Register  |  Home  |  Chat   |  ArmaBrowser  |  HowTo  |  Wiki  |  ServerStats  |  Donate  |  Forum  |  MapTools  |  Servers  |  Log in 
Forums
Information Desk
Latest News
Round Table
Servers
Trainees
Challenge us!
Off Topic

Clan Information
Public Clan Information
Active CTers+Trainees
All CTers+Trainees
Inactive CTers
CTers Earth Map
CT Groups
CT Medals
Armahacktron Wiki
Forum Ranks
Won/Lost Battles

Servers and Maps
ArmaBrowser
BFC New Ladder
CT Server Ladders
CT Mayhem Ladder
CTWF New Ladder
CT Server Maps
Flower Power Sumo Assault
Map Tools
Want to help? Donate

Jumble
Home Forum
Calendar Chat Messenger IRC
Forum Members
Links FAQ
News View Online

Search

Advanced Search

User Block
Username:

Password:

 Remember me



I forgot my password

Don't have an account yet?
You can register for FREE


Reply to topic
 Map making with Inkscape 
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Couple of new maps today made using the delights of Inkscape.
I'm beginning to get the hang of it. Armabell may be a program of the past.

We have an 8 axes map on round 3 - Octa Who?



And a tough 4 axes one on Round 2 - Aliens are in my Bed!



Names? It aint easy you know.

Trouble I find with Inkscape is making straight walls. It's more fun to bend them a little. You'll have to steer clear of walls.
If fps are too low on these, let me know. I was getting around 60 compared to my usual 80 so it shouldn't be so bad.
View user's profile Find all posts by ed Send private message
  
Wacko
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: wrtlprnft@ct/public
CT Wild Fort Rank:
Joined: 06 Oct 2006
Posts: 5Q36206 Posts
Location: 0x08048000
Reply with quote
W00t, nice maps Smile
You know you can make walls at angles in 10 degrees increments if you press CTRL, right? If you do and just think straight lines are boring I'll declare that your problem Wink

And where the heck do you get your ideas from? I'm always lacking them, or they lead to maps that have too much stuff in them and cause a huge drop in framerate ([1] [2] [3]). Though I might think about the circuit board one, make it smaller and more symmetric.

_________________
Want to know how addicted you are? Here's the answer!

I hacked 127.42.3.141!
View user's profile Find all posts by wrtlprnft Send private message
  
Maniac
CT Rank: Not a CTer
Field's place: attack
Grid Name: צxs20
GID: xs20@ct/public
CT Wild Fort Rank: na
Joined: 05 Jun 2006
Posts: FK36560 Posts
Location: York, United Kingdom
Reply with quote
That pac-man style map is nice Smile and I think the circuit board one would work if it was smaller.

I wish I had the patience to learn map making. Anyone know any easy programs? (I already tried armabell, but it wouldnt work)
View user's profile Find all posts by xs20 Send private message MSN Messenger
  
Crazy Tronner
Honorary Member
Donator (Amount: 1)
CT Rank: Not Ranked
Field's place: support
Grid Name: CTX3V1
GID: xevic@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 26B362819 Posts
Location: Barcelona
Reply with quote
this tool let u make really cool maps. i hope my connection will be normal soon i will be able to play there Cool

_________________
Visca el Bara! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
View user's profile Find all posts by xevic Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger ICQ Number
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
You know you can make walls at angles in 10 degrees increments if you press CTRL, right? If you do and just think straight lines are boring I'll declare that your problem

No, but I do now. And I know.

And where the heck do you get your ideas from?

Start building shapes, think which ones work best, and play around. That's how I made most of my maps, they build themselves really, I just help them.
I like the pacman map too. I think it would make a great shooting map.

Anyone know any easy programs?

Armabell is the easiest. Read this thread to get it working.
You will need to grasp the basics of maps by reading this and this to make a working map. It might look daunting, but once you get your head around it, it's fairly simple.
View user's profile Find all posts by ed Send private message
  
Ex-CTer
Ladle, 2x (Amount: 1)
CT Rank: Not a CTer
Field's place: def-sweep
Grid Name: ct|SeBoL158
GID: sebol158@ct/public
CT Wild Fort Rank: na
Joined: 25 Jun 2006
Posts: 1B2361694 Posts
Location: gryfino
Reply with quote
pac man ;D looks nice can we play it:D?
View user's profile Find all posts by sebol158 Send private message
  
Wacko
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: wrtlprnft@ct/public
CT Wild Fort Rank:
Joined: 06 Oct 2006
Posts: 5Q36206 Posts
Location: 0x08048000
Reply with quote
I played it once, and it wasn't that good. All those zones really drag the framerate down, and everyone was just crying lag.

But I followed the circuit board idea, it's on round 1 now:


Also, the FORTRESS_MAX_PER_TEAM thing is fixed, so sumo spiral is back.

