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 Two suggestions 
Will rot in Hell
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While playing the last days, I noticed two things:
1. Octa Gone Loopy in Nanoland: Urgh, you get too much speed grinding the rim-wall. And I think it's a bit too small, at least when it's 7 vs 7
2. The Mighty Staff: Has somebody reduced the wall lenght? It was harder to defend than normally because now it seems that two attackers can conquer the zone easily by crowding.

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 Re: Two suggestions 
Jedi
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Luzifer wrote:
1. Octa Gone Loopy in Nanoland: Urgh

You're not the first person who's said that. What do other people think? Should it go to the dreaded round 13, or just have cycle_accel_rim reduced?

Luzifer wrote:
2. The Mighty Staff: Has somebody reduced the wall lenght? It was harder to defend than normally because now it seems that two attackers can conquer the zone easily by crowding.

I don't think I've changed anything there. It has 300 walls length (standard is 400), as it always has. It uses standard fortress zone settings, so 2 people can crowd the zone quite sucessfully. I believe it has always been this way. Wrtlprnft, you change anything?
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 Re: Two suggestions 
Jedi
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ed wrote:
Luzifer wrote:
1. Octa Gone Loopy in Nanoland: Urgh

You're not the first person who's said that. What do other people think? Should it go to the dreaded round 13, or just have cycle_accel_rim reduced?
try Cycle_Accel_rim first then if that does not work move it to round 13

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 Re: Two suggestions 
Will rot in Hell
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It was always 300?
Well, then my eyes have tricked me...

I agree with kyle. The map is basically funny, just play around with cycle_accel_rim.

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 Re: Two suggestions 
Wacko
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ed wrote:
Wrtlprnft, you change anything?
Umm, no Smile

I set CYCLE_ACCEL_RIM to .5 on the nano gone loopy map, though.

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Wusses... If you can't handle the speed, stay off the walls. I like the speed. In fact, increase it. Smile

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i like the speed too!

you have to look forward and plan your ways. like that very well. and you can make highspeed attacks. very nice level as it is!

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heh nice avatar fux Very Happy
make it sling! (jk)
leave it be (real)
if u cant handle it, then it means...dat ur not good enuff Very Happy
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idk if its my eyes but is the tail lengh shorter than befor in Little Boxes map ? if i remember right it is 350. can i put it back to 400? or is it to be that lenght?
cya ppl
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Yeah, I shortened the tail length. It was too easy for a good defender to fill 2 boxes with walls and make attacking nigh on impossible.
Revel in the new challenge.
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Wacko
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Attaking is quite easy, though. lock the defender into the boxes and wait for the deathzone to get him Smile
Ok, that's boring. Good idea Smile

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easy? looooool def is wayyyyyyyy to hard in boxes
its easy to attack if some1 def both zones and now its even more easier for attack (well for me hihihihahaha Very Happy)
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Yet again, I immediately latched on to a new one-box defense strategy that works even better than the old two-box def. So, you must not be good enough. Smile

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ed wrote:
Yeah, I shortened the tail length. It was too easy for a good defender to fill 2 boxes with walls and make attacking nigh on impossible.
Revel in the new challenge.
I'd much rather attack than defend that round, and even more so with short tails. But now you can only really defend one zone well, so the other 7 zones are open... The dz already favours the attackers more than any other round.

What about meeting halfway? add 50?
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Must just be me then.
I am not a fan of that map, guess it has something to do with my complete lack of patience. Instead of biding my time I steam into their defence knowing I have perhaps a 25% chance of suceeding, usually die, sometimes a hero (wd ed, you've got the moves). I just get bored of waiting. Wrtl, shame on you.
I dislike Chico's eye and his sisters for the same personal inadequesies.

I've put tail length back to 400 (as it was). Does anyone prefer it the other (350) way?

edit: maybe I should modify all maps to suit my own personal style of play, perhaps I too can post my top scores then Wink
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