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Crazy Tronners Wiki - Spawn Zone

Spawn Zone

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(Spawn Zone)
(Spawn Zone)
 
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== Spawn Zone ==
 
== Spawn Zone ==
 +
Zones no longer need to be specified in the map and can be spawned either via the console using /admin SPAWN_ZONE ... or using a script.
  
 
Possible types: win, death, ball, flag, fortress, zombie, target.
 
Possible types: win, death, ball, flag, fortress, zombie, target.
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  Instead of <x> <y> one can write: L <x1> <y1> <x2> <y2> [...] Z
 
  Instead of <x> <y> one can write: L <x1> <y1> <x2> <y2> [...] Z
 
  This will allow you to have the zone follow a set path. It will continue to use the same initial speed.
 
  This will allow you to have the zone follow a set path. It will continue to use the same initial speed.
 +
 +
optional: if you wanr to give zones a name you can include:
 +
SPAWN_ZONE n zone_name TARGET .....
 +
 +
If you give more than one zone the same name you can influence all zones of the same name simultaneously.
  
 
===team===
 
===team===
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<red>, <green>, <blue> are the colour component for the zone between 0 and 15. If not specified, it will be white.  
 
<red>, <green>, <blue> are the colour component for the zone between 0 and 15. If not specified, it will be white.  
 
If the zone is linked to a team, the color will be the team color whatever you set here.
 
If the zone is linked to a team, the color will be the team color whatever you set here.
===Speacial Settings for Target Zone===
+
===[[Settings#Special_Settings_for_Target_Zone|Special Settings for Target Zone]]===
 
+
TARGET_LIFETIME <int>
+
default: -1. -1 means no limit. A positive value means the zone will collapse alone after n sec even if no one conquers it.
+
TARGET_SURVIVE_TIME <int>
+
default: 10. -1 means no limit. a positive value means the zone will remains n sec before collapsing after the first player enter the zone.
+
TARGET_INITIAL_SCORE <int>
+
default: 10. means the first player will win 10 pts.
+
TARGET_SCORE_DEPLETE <int>
+
default: 2. means the score for next player will be decrease by 2. second player will get 8 pts, 3rd 6 pts ...
+
TARGET_DECLARE_WINNER <bool>
+
default: 1. means the last target conquest declare winner (first player entering the last target zone is the winner)
+
 
+
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
+
  
 
== Examples ==
 
== Examples ==
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  colour=blue
 
  colour=blue
 
  max radius it will grow to=20
 
  max radius it will grow to=20
 
[[Category:Settings]]
 

Latest revision as of 16:14, 3 October 2007

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