Which leaves the following in round 13:
  • Octagon Fortress!
  • Mini
  • Chico's Wild Ride
  • Pentastyle
  • Nano Scaled Up
  • Packman

_________________
Want to know how addicted you are? Here's the answer!

I hacked 127.42.3.141!
View user's profile Find all posts by wrtlprnft Send private message
  
Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
I like the map wrtl, but it does bring down the fps pretty badly.
I went down to about 30fps, which was noticabley stuttery, but playable.
Someone said they got 3fps there.
I think maybe the circles need to be simplified.
View user's profile Find all posts by ed Send private message
  
Wacko
CT Rank: Not a CTer
Field's place:
Grid Name: צ Infamous
GID: Infamous@ct/public
CT Wild Fort Rank: na
Joined: 15 Sep 2006
Posts: 6G36232 Posts

Reply with quote
yeah that last map is unplayable for me, a steady 18 fps, and even my crappy pc never goes below 50 on any other map.
View user's profile Find all posts by Infamous Send private message
  
Wacko
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: wrtlprnft@ct/public
CT Wild Fort Rank:
Joined: 06 Oct 2006
Posts: 5Q36206 Posts
Location: 0x08048000
Reply with quote
Hmm, I reduced the number of walls quite a bit.
The framerate feels about the same as on the chimneys map now. Tell me if I should simplify it even more.

_________________
Want to know how addicted you are? Here's the answer!

I hacked 127.42.3.141!
View user's profile Find all posts by wrtlprnft Send private message
  
Maniac
CT Rank: Not a CTer
Field's place: attack
Grid Name: צxs20
GID: xs20@ct/public
CT Wild Fort Rank: na
Joined: 05 Jun 2006
Posts: FK36560 Posts
Location: York, United Kingdom
Reply with quote
I've had an attempt at a map, not sure what you'll think of it. I've based the idea on some of yor diamond/star maps, but with small zones which are kinda like "Little Circles".

Name: Twinkle Twinkle Little Star (Yeah ok, it sucks)
Settings: Works best I find with CYCLE_ACCEL_RIM 2, WALLS_LENGTH 250 (or maybe 200 if you find 250 too long).

Heres an screenshot I took of it, wasn't sure how you got those images like all you have. /me hates being a beginner Sad

Feel free to play around with it, change how big the zones or walls are, or just the overall size of the map. I also wondered what it may be like with shooting?

Thanks Smile

View user's profile Find all posts by xs20 Send private message MSN Messenger
  
Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 10
Field's place: def-sweep
Grid Name: ctkyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4JT365897 Posts
Location: United States
Reply with quote
Rico wrote:
Heres an screenshot I took of it, wasn't sure how you got those images like all you have.
http://generalconsumption.org/armagetronad/map-preview/

How can we test the map without the code?

i find this site very helpful if you code by hand
http://generalconsumption.org/armagetronad/

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
View user's profile Find all posts by kyle Send private message AIM Address Yahoo Messenger MSN Messenger
  
Maniac
CT Rank: Not a CTer
Field's place: attack
Grid Name: צxs20
GID: xs20@ct/public
CT Wild Fort Rank: na
Joined: 05 Jun 2006
Posts: FK36560 Posts
Location: York, United Kingdom
Reply with quote
oh yeah, i forgot to edit that bit about testing it.. haha. ignore that bit :p

and i keep trying to insert the code in, but it doesnt let me. when i click submit all you can see in the code thats displayed is the zone type, if theres a wall or not, and theres about it. Theres no points, no coordinates, no nothing. :S
View user's profile Find all posts by xs20 Send private message MSN Messenger
  
Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 10
Field's place: def-sweep
Grid Name: ctkyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4JT365897 Posts
Location: United States
Reply with quote
Rico wrote:
and i keep trying to insert the code in, but it doesnt let me. when i click submit all you can see in the code thats displayed is the zone type, if theres a wall or not, and theres about it. Theres no points, no coordinates, no nothing. :S
check the Disable HTML in this post or just don't use the code tages

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
View user's profile Find all posts by kyle Send private message AIM Address Yahoo Messenger MSN Messenger
  
Maniac
CT Rank: Not a CTer
Field's place: attack
Grid Name: צxs20
GID: xs20@ct/public
CT Wild Fort Rank: na
Joined: 05 Jun 2006
Posts: FK36560 Posts
Location: York, United Kingdom
Reply with quote
ok, here we go, heh.

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="twinkle" version="0.0.1" author="Alex" category="fortress">
<Map version="0.2.8">
<World>
<Field>
<Axes number="4"/>

<Spawn x="64" y="-240" xdir="1" ydir="0"/>
<Spawn x="960" y="-528" xdir="-1" ydir="0"/>

<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="80" y="-80"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="144" y="-80"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="80" y="-144"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="144" y="-144"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="320" y="-352"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="256" y="-352"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="256" y="-416"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="320" y="-416"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="704" y="-352"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="768" y="-352"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="768" y="-416"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="16">
<Point x="704" y="-416"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="944" y="-624"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="880" y="-624"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="880" y="-688"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="16" growth="0">
<Point x="944" y="-688"/>
</ShapeCircle>
</Zone>

