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 chico maps and axes 
Ex-CTer
CT Rank: Not a CTer
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Joined: 05 Apr 2006
Posts: 2W36104 Posts
Location: Ottawa, ON, Canada
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Ed, just a small recomendation...

Make chico maps with <Axes number="32"/> instead of 36

Why? 8 gold + 8 blue players = 16 players.

36 / 16 = fraction, which meens you can't have a pie like start postion, since the axes are split up to create all the possible vectors of a bike.
32 / 16 = 2 ie: integer, which meens you CAN have a pie like start postion

Pie start postion:
Code:

\  |  /
 \ | /
---|---
 / | \
/  |  \


Now if the above style of start postions was used with 4 players, 36 would work, but 36 / 8 = 4.5, so with 5 or more players the pie like shape would not meet in the middle.

I'mah try to make a temporary chico sumo server. if you see it, drop by to see what i meen.

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Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: Not working
CT Wild Fort Rank:
Joined: 05 Apr 2006
Posts: 2W36104 Posts
Location: Ottawa, ON, Canada
Reply with quote
Temporary server was a success, a litle math a sin/cos capable calculator and I worked out all the start positions to meet at a single point in the middle of the map (assuming you don't turn).

Anyways check out my chico-sumo-0.0.1 post, it has a few suggestions

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Jedi
Crazy Tronner
Server Tech
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Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
I will change it to 32 axis. Make sense. Think I just took a number and used it. Will make it mildly more controllable too.
Although the player limit for the Wild Fortress is set to 12, has been for a while.
Some maps were just too crowded with more than this and dying needlessly became frustrating.
Also the lag on the Chico levels was immense with all the keypresses having to be relayed from each client to the server then back to each client. Even with 12 players it's hard, but that's part of the skill. You need trust in your fellow players cause you often don't know where they are until a few die that is. To survive the first few seconds is part of the battle.

I'm gonna try and make these changes and many more to the fortress today.
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