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Axis points....thats a very good point. I didn't think that far.
So it may be not possible to make it completely equal condition for all teams when there are 3 teams in the zone but pretty close. Definitely way closer than the current configuration.

As long as the players in each spawn position must make at least one turn to get to the center of the zone and the closest path to the center of the zone from each spawn position is equidistant than at this time i don't see any advantage any spawn position has over the others.
The best way to test it would be to play in such configuration if possible.


I actually drew a diagram to explain this but its kinda messy and i have to redraw it between work so i'll try to post it asap...
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1200 wrote:
As long as the players in each spawn position must make at least one turn to get to the center of the zone and the closest path to the center of the zone from each spawn position is equidistant than at this time i don't see any advantage any spawn position has over the others.
The best way to test it would be to play in such configuration if possible.


Agree Wink you say it all ... but try to put it on paper to find a fair solution (ie players equally distant from each others and from center, having to do the same number of turns to go to center or to any other players, so they get the opportunity to conquer a similar area of the zone, then try to extend it to any number of players so it is always as fair as possible and you'll see it's not so easy. I guess zman and arma dev team have thought about that and lead to the current situation which is not perfect but the works without any tricky hacks ...

As I said if you find a better solution (extendable to any number of players), I'll be pleased to give it a try Wink
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fixed back, now the spawn direction are messed up...
hf for a while Razz

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p4 *sigh* wtf did u do to ctos
the spawn points well to be frank suck
u start facing out and the whole game play
is now slanted -.-

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Life is about spirit, mind and body in harmony; contemplation, study/social life, beer and food.
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now you are spawned as before, but mirrored Smile

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[img][img]/Users/luisvega/Desktop/3 Team Spawn Positionz.jpg[/img][/img]
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im not a fan of new settings

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peiaemanuel wrote:
Life is about spirit, mind and body in harmony; contemplation, study/social life, beer and food.
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1200 wrote:
[img][img]/Users/luisvega/Desktop/3 Team Spawn Positionz.jpg[/img][/img]



/me can't see the picture.
Can thou repost it ? thx Wink
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Canu tell me how to post pleez....i dont know how...
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http://forums3.armagetronad.net/viewtopic.php?f=5&t=19605&p=210872#p210872 this post will help you.

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Deleted


Last edited by 1200 on Sat Oct 17, 2009 2:17 pm; edited 1 time in total
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Disclaimer: This diagram has not been drawn to scale!!!


Thanx Theroze....i finally got it up!
So back to the topic....



Voodoo wrote:
try to extend it to any number of players so it is always as fair as possible


I think the only spawn situation that wasn’t fair is when there were 3 teams in one zone.

So here is my idea for the spawn position for 3 teams. I hope you can understand the diagram.
So according to this diagram each team spawns inbetween the 12 spawn positions.
If each team spawned exactly on the 12 spawn positions one team would spawn perpendicular to either x/y axis and that team would have an advantage/disadvantage depends on how you look at it.
.
So in actuality we may need 24 spawn positions or just 12 but offset from x/y axis by 15 degrees. I’m not sure about the programming side of things so let me know what you guys think…

@P4: We should definitely test any of this and make sure we are all happy before we implement….


PS: Also can someone tell me why my quotes aren't working? I'm doing it the same way like at the Arma Forums....

--EDIT--
Dsiabled HTML
~P4


Last edited by 1200 on Sat Oct 17, 2009 2:34 pm; edited 1 time in total
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Ooops i just realized an error....
Team 1 should be Spawning between spawn positions 1& 2...not between 12 & 1....
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Do you want 12 teams in single zone?
What if all of the spawn points are in the center of the zone, directed outside?

1200 wrote:
Ooops i just realized an error....
Team 1 should be Spawning between spawn positions 1& 2...not between 12 & 1....

It's a circle so it's doesn't really matter Razz

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hmm, shall i create a map for it?

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