<Wall height="50">
<Point x="32" y="-32"/>
<Point x="32" y="-736"/>
<Point x="992" y="-736"/>
<Point x="992" y="-32"/>
<Point x="32" y="-32"/>
</Wall>
<Wall height="50">
<Point x="32" y="-32"/>
<Point x="32" y="-32"/>
</Wall>
<Wall height="50">
<Point x="32" y="-32"/>
<Point x="32" y="-736"/>
</Wall>
<Wall height="50">
<Point x="32" y="-736"/>
<Point x="32" y="-736"/>
</Wall>
<Wall height="50">
<Point x="32" y="-736"/>
<Point x="32" y="-736"/>
</Wall>
<Wall height="50">
<Point x="352" y="-32"/>
<Point x="992" y="-288"/>
<Point x="352" y="-32"/>
</Wall>
<Wall height="50">
<Point x="656" y="-736"/>
<Point x="32" y="-464"/>
<Point x="656" y="-736"/>
</Wall>
<Wall height="50">
<Point x="992" y="-384"/>
<Point x="832" y="-384"/>
</Wall>
<Wall height="50">
<Point x="32" y="-384"/>
<Point x="192" y="-384"/>
</Wall>
<Wall height="50">
<Point x="640" y="-384"/>
<Point x="560" y="-384"/>
</Wall>
<Wall height="50">
<Point x="384" y="-384"/>
<Point x="464" y="-384"/>
</Wall>
<Wall height="50">
<Point x="512" y="-336"/>
<Point x="464" y="-384"/>
</Wall>
<Wall height="50">
<Point x="512" y="-336"/>
<Point x="560" y="-384"/>
</Wall>
<Wall height="50">
<Point x="560" y="-384"/>
<Point x="512" y="-432"/>
<Point x="464" y="-384"/>
</Wall>
<Wall height="50">
<Point x="512" y="-336"/>
<Point x="512" y="-256"/>
<Point x="512" y="-336"/>
</Wall>
<Wall height="50">
<Point x="512" y="-432"/>
<Point x="512" y="-512"/>
</Wall>
<Wall height="50">
<Point x="232" y="-384"/>
<Point x="264" y="-384"/>
<Point x="288" y="-360"/>
<Point x="312" y="-384"/>
<Point x="344" y="-384"/>
<Point x="312" y="-384"/>
<Point x="288" y="-408"/>
<Point x="264" y="-384"/>
<Point x="288" y="-408"/>
<Point x="288" y="-432"/>
</Wall>
<Wall height="50">
<Point x="288" y="-360"/>
<Point x="288" y="-336"/>
</Wall>
<Wall height="50">
<Point x="288" y="-328"/>
<Point x="288" y="-336"/>
</Wall>
<Wall height="50">
<Point x="288" y="-440"/>
<Point x="288" y="-432"/>
</Wall>
<Wall height="50">
<Point x="680" y="-384"/>
<Point x="712" y="-384"/>
</Wall>
<Wall height="50">
<Point x="792" y="-384"/>
<Point x="760" y="-384"/>
</Wall>
<Wall height="50">
<Point x="712" y="-384"/>
<Point x="736" y="-360"/>
<Point x="760" y="-384"/>
<Point x="736" y="-408"/>
<Point x="712" y="-384"/>
</Wall>
<Wall height="50">
<Point x="736" y="-360"/>
<Point x="736" y="-328"/>
<Point x="736" y="-360"/>
</Wall>
<Wall height="50">
<Point x="736" y="-408"/>
<Point x="736" y="-440"/>
</Wall>
<Wall height="50">
<Point x="968" y="-656"/>
<Point x="936" y="-656"/>
</Wall>
<Wall height="50">
<Point x="936" y="-656"/>
<Point x="912" y="-680"/>
<Point x="888" y="-656"/>
<Point x="912" y="-632"/>
<Point x="936" y="-656"/>
</Wall>
<Wall height="50">
<Point x="912" y="-680"/>
<Point x="912" y="-712"/>
</Wall>
<Wall height="50">
<Point x="888" y="-656"/>
<Point x="856" y="-656"/>
</Wall>
<Wall height="50">
<Point x="912" y="-632"/>
<Point x="912" y="-600"/>
</Wall>
<Wall height="50">
<Point x="56" y="-112"/>
<Point x="88" y="-112"/>
</Wall>
<Wall height="50">
<Point x="88" y="-112"/>
<Point x="112" y="-88"/>
<Point x="136" y="-112"/>
<Point x="112" y="-136"/>
<Point x="88" y="-112"/>
</Wall>
<Wall height="50">
<Point x="112" y="-88"/>
<Point x="112" y="-56"/>
</Wall>
<Wall height="50">
<Point x="136" y="-112"/>
<Point x="168" y="-112"/>
</Wall>
<Wall height="50">
<Point x="112" y="-136"/>
<Point x="112" y="-168"/>
</Wall>

</Field>
</World>
</Map>
</Resource>
View user's profile Find all posts by xs20 Send private message MSN Messenger
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 1 of 2  

  
  
 Reply to topic  Post a reply  

free counters