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 The Death of Hex 
Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 11
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4JZ365903 Posts
Location: United States
Reply with quote
think this is the end of Hex for all you people that hate hex well its not

Just a map filled with tough to navigate passageways between death Zones

I practiced on my own and it is hard; You have to time yourself just right in order to navigate the paths.

Think Three deadly sumo's is hard just weight for this one, when Ed gets the rounds remapped out.

Forgot to mention the defender needs to be on top of it the Fortress zone expands on them

Here is an Image of it



Here is the code (made it easy for you ed kept your name)


Updated the code so there is more space in between outer 10 zones
Code:
  <?xml version="1.0" encoding="UTF-8" standalone="no"?>
  <!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_rc4.dtd">
  <Resource type="aamap" author="ed" name="Death_of_Hex" version="0.0.1" category="fortress">
     <Map version="0.2.8">
        <!-- Crazy Tronners Fortress Map
       Map Created by Kyle
         License: Do with it what you want.-->   
     <Settings>
     <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
     <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
     <Setting name="FORTRESS_CONQUEST_RATE" value=".3" />
     <Setting name="FORTRESS_DEFEND_RATE" value=".2" />
     <Setting name="WIN_ZONE_INITIAL_SIZE" value="40" />
     <Setting name="WIN_ZONE_RANDOMNESS" value="0" />
     <Setting name="WIN_ZONE_DEATHS" value="1" />
     <Setting name="WIN_ZONE_EXPANSION" value="4" />
     <Setting name="CYCLE_BRAKE" value="30" />
     <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
     <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />
     <Setting name="WALLS_LENGTH" value="400" />
     <Setting name="CYCLE_ACCEL_RIM" value="1" />
     <Setting name="CYCLE_ACCEL" value="20" />
     <Setting name="CYCLE_SPEED" value="20" />
     <Setting name="CYCLE_START_SPEED" value="20" />
     <Setting name="CYCLE_SPEED_MIN" value=".25" />
     <Setting name="CYCLE_RUBBER" value="5" />
     <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
     </Settings>
    <World>
     <Field>
     <Axes number="6"/>
     <Spawn x="400" y="216.506351" angle="180"/>
     <Spawn x="100" y="216.506351" angle="0"/>
  <!--Fortress zones-->
     <Zone effect="fortress">
      <ShapeCircle radius="37" growth="1">
       <Point x="400" y="216.506351"/>
      </ShapeCircle>
     </Zone>
     <Zone effect="fortress">
      <ShapeCircle radius="37" growth="1">
       <Point x="100" y="216.506351"/>
      </ShapeCircle>
     </Zone>
  <!--DEATH ZONES-->
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="15"/>
     </ShapeCircle>
     </Zone>
     <!-- Passageway 1-->
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="59.6025404"/>
     </ShapeCircle>
     </Zone> 
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="89.6025404"/>
     </ShapeCircle>
     </Zone>
  <!-- Passageway 2-->   
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="134.2050808"/>
     </ShapeCircle>
     </Zone>
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="164.2050808"/>
     </ShapeCircle>
     </Zone>
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="194.2050808"/>
     </ShapeCircle>
     </Zone>
     <!-- Passageway 3-->
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="238.8076212"/>
     </ShapeCircle>
     </Zone>
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="268.8076212"/>
     </ShapeCircle>
     </Zone>
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="298.8076212"/>
     </ShapeCircle>
     </Zone>
     <!-- Passageway 4-->
    <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="343.4101616"/>
     </ShapeCircle>
     </Zone>
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="373.4101616"/>
     </ShapeCircle>
     </Zone>
     <!-- Passageway 5-->
     <Zone effect="death">
      <ShapeCircle radius="15" growth="0">
     <Point x="250" y="418.012702"/>
     </ShapeCircle>
     </Zone>
    <!--Blocks-->
   <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="305" y="29.8012702"/>
  </ShapeCircle>
     </Zone>
  <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="195" y="29.8012702"/>
  </ShapeCircle>
     </Zone>   
    <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="305" y="111.9038106"/>
  </ShapeCircle>
     </Zone>
  <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="195" y="111.9038106"/>
  </ShapeCircle>
     </Zone>   
   <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="305" y="216.506351"/>
  </ShapeCircle>
     </Zone>
  <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="195" y="216.506351"/>
  </ShapeCircle>
     </Zone>   
   <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="305" y="321.1088914"/>
  </ShapeCircle>
     </Zone>
  <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="195" y="321.1088914"/>
  </ShapeCircle>
     </Zone> 
      <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="305" y="395.7114318"/>
  </ShapeCircle>
     </Zone>
  <Zone effect="death">
      <ShapeCircle radius="15" growth="0"> 
  <Point x="195" y="395.7114318"/>
  </ShapeCircle>
     </Zone>     
     <Wall>
     <Point x="500.000000" y="216.506351" />
     <Point x="375.000000" y="433.012702" />
     <Point x="125.000000" y="433.012702" />
     <Point x="0.000000" y="216.506351" />
     <Point x="125.000000" y="0.000000" />
     <Point x="375.000000" y="0.000000" />
     <Point x="500.000000" y="216.506351" />
  </Wall>
     </Field>
    </World>
   </Map>
  </Resource>



Have fun!!!!

Posited it on the wiki too
Noobs will die here lol, But i like it this way.
My instant chat will probably be beware of death zones.


Last edited by kyle on Thu Jun 15, 2006 8:12 pm; edited 1 time in total

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
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Reply with quote
wut r the red circles...if they r mines...how do we get past

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joo r te noob i m te Pwn3r
View user's profile Find all posts by ~!ST@FF!~ Send private message
  
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Reply with quote
kyle looks interessant, but i think it will be 2 hard, don't forget we ahve nooobs there, it looks like the first version of mini field, we had to change it cause was a bit unplayable, it looks like that, i think u have to remove at least the 5 o 6 dzs. just an opinion.

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Jedi
Crazy Tronner
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Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 11
Field's place: def-sweep
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Location: United States
Reply with quote
~!ST@FF!~ wrote:
wut r the red circles...if they r mines...how do we get past


perfict timing gets you through there aer 10 pasages that go in to 5 then back out to 10.


[quote"xevic"], i think u have to remove at least the 5 o 6 dzs.[/quote]

maybe just move them back. see what Ed has to say

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Reply with quote
dunno, have to try to see, perhaps we can make a tunning on it if ed has time.

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Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
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Reply with quote
Squash the map a bit (downwards), and then u can split them up a bit

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A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Jedi
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Reply with quote
I like the idea. I will test it tomorrow.
I'm not sure about expanding fortress zones. We can always try them.
And if the paths through the dz's are too narrow, we can just make the dz's smaller.

As I said to Kyle, I am splitting up the Octagon levels from the Hex Levels.

We'll still have 12 rounds, I'll just juggle the others around a bit.
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Jedi
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Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 11
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
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Joined: 31 Mar 2006
Posts: 4JZ365903 Posts
Location: United States
Reply with quote
I think if the blocks are moved 0ut 15-30 it will be fine right now i know it is tight the middle passageway should be fine

I'll chande that and update the code

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
View user's profile Find all posts by kyle Send private message AIM Address Yahoo Messenger MSN Messenger
  
Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 11
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4JZ365903 Posts
Location: United States
Reply with quote
Updated the code

Ulso forgot to say the expanding fortress zone was just something to try out. Just wanted to see what would hapen

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Jedi
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Reply with quote
Nice map Kyle.
Only settings I changes were, got rid of expanding fortresses, it's not really fair on the defender.
And tails length 300, 400 makes it a bit too easy for the defender.

I will test in on Wild Later.
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