Styball

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FLAG_HOLD_TIME 30
 
FLAG_HOLD_TIME 30
 
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== Map ==
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The map is located at the crazy-tronner repository in [http://crazy-tronners.com/resource/ed/capture/soccersty-0.1.2.aamap.xml ed/capture/soccersty-0.1.2.aamap.xml] directory.
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[[Image:soccersty-0.1.2.png]]
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[[Category:Maps]]

Latest revision as of 21:16, 6 August 2007

Mode info

This mode is similiar to ice hockey or hall football. The object is to score a goal. 12 axes, brake boosts.

Settings

styball/settings_custom.cfg:

INCLUDE examples/cvs_test/fortress_complete.cfg
INCLUDE styball/sty_standard.cfg
RESOURCE_REPOSITORY_SERVER      http://crazy-tronners.com/resource/
MAP_FILE ed/capture/soccersty-0.1.2.aamap.xml
#MAP_FILE ed/capture/hockeysty-0.0.2.aamap.xml
MAX_CLIENTS 8
LIMIT_ROUNDS 6
ARENA_AXES 12
CYCLE_BRAKE -50
CYCLE_BRAKE_REFILL .5
CYCLE_BRAKE_DEPLETE 1
WALLS_STAY_UP_DELAY 0
CYCLE_ACCEL_RIM 1
CYCLE_ACCEL 70
CYCLE_SPEED 50
CYCLE_START_SPEED 20
CYCLE_SPEED_MIN .25
CYCLE_RUBBER 30
WALLS_LENGTH 30
SP_WALLS_LENGTH 30
CYCLE_SPEED_MIN .25
CYCLE_RUBBER 30
CYCLE_TURN_SPEED_FACTOR .95
FORTRESS_CONQUEST_RATE 0
TEAM_ALLOW_SHUFFLE_UP 1
CYCLE_RUBBER_WALL_SHRINK 1
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0
#ROUND_CONSOLE_MESSAGE \n0xe9fd06Score a Goal. Brake is Boost. Respawn is on.
#HELP_MESSAGE \n0xe9fd06How to play:\n0xe9fd06- The white moving thing is the ball\n0xe9fd06- Try to push it into the zone at the other end of the arena\n0xe9fd06- Enter your own zone to respawn all your dead teammates\n0xe9fd06- Press Page Up to see messages you missed

TEAMS_MAX 2
TEAMS_MIN 2
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2

MAX_CLIENTS_SAME_IP_SOFT 1
LIMIT_SCORE 1000

CYCLE_WALL_TIME 3
CYCLE_INVULNERABLE_TIME 3

FORTRESS_MAX_PER_TEAM 1
FORTRESS_CONQUEST_RATE 0
FORTRESS_DEFEND_RATE 0
FORTRESS_CONQUEST_DECAY_RATE 0

WIN_ZONE_MIN_ROUND_TIME 300
WIN_ZONE_MIN_LAST_DEATH 1
WIN_ZONE_RANDOMNESS .8
WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 6
WIN_ZONE_INITIAL_SIZE 40

#maybe this will fix some flag issues?
DEDICATED_FPS 150

styball/sty_standard.cfg:

############################################################################################
#
# Shooting / Self Destruct / Zombies
#
############################################################################################

# The braking reservoir used for shooting goes from 1.0 (Full) to 0.0 (Empty)
# All of the shot thresholds are calculated from the amount of reservoir used
# To disable shooting, set SHOT_THRESH to 1.0

SHOT_THRESH 2              # Amount of brake reservoir that will make a shot, > 1.0 to disable shooting, 0.001 will enable shooting
SHOT_DISCARD_TIME 0.3      # Time in seconds to hold off shooting between shots
SHOT_START_DIST 1.0        # Starting distance of a shot from the cycle
SHOT_VELOCITY_MULT 1.8     # Cycle velocity is multiplied by this to calculate shot velocity
SHOT_RADIUS_MIN 0.7        # Minimum radius for a shot (As if minimum reservoir was used)
SHOT_RADIUS_MAX 5.0        # Maximum radius for a shot (Full reservoir used)
SHOT_ROT_MIN 2.0           # Minimum rotation for a shot (As if minimum reservoir was used)
SHOT_ROT_MAX 10.0          # Maximum rotation for a shot (Full reservoir used)
SHOT_EXPLOSION 0           # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on shot

MEGA_SHOT_THRESH 2         # Amount of brake reservoir that will make a megashot, > 1.0 to disable, 0.98 is normal to enable this
MEGA_SHOT_MULT 0.3         # Radius and rotation calculated for a normal shot, then multipled by this for mega
MEGA_SHOT_DIR 3            # Number of directions to shoot around cycle, 0 to disable the shots (cycle explosion still works)
MEGA_SHOT_EXPLOSION 1      # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on each shot, 3 for both

