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 I don't get the cycle_ping_rubber stuff 
Crazy Tronner
Ex-CTer but Clan Fellow
Fortress Cafe Tournament 1 Winner (Amount: 1) Ladle, 3x (Amount: 1) Ladle, 5x (Amount: 1) Map Maker (Amount: 1)
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Does anybody know some details about this. I only know the theory so far: the higher the ping, the slower does the rubber consume.
The problem i want to discuss is the following: how much can position 4 and 5 grind for 2 and 3 considering ping_rubber?
I was on fort cafe, position 4: pos. 2 grinded 4.7 with double bind, i grinded 3.4 and dumped him; we had slightly same ping (no more than 10 difference, let's say 50 to 60)

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how about that he lied
how about that he lost 2 rubber i duno know where than he grinded 2.7 so he lost zusammen 4.7
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Jedi
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cycle ping rubber gives more rubber to higher ping players. and without it there would be a lot of instant kills to the higher ping players

but your double grind had a slight time to recover before grinding back showing you used less rubber(my guess anyway)

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In theory it should work in reality who knows if it will work.

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kyle wrote:
cycle ping rubber gives more rubber to higher ping players. and without it there would be a lot of instant kills to the higher ping players

err, an instant kill only happens if victimPing < hunterPing
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epsy wrote:
kyle wrote:
cycle ping rubber gives more rubber to higher ping players. and without it there would be a lot of instant kills to the higher ping players

err, an instant kill only happens if victimPing < hunterPing


how come u were hiding as roflmao the other day you left b4 i got an answer Razz

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timed out if i remember correctly
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Crazy Tronner
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Tadd, note that when someone used 3.0 rubber for first grind, then his rubber wasn't used (recovering... he got 1.5 now). He's grinding again up to 4.5. That means his last grind is 4.5-1.5=3.0 (3.0≠4.5) Smile I'm not sure how does multi-grind work but i'm sure it's not simple addition (maybe someone can describe it).
Don't believe everyone saying "That was 4.9 rubber grind! How could you get in?!".

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hmm

(rubber_after - rubber_before)/(max_rubber - rubber_before)

(4.5 - 1.5) / ( 5.0 - 1.5 )
=> 3/3.5 which means a 4.2/5 grind
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