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 New ladder formula 
Wacko
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I have problems with the current ladder formula and I think the formula should be up for debate. My suggestion:

win/2*(2k-2d-s-((t+x)/2))=ladder score


where. . .

win = winning percentage
k = average core dumps
d = average core dumped
s = average suicide
t = average team kills
x = average team killed

I think winning percentage is less important because a horrible player could have a 100% winning percentage just by being on a good team.

Core dumps and coredumped are very important because when you core dump you lessen your opponents chances of winning by 1/# opponents, and when you are core dumped you lessen your teams chances of winning by a similar amount.

I average tks and tked because both should enter the equation, not just tked, as the current one does. However since these numbers should be averaged because it balances your fault vrs. others faults.

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Jedi
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no the real problem with any of the ladders is that all you have to do is be a good defender. Attackers do not get any points for deploying the zone. they more so take away from the defender getting points from the opposing teams deaths on them. but right know i know even out hacked code still does not keep track of the players deploying the zone.

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In theory it should work in reality who knows if it will work.

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Loony
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top 5 would look like this :
Alien = 38.983728
Skip = 37.38651
me( Very Happy)= 36.505677
xev = 36.3963288
maj.tom=28.647482

very close lol
i better shut up now lol i dont know anything about ladder calculater thing xD Very Happy

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Jedi
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Voodoo is working on some new ladder stuff.
I'll leave him to explain it when it's complete and running.
But it will be a lot fairer to all.
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kyle has a good point. Your current ladder is a big improvement of the standard ones.

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How about if you rename to Player 1 you get a ladder boost?

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Jedi
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an idea for the ladder is instead of using this equation
( ave. core dumps - ave.core dumped - ave.tked- ave.suicide)% of rounds won) how about switching the ave. core dumps with the average points/2? (that would make the ladder include shooting and dieing from death zones) and it would make the ladder a little more accurate.

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Jedi
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Owned. That change was made a couple of weeks ago.
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the main problem I see even with your formula is that the product between wins and kills difference (the k - d - s of current ladder using the same notation as Levi) should be replace by a sum cause kills diff can be negative. For players with this factor negative, it is better to always be in the losing team than in the winning team ... quite paradoxal. For the top of the ladder, it has almost no impact even if order change a bit but for those with negative kills difference there much more impact.

I'm try to get a formula to be able to adjust easily the ladder according the kind of server running. And then being able to have overall ladder on marathon for example. It is in test for the moment but here is the way it works by now :
I keep 3 ratios there :
- win = the win rate : rounds won / total rounds
- diff_kills = the difference between kills and death rate : something like (dumps-dumped-tked-suicide)/total_rounds
- points = the points rate : points / total rounds

then these ratio are normalize to get a value between 0 and 100 where 0 is the worth player and 100 the best one.

At this stage it is not different than the current ladder except that the ladder score will be between 0 and 100. Here is the difference :

then we will multiply them with 3 factors we will determine according to every server (or mode on marathon) and sum them (instead of a product today) to get this ladder :
ladder = win rate * win_factor + diff_kills rate * diff kills factor + points rate * points factor

Additionally, we recently add the ability to measure the time spend in different zone of the game in each match. There's currently 4 kind of zones : goal, defence, midfield, offence and sumo + ns when no zones can be defined. So we will be able to add bonus or malus depending on these elements. If we see that defense brings more ladder point then offence, we will be able to adjust the formula to give more points to offensive players ...

So we will be able to adjust the formula according to what is really significative for each server (probably really different for fortress, styball, sumo or race to winzone ... Wink ) and eventually add bonus or malus for some roles (cause it is obviously easier to way people coming to die on your def when you're a good defender than to go to kill them in the midfield or to try entering the zone where you will probably kill only one player or none if the defender is good enough to survive ...)

Comments welcome Wink

that's all folks ...
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I like it. Two questions I have though, when will it be put into use? Will the current ladder statistics carry over?

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