Settings

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Contents

Settings Accessible via console/script

Not to be used in settings_dedicated.cfg or similar config file.
Some may work there, use with caution.

SPAWN_ZONE

The ability to spawn all different types of zones via the command line or a script.
See the SPAWN_ZONE page for details.

RENAME_ENABLED <1> [<player>]

set (the default value and all players flags) or a specific player flag. default value is 1.

RENAME_PLAYER <player> <newname>

to rename the player from script

FORCE_SPECTATING <player>

force a player to spectator mode immediately. means the player is also killed if he's in the game

LOGIN_REQUIRED <1> [<player>]

set (the default value and all players flags) or a specific player flag . default value is 0.

ALLOW_PLAYER_TO_JOIN player_name 1|0

set the player flag to allow him join the game

RENAME_PLAYER_ENABLED playername 1|0

=set the flag for the selected player

=Special Settings for Influencing Zones

SET_ZONE_POSITION <zone> <x> <y>

Allow you to set a new position for a zone or group of zones, relative to its current position.eg:

spawn_zone n group1 target 100 100 10
spawn_zone n group1 target 100 200 10
spawn_zone n group1 target 100 300 10
set_zone_position group1 50 0 50 50 0 50 0 0

will make the 3 zones describe a square.

The speed is fixed by the first move : it will be done in 1s. So if you try

set_zone_position zoneA 100 0 100 100 0 100 0 0
and
set_zone_position zoneA 50 0 100 0 100 100 0 100 0 0

the 2 cases discribe the same square but the 2nd one will be 2 times slower

this is a route using spawn_zone functionnality so :

set_zone_position zoneA 100 100

will move the zone to 100,100 then back to it original location.
To stop it, I've made the route to stop if 2 points next to each other are identical. so:

set_zone_position zoneA 100 100 100 100

will stop the zone at the desired location(100,100).

COLLAPSE_ZONE <zone>

kill the specified zone or group of zones.

SET_ZONE_RADIUS <zone> <radius> <growth_rate>

Change the radius and growth rate of zone or group of zones.

Universal Settings available

WAIT_FOR_EXTERNAL_SCRIPT 1|0

default is false set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
Make sure you have it under control by your script, or it will render your server unusable.
it can be useful in many cases : - map rotation/mode rotation at the end so we know if round was win or draw - preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon) - updating the ladder - sending messages to users

CYCLE_SPEED_MAX <int>

Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.

ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0

set the default value for player joining the server

RENAME_ENABLED_DEFAULT 1|0

to set the default flag for player joining the server. if 0, players can't rename ...

RENAME_ENABLED 1|0

set the default value + all players flags

Special Settings for Target Zone

TARGET_LIFETIME <int>

default: -1. -1 means no limit. A positive value means the zone will collapse alone after n sec even if no one conquers it.

TARGET_SURVIVE_TIME <int>

default: 10. value <=0 means no limit. a positive value means the zone will remains n sec before collapsing after the first player enter the zone.

TARGET_INITIAL_SCORE <int>

default: 10. means the first player will win 10 pts.

TARGET_SCORE_DEPLETE <int>

default: 2. means the score for next player will be decrease by 2. second player will get 8 pts, 3rd 6 pts ...

TARGET_DECLARE_WINNER <bool>

default: 1. means the last target conquest declare winner (first player entering the last target zone is the winner) So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !

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