodoo@ct/jedi
CT Wild Fort Rank: na
Joined: 05 May 2006
Posts: 14V361471 Posts
Location: somewhere on earth
Reply with quote
here is the post

Leaving players are not handled yet

Testing required

I've edited settings names to fit changes:
New settings:
CYCLE_TARGET_MODE <0|1|2> 0=disable, 1/2 is enable, 1 affects the player killing your target while 2 randomly affects new target
CYCLE_TARGET_SCORE <int> score for first target
CYCLE_TARGET_SCORE_DEPLETE how much the score is decreased by target killed. If score reach 0, no more target is assigned. can be set as negative to increase scoring, as zappy suggested
CYCLE_TARGET_TIMEOUT <float> 0 in seconds, 0 or negative value means no timeout.
CYCLE_TARGET_MAX <int> max nb of target to kill
CYCLE_TARGET_START_TIME <float> time of first target assignment.
CYCLE_TARGET_MAX_DISTANCE <float> max distance of a target to be assigned
CYCLE_TARGET_MIN_CYCLES <int> min cycles required. all targets are unset. below this value

New commands:
CYCLE_TARGET_RESET reset targets and affects new target to everyone
CYCLE_TARGET_SET <huntername> <targetname> assign a target to an hunter (for external scripting)

New ladderlog entry:
CYCLE_TARGET_KILLED <coredumped> <coredumper>

New english_base.txt entries:
player_target_assignment      Your target is now \1.\n
player_target_score           \1 get \2 extra points for core dumping his target \3.\n
player_target_timeout         You fail core dumping your target \1 in time.


Last edited by Voodoo on Wed Jul 27, 2011 6:16 pm; edited 3 times in total
View user's profile Find all posts by Voodoo Send private message Yahoo Messenger
  
Ex-Trainee
CT Rank: Not a CTer
Field's place: def-sweep
Grid Name:
GID: Big_D@ct/public
CT Wild Fort Rank:
Joined: 02 Nov 2007
Posts: M436796 Posts
Location: USA
Reply with quote
Regular sumo scoring really shouldn't be included, or it should be minimized more, because otherwise, regular kills and zone points can still make a huge difference. The best "Assassin" won't necessarily be the winner.

_________________
View user's profile Find all posts by Big_D Send private message AIM Address Yahoo Messenger MSN Messenger
  
Crazy Tronner
Ghost Member
Junior Member
Bowl Winner (Amount: 1) Ladle, 2x (Amount: 1) Mega Team Sumo Knockout 1 (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: Chuck Norris
GID: Cronix@ct/senior
CT Wild Fort Rank: na
Joined: 10 Sep 2010
Posts: 27H362861 Posts
Location: G-Town, NRW, Germany
Reply with quote
So if someone admin kills his target does he get extra points?

no i am joking Wink

WD VOO!!!

Edit: 3

_________________
View user's profile Find all posts by Cronix Send private message
  
Crazy Tronner
Squad Leader
Senior Member
3rd rank (Amount: 1) Bowl x2 Winner (Amount: 1) defender, 2nd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1)
Ladle, 10x (Amount: 1) Mega Team Sumo Knockout 1 (Amount: 1)
CT Rank: 3
Field's place: attack
Grid Name: CTxGonzap
GID: Gonzap@ct/leader
CT Wild Fort Rank: na
Joined: 17 Nov 2007
Posts: 3R7364867 Posts
Location: Spain
Reply with quote
Big_D wrote:
Regular sumo scoring really shouldn't be included, or it should be minimized more, because otherwise, regular kills and zone points can still make a huge difference. The best "Assassin" won't necessarily be the winner.


You have to kill 10 players to get the same score as killing your target. Believe me, if ur a good assassin you win the match.

I don't really like your suggestion emmy, it's way too complicated but we can try both methods. I mean we implement my way first and then we implement yours, and we let people decide.
View user's profile Find all posts by Gonzap Send private message
  
Crazy Tronner
Ex-CTer but Clan Fellow
Fortress Cafe Tournament 1 Winner (Amount: 1) Ladle, 3x (Amount: 1) Ladle, 5x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: defense
Grid Name: CT_emmy
GID: peiaemanuel@ct/fellow
CT Wild Fort Rank: na
Joined: 10 Dec 2007
Posts: UZ361115 Posts
Location: Iasi, Romania
Reply with quote
Maybe it's complicated to code, but not complicated for the player: he only has to know that the more and higher ranked targets he kills, the more points he gets.
It's like saying the current sumo bar zone conquer score is complicated at this moment: you get 7 points, then 8, then 9, then 10, then 12, then 15, then 20, then 30, then 60. But it's actually only one formula, 60 / nr. conquerers.
But I agree, it can be tried later on.

_________________
For me to live is Christ, and to die is a gain.
View user's profile Find all posts by peiaemanuel Send private message Yahoo Messenger
  
Crazy Tronner
Server Tech
Honorary Member
Bowl Winner (Amount: 1) defender, 3rd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Map Maker (Amount: 1)
CT Rank: 14
Field's place: def-sweep
Grid Name: CT~Voodoo
GID: Voodoo@ct/jedi
CT Wild Fort Rank: na
Joined: 05 May 2006
Posts: 14V361471 Posts
Location: somewhere on earth
Reply with quote
This would be interesting but it means to rank players first and that's actually the trickiest part, not tricky to code but to get something meaningful for a specific game mode ...
Ladders are usually computed from the outside based on ladderlog.txt. This means scoring have to be handle from scripting or there's to provide a rank.txt file to be reloaded each time the ladder is recomputed ...
That's still feasible from scripting as you can set internal scoring to 0 and fully handle tha from the outside based on CYCLE_TARGET_KILLED ladderlog's entry and that would probably be the best way to achieve that.
This piece of code works from within the game and that's really convinient (though I'm still debugging an ugly bug hidden somewhere leading to a crash between rounds. It seems I'm not cleaning things up in the proper order)
View user's profile Find all posts by Voodoo Send private message Yahoo Messenger
  
Crazy Tronner
Server Tech
Honorary Member
Bowl Winner (Amount: 1) defender, 3rd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1) Map Maker (Amount: 1)
CT Rank: 14
Field's place: def-sweep
Grid Name: CT~Voodoo
GID: Voodoo@ct/jedi
CT Wild Fort Rank: na
Joined: 05 May 2006
Posts: 14V361471 Posts
Location: somewhere on earth
Reply with quote
Seems I fix this damn bug. MB, that's cooked now, we can setup a server and hopefully, no more hidden bug will crashed it!
View user's profile Find all posts by Voodoo Send private message Yahoo Messenger
  
Crazy Tronner
Squad Leader
Senior Member
3rd rank (Amount: 1) Bowl x2 Winner (Amount: 1) defender, 2nd rank (Amount: 1) Fortress Cafe Tournament 1 Winner (Amount: 1)
Ladle, 10x (Amount: 1) Mega Team Sumo Knockout 1 (Amount: 1)
CT Rank: 3
Field's place: attack
Grid Name: CTxGonzap
GID: Gonzap@ct/leader
CT Wild Fort Rank: na
Joined: 17 Nov 2007
Posts: 3R7364867 Posts
Location: Spain
Reply with quote
gogogogo Very HappyVery Happy
View user's profile Find all posts by Gonzap Send private message
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 2 of 5  

  
  
 Reply to topic  Post a reply  

free counters