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 Are those zones moving, dear? 
Jedi
Crazy Tronner
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Round 9 has been taken over with moving zones maps.
Love 'em or hate 'em, they offer a new challenge.
I haven't had time to test them fully, so any bugs, etc, let us know.
Just give them a chance before you say you hate them.
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You need 2 defenders or longer tails to make the map work Wink.

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Jedi
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Durka wrote:
You need 2 defenders or longer tails to make the map work Wink.

map? there's 5 of them.
I assume you're talking about left right bounce. Maybe longer tails would be useful, I'll try it.
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Jedi
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I personally like the idea of 2 defenders. a longer tail would mess up 2 defenders or make it too easy for 1 defender.

i only played 2 of them there but i like them

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In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Jedi
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i think left-right bounce should have longer tails because the other day i played it 1v2 and i didn't have a chance.

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[quote="Tadd"]
The C in CT stands for "crazy". And in our forum I think 1/4 of our posts are ironic, funny, offtopic or to piss someone off.
[/quote]
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Jedi
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I've changed the defend rate on left right bounce now.
As long as the defender can stay in the zone he is able to hold off two attackers.

I've taken moving minefield off for now. When the server is full you have no chance to avoid the mines in time.
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they are wack i think but kinda fun

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Jedi
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i don't like starbust that much on a full server

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In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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left-right bounces should stay with actual walls_lenght imo Very Happy it's greate when you're defending horizontally the center. Very Happy maybe defend_rate : conquere_rate should be like 6:5? :]

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