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WAIT_FOR_EXTERNAL_SCRIPT

default is false set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ... it can be usefull in many cases : - map rotation/mode rotation at the end so we know if round was win or draw - preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon) - updating the ladder - sending messages to users

RENAME_ENABLED_DEFAULT 1|0 : to set the default flag for player joining the server. if 0, players can't rename ... RENAME_ENABLED 1|0 : set the default value + all players flags RENAME_PLAYER_ENABLED playername 1|0 : set the flag for the selected player RENAME_PLAYER currentname newname : rename the player from server FORCE_SPECTATING playername : force a player to spectator mode immidiatly. means the player is also killed if he's in the game ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0 : set the default value for player joining the server ALLOW_PLAYER_TO_JOIN player_name 1|0 : set the player flag to allow him join the game

RENAME_ENABLED <1> [<player>] : set (the default value and all players flags) or a specific player flag. default value is 1. RENAME_PLAYER <player> <newname> : to rename the player from script FORCE_SPECTATING <player> : force a player to spectator mode immidiatly. means the player is also killed if he's in the game

LOGIN_REQUIRED <1> [<player>]: set (the default value and all players flags) or a specific player flag . default value is 0.

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