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 Chico's Break Boost Styball - back again 
Jedi
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Grid Name: ct¤$ř1
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Joined: 26 Jun 2006
Posts: 2YN363839 Posts
Location: United Banks of Switzerland
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Thanks to Ed. He brought back this lovely server. It's hosted on a new machine and we're testing. Tell me if you get much lag.

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niiiiiiiiiiiiiceeeeeeeeeeeeeeeeee Very Happy
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sol it lags like hell...
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Jedi
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all the time? how many were playing?

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Jedi
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I've brought styball down from sol's vps. It had bad lag issues.

I've brought it back on mine in the form of "Chico's Brake Boost Styball Games".
Couple of extra ball games to play with. Nothing new, but a bug that used to cause the server to crash has now been fixed.
I will try to add Voodoo's Dodgeball to the mix when I have time.

Have fun.
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in the chico's dungeon mode zones go out of the area. I've seen a few times where both of the first 2 green zones go out leaving you to die with the incoming death zones.

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In theory it should work in reality who knows if it will work.

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but now its down...
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Jedi
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Dodgeball game mode added sucessfully (thanks voodoo for the quick bugfix).

As Gonzap noticed, the server appears to shutdown as if dedicated_idle is set to 1, but it isn't, it's 0. I'll keep my eye on it.
I've had this before but can't remember how I fixed it. Anyone care to refresh my memory?

kyle wrote:
in the chico's dungeon mode zones go out of the area. I've seen a few times where both of the first 2 green zones go out leaving you to die with the incoming death zones.

Yes, I've seen this on occasion. I'd put it down to some kind of bug. Catch them before they leave Wink
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Glad dodgeball is finally up again, that was a styball map I could actually play.

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 Re: Chico's Break Boost Styball - back again 
Jedi
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sol wrote:
Thanks to Ed. He brought back this lovely server. It's hosted on a new machine and we're testing. Tell me if you get much lag.


noooo, the crappy server is up again Wink

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Jedi
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Ok, it should stay up now.
Other change...
Regular styball is the most popular, but the other modes are liked too. New dice system.
At the end of each match a virtual twelve sided die is rolled.
if it's value is:
1 - 2: Survival
3 - 4: Dodgball
5 - 7: Multizone Styball
8 - 12: Styball
Also, if survival is chosen and there are > 4 players, it will revert back to styball, as it's unplayable with 8.

Did I get it about right?
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Seems really nice.

Though what is the point of putting survival when there are many servers for that, it seems just enough with the styball types.

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Jedi
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Big_D wrote:
Though what is the point of putting survival when there are many servers for that, it seems just enough with the styball types.

"Survival" is the "collapse the green zones to spawn death zones in your enemies circle, whilst avoiding the death zones your enemy spawns for you" game. Due to the sheer amount of data flying around, it gets very laggy with too many players.
To my knowledge, this is the only arma game of its type Wink
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Thought it was just plain get them to crash into your wall type of thing. Ah, now that seems good.

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the best round is the hokey match, so if u like u can make it longer...
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