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  1. Shooting / Self Destruct / Zombies
  1. The braking reservoir used for shooting goes from 1.0 (Full) to 0.0 (Empty)
  2. All of the shot thresholds are calculated from the amount of reservoir used
  3. To disable shooting, set SHOT_THRESH to 1.0

SHOT_THRESH 2 # Amount of brake reservoir that will make a shot, > 1.0 to disable shooting, 0.001 will enable shooting SHOT_DISCARD_TIME 0.3 # Time in seconds to hold off shooting between shots SHOT_START_DIST 1.0 # Starting distance of a shot from the cycle SHOT_VELOCITY_MULT 1.8 # Cycle velocity is multiplied by this to calculate shot velocity SHOT_RADIUS_MIN 0.7 # Minimum radius for a shot (As if minimum reservoir was used) SHOT_RADIUS_MAX 5.0 # Maximum radius for a shot (Full reservoir used) SHOT_ROT_MIN 2.0 # Minimum rotation for a shot (As if minimum reservoir was used) SHOT_ROT_MAX 10.0 # Maximum rotation for a shot (Full reservoir used) SHOT_EXPLOSION 0 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on shot

MEGA_SHOT_THRESH 2 # Amount of brake reservoir that will make a megashot, > 1.0 to disable, 0.98 is normal to enable this MEGA_SHOT_MULT 0.3 # Radius and rotation calculated for a normal shot, then multipled by this for mega MEGA_SHOT_DIR 3 # Number of directions to shoot around cycle, 0 to disable the shots (cycle explosion still works) MEGA_SHOT_EXPLOSION 1 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on each shot, 3 for both

SHOT_KILL_SELF 0 # (0,1) if set to 1, your own shot kills you or your team SHOT_KILL_VANISH 1 # (0,1) if set to 1, shot vanishes after killing someone DEATH_SHOT 1 # (0,1) if set to 1 and you were in the middle of a shot, releases it after you die SHOT_COLLISION 0 # (0,1) if set to 1, shots collide with each other - WARNING, this is very buggy

SELF_DESTRUCT 0 # (0,1) if set to 1, creates a blast zone when you die SELF_DESTRUCT_RADIUS 18 # Radius of the self destruct zone at the largest SELF_DESTRUCT_ROT 7 # Rotation of the self destruct zone SELF_DESTRUCT_RISE 5 # Rise speed of the self destruct zone - 0 to start at largest SELF_DESTRUCT_FALL 2 # Fall speed of the self destruct zone - 0 to leave there SELF_DESTRUCT_VANISH 1 # (0,1) if set to 1, self destruct zone vanishes quickly after a kill

SHOT_SEEK_UPDATE_TIME 0.5 # The time in seconds that seeking shot directions are updated (zombies)

ZOMBIE_ZONE 0 # (0,1) if set to 1, killed players create a zombie zone ZOMBIE_ZONE_RADIUS 6 # Final radius of the zombie zone ZOMBIE_ZONE_ROT 2 # Speed of rotation ZOMBIE_ZONE_RISE 0.4 # Rise speed of the zombie zone ZOMBIE_ZONE_FALL 0 # Fall speed of the zombie zone, 0 for zombies that don't diminish ZOMBIE_ZONE_VANISH 0 # (0,1) If 1, zombie will vanish after killing someone other than his killer ZOMBIE_ZONE_SPEED 12 # Speed of the zombie zone ZOMBIE_ZONE_SHOOT 1.0 # If > 0, shots will kill of zombies, 1 to decrease zombie size by shot size, > 1 to decrease zombie faster

SCORE_SHOT 1 # points you gain for shooting someone SCORE_SHOT_SUICIDE 0 # points you gain for shooting yourself SCORE_DEATH_SHOT 1 # points you gain for shooting someone with your death shot SCORE_SELF_DESTRUCT 1 # points you gain for blasting someone with your self destruct blast SCORE_ZOMBIE_ZONE_REVENGE 1 # points you gain for getting your killer with your zombie zone SCORE_ZOMBIE_ZONE 0 # points you gain for getting anyone but your killer with your zombie zone

  1. Capture the Flag / Ball / Goal

BASE_RESPAWN 0 # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if a team player enters it BASE_ENEMY_RESPAWN 0 # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if an enemy player enters it

BASE_ENEMY_KILL 0 # (0,1) if set to 1, any fortress / goal / flag base will kill the enemy if they enter it, usually set to 1 for ball games

SCORE_FLAG 3 # points you gain for capturing a flag and returning it to your base SCORE_GOAL 1 # points you gain for shooting a goal

FLAG_CHAT_BLINK_TIME -1 # time in seconds that the chat triangle above a player with a flag will blink, -1 to disable

FLAG_BLINK_TIME 2 # time in seconds between flag blinking over player with the flag, -1 to disable FLAG_BLINK_START 0.2 # percentage of the flag radius to start the flag blink at FLAG_BLINK_END 1.0 # percentage of the flag radius to end the flag blink at FLAG_BLINK_SPEED 8 # speed at which the flag blink radius increases FLAG_BLINK_START 0.1 # percentage of the flag radius to start the flag blink at FLAG_BLINK_ESTIMATE_POSITION 0.6 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction

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