SHOT_KILL_SELF 0           # (0,1) if set to 1, your own shot kills you or your team
SHOT_KILL_VANISH 1         # (0,1) if set to 1, shot vanishes after killing someone
DEATH_SHOT 1               # (0,1) if set to 1 and you were in the middle of a shot, releases it after you die
SHOT_COLLISION 0           # (0,1) if set to 1, shots collide with each other - WARNING, this is very buggy

SELF_DESTRUCT 0            # (0,1) if set to 1, creates a blast zone when you die
SELF_DESTRUCT_RADIUS 18    # Radius of the self destruct zone at the largest
SELF_DESTRUCT_ROT 7        # Rotation of the self destruct zone
SELF_DESTRUCT_RISE 5       # Rise speed of the self destruct zone - 0 to start at largest
SELF_DESTRUCT_FALL 2       # Fall speed of the self destruct zone - 0 to leave there
SELF_DESTRUCT_VANISH 1     # (0,1) if set to 1, self destruct zone vanishes quickly after a kill

SHOT_SEEK_UPDATE_TIME 0.5  # The time in seconds that seeking shot directions are updated (zombies)

ZOMBIE_ZONE 0              # (0,1) if set to 1, killed players create a zombie zone
ZOMBIE_ZONE_RADIUS 6       # Final radius of the zombie zone
ZOMBIE_ZONE_ROT 2          # Speed of rotation
ZOMBIE_ZONE_RISE 0.4       # Rise speed of the zombie zone
ZOMBIE_ZONE_FALL 0         # Fall speed of the zombie zone, 0 for zombies that don't diminish
ZOMBIE_ZONE_VANISH 0       # (0,1) If 1, zombie will vanish after killing someone other than his killer
ZOMBIE_ZONE_SPEED 12       # Speed of the zombie zone
ZOMBIE_ZONE_SHOOT 1.0      # If > 0, shots will kill of zombies, 1 to decrease zombie size by shot size, > 1 to decrease zombie faster

SCORE_SHOT 1               # points you gain for shooting someone
SCORE_SHOT_SUICIDE 0       # points you gain for shooting yourself
SCORE_DEATH_SHOT 1         # points you gain for shooting someone with your death shot
SCORE_SELF_DESTRUCT 1      # points you gain for blasting someone with your self destruct blast
SCORE_ZOMBIE_ZONE_REVENGE 1 # points you gain for getting your killer with your zombie zone
SCORE_ZOMBIE_ZONE 0        # points you gain for getting anyone but your killer with your zombie zone

############################################################################################
#
# Capture the Flag / Ball / Goal
#
############################################################################################

BASE_RESPAWN 1             # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if a team player enters it
BASE_ENEMY_RESPAWN 1       # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if an enemy player enters it

BASE_ENEMY_KILL 0          # (0,1) if set to 1, any fortress / goal / flag base will kill the enemy if they enter it, usually set to 1 for ball games

SCORE_FLAG 3               # points you gain for capturing a flag and returning it to your base
SCORE_GOAL 3               # points you gain for shooting a goal

#FLAG_CHAT_BLINK_TIME .5    # time in seconds that the chat triangle above a player with a flag will blink, -1 to disable

#FLAG_BLINK_TIME 1          # time in seconds between flag blinking over player with the flag, -1 to disable
FLAG_BLINK_END 1.0         # percentage of the flag radius to end the flag blink at
FLAG_BLINK_SPEED 8         # speed at which the flag blink radius increases
FLAG_BLINK_ESTIMATE_POSITION 0.4 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
FLAG_BLINK_ON_TIME 60
FLAG_HOLD_TIME 60

#FLAG_BLINK_TIME 1         # time in seconds between flag blinking over player with the flag, -1 to disable
FLAG_BLINK_END 1.0         # percentage of the flag radius to end the flag blink at
FLAG_BLINK_SPEED 0         # speed at which the flag blink radius increases
FLAG_BLINK_START 1.0       # percentage of the flag radius to start the flag blink at
FLAG_BLINK_ESTIMATE_POSITION 0.4 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
FLAG_BLINK_ON_TIME 30
FLAG_BLINK_TRACK_TIME 1
FLAG_HOLD_TIME 30

Map

The map is located at the crazy-tronner repository in ed/capture/soccersty-0.1.2.aamap.xml directory.

Soccersty-0.1.2.png

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