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Crazy Tronners Wiki - Settings

Settings

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m (Special Settings for Target Zone: reformatted)
m (Special Settings for Influencing Zones: reformatted)
Line 33: Line 33:
 
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
 
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
  
==Special Settings for Influencing Zones==
+
=Special Settings for Influencing Zones=
===Spawn Zone===
+
==Spawn Zone==
 
The ability to spawn all different types of zones via the command line or a script.<br>
 
The ability to spawn all different types of zones via the command line or a script.<br>
 
Zones no longer need to be specified in the map and can be spawned either via the console using /admin SPAWN_ZONE ... or using a script.
 
Zones no longer need to be specified in the map and can be spawned either via the console using /admin SPAWN_ZONE ... or using a script.
Line 60: Line 60:
 
  If you give more than one zone the same name you can influence all zones of the same name simultaneously.  
 
  If you give more than one zone the same name you can influence all zones of the same name simultaneously.  
  
====team====
+
===team===
 
<team> must be the team name or anything else if you want to ignore the param. It is mandatory for flag and fortress type.  
 
<team> must be the team name or anything else if you want to ignore the param. It is mandatory for flag and fortress type.  
 
If you spell it incorrectly, it links the zone to the closest player team(default behavior).
 
If you spell it incorrectly, it links the zone to the closest player team(default behavior).
====cordinates (x,y)====
+
===cordinates (x,y)===
 
<pos_x>, <pos_y>, self explanatory. Of course it depends of the map
 
<pos_x>, <pos_y>, self explanatory. Of course it depends of the map
====size====
+
===size===
 
<size> is the radius of the zone
 
<size> is the radius of the zone
====growth====
+
===growth===
 
<growth> is the growing factor of the zone.
 
<growth> is the growing factor of the zone.
====speed====
+
===speed===
 
<dir_x>, <dir_y> is the speed vector, to make the zone move all alone Wink
 
<dir_x>, <dir_y> is the speed vector, to make the zone move all alone Wink
====interactive====
+
===interactive===
 
<bouncing_flag> is a boolean. true or false (still case sensitive). If true, it makes the zone bounce on the rim walls
 
<bouncing_flag> is a boolean. true or false (still case sensitive). If true, it makes the zone bounce on the rim walls
====colour====
+
===colour===
 
<red>, <green>, <blue> are the colour component for the zone between 0 and 15. If not specified, it will be white.  
 
<red>, <green>, <blue> are the colour component for the zone between 0 and 15. If not specified, it will be white.  
 
If the zone is linked to a team, the color will be the team color whatever you set here.
 
If the zone is linked to a team, the color will be the team color whatever you set here.
====Examples====
+
===Examples===
  
 
  spawn_zone death 200 300 10 0.5 0 30 true 0 0 15 20
 
  spawn_zone death 200 300 10 0.5 0 30 true 0 0 15 20
Line 109: Line 109:
 
will stop the zone at the desired location(100,100).
 
will stop the zone at the desired location(100,100).
  
===COLLAPSE_ZONE <zone>===
+
==COLLAPSE_ZONE <zone>==
 
kill the specified zone or group of zones.
 
kill the specified zone or group of zones.
===SET_ZONE_POSITION <zone> <x> <y>===
+
==SET_ZONE_POSITION <zone> <x> <y>==
===SET_ZONE_RADIUS <zone> <radius> <growth_rate>===
+
==SET_ZONE_RADIUS <zone> <radius> <growth_rate>==
 
Change the radius and growth rate of zone or group of zones.
 
Change the radius and growth rate of zone or group of zones.
  

Revision as of 15:40, 23 April 2008

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