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 Map Contest [status:open] 
Wacko
CT Rank: Not a CTer
Field's place: attack
Grid Name: Word
GID: Word@ct/public
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Joined: 22 Mar 2009
Posts: 3F36123 Posts
Location: Trier, Germany
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PRU's First Map Contest [status: open]

Hello, we intend to host a new server with rotating maps, and we thought it would be fun for a bigger audience if we turn it into a competition.
The winners' maps will be used for this server.
PRU has its first anniversary today. This is our way to celebrate it Razz

Everyone can take part, submit your maps in the correct format (aamap.xml). Eddie's tools for map makers can be found here; for help visit the Armagetron Advanced wiki page (hosted by Lucifer), and if you want to use certain settings, feel free to attach the settings.cfg you would like us to use for your game mode. Or else tell us if we should use fort, ctf, sumo or other known physics.
If you want to manually upload/download your maps, you will like this map uploader.

The maps can be rated by everyone who is signed up on our site; we (our clan) will try to play each of them but we know it's not always possible. Wink
These are the criteria or requirements which you can use are supposed to use as a template when you submit your vote. We have a opened a subforum which you can use to take part in the polls.

Please read the following points before you start a map, and reread them afterwards (and if you think we left something out, add it please).
if we give up to ten points for each of these aspects we won't have problems to distinguish their quality. Or we can just answer it with yes and no.
But of course we can't be completely objective when we rate it, so feel free to comment them in detail (but please, on our site).


  • creativeness

    • did you do the map by yourself?
    • is there anything special about it? (does it look like a gothic cathedral?)

  • balance - does it look very confusing and like a big chaos, or is everything empty?
  • loading time (not sure about that one since it depends on the size of the map file)
  • do you have fun while you play it?
  • in how far is it challenging?
    • does the game mode appear to be something new?
    • is it easy to run, to camp, or to get an advantage? (although we could easily solve that by changing a few settings)
    • or the other extremum: do you die all the time because the spawnpoints are in front of a wall?
    • any bugs?

  • how much effort did the map maker invest?
  • were the servers getting full while we played it?
  • do you like the settings? (if there are new physics, for instance)


The contest starts now, you have time until New Year's Eve.

Good luck, and thanks to everyone who will take part Smile

You find everything you'll need here (including a working version of armabell): http://www.trongame.de/contest


Last edited by Word on Sun Dec 06, 2009 12:45 am; edited 1 time in total

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Jedi
Crazy Tronner
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Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 9
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
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Joined: 31 Mar 2006
Posts: 4L9365949 Posts
Location: United States
Reply with quote
Sounds like a nice idea, A few questions, I have a feeling i know the answers but just in case.
What versions of tron must is be able to be played in.
AKA can it use Zones V2, Sty hacks or even some of the current sty+ct stuff?


also
Word wrote:
were the servers getting full while we played it?"
I'm not sure if that is a fair evaluation The time it is being played really dominates the amount of players, unless you were to put the up each weekday for a day and compare bandwidth charts for the day.

I wish I had more ideas and time to make them.

P.S. Nice Work keeping can for a year

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In theory it should work in reality who knows if it will work.

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owned: You got the heart of a teen Smile
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Wacko
CT Rank: Not a CTer
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Grid Name: Word
GID: Word@ct/public
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Joined: 22 Mar 2009
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Location: Trier, Germany
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thank you kyle Smile ,

it can contain sty+ct stuff as far as i know, Ai knows about Armahacktron. I'm not sure about Zones v2 but I'll ask him.

and yes, we weren't sure about this popularity criterium but we didn't cross it out so nobody needs to bring it up again. I think we will leave it out when we vote, or replace it with something like "did anyone play it?"

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Ex-Trainee
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considering that the majority of PRU members I have met do not run a .3x series client, but various flavors of .2.8 series, I would think that zonesV2 is out. But, PRU|AI seems to run sty+ct for all of his servers.
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Newbie
Map Maker (Amount: 1)
CT Rank: Not a CTer
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Grid Name: .pRu|Ăi
GID: Ai.bot@ct/public
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Joined: 11 Feb 2009
Posts: 7367 Posts
Location: Germany/Munich
Reply with quote
kyle wrote:

1. Sounds like a nice idea, A few questions, I have a feeling i know the answers but just in case.
What versions of tron must is be able to be played in.
AKA can it use Zones V2, Sty hacks or even some of the current sty+ct stuff?

2. I'm not sure if that is a fair evaluation The time it is being played really dominates the amount of players, unless you were to put the up each weekday for a day and compare bandwidth charts for the day.

1. Like comp said all our servers are running with sty+ct.
and comp is right about the zones v2 Razz
if you have the time , you can even write your own parser only for this map and I will implement it Wink
2. Word meant to say something like , "did the players who played this map like it?" Laughing


EDIT: why does "quote" not work?


Last edited by Ai.bot on Sun Dec 06, 2009 12:23 pm; edited 1 time in total
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Crazy Tronner
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Reply with quote
you have to disable html.
View user's profile Find all posts by wap Send private message
  
Newbie
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Grid Name: .pRu|Ăi
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thx wap Smile
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Jedi
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Grid Name: ct¤kyle
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Joined: 31 Mar 2006
Posts: 4L9365949 Posts
Location: United States
Reply with quote
That was pretty much so what i figured your answers would be, with DELAY_COMMAND in sty+ct there is hardly any need for a parser Smile

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In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Wacko
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Reply with quote
kyle wrote:
also
Word wrote:
were the servers getting full while we played it?"
I'm not sure if that is a fair evaluation The time it is being played really dominates the amount of players, unless you were to put the up each weekday for a day and compare bandwidth charts for the day.


Possible solution: Create a new topic on armagetronad.net or pru webpage and a poll to see which map they most
enjoyed and a quick explanation...

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Reply with quote
Nice idea. I always has a lot ideas of maps but no idea of how to do them. Embarassed

Gl.
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Newbie
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Reply with quote
kyle wrote:
That was pretty much so what i figured your answers would be, with DELAY_COMMAND in sty+ct there is hardly any need for a parser Smile

well sure , for some maps there is
but not everyone knows how to write those scripts
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Wacko
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5 days left! Very Happy

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