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Crazy Tronners Wiki - Settings

Settings

From Tronwiki
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(Spawn Zone)
(DELAY_COMMAND [r] [+])
 
Line 34: Line 34:
 
default: 1. means the last target conquest declare winner (first player entering the last target zone is the winner)
 
default: 1. means the last target conquest declare winner (first player entering the last target zone is the winner)
 
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
 
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
==SET_TARGET_COMMAND <objectid> <event> <mode> <command>==
+
==SET_TARGET_COMMAND <objectid> [mode] <event> <command>==
 
Bind a command to a target zone. The command can be any valid command as written in the console.
 
Bind a command to a target zone. The command can be any valid command as written in the console.
  
 
{{ConfigurationSetting|objectid|is zone's name or game object id}}
 
{{ConfigurationSetting|objectid|is zone's name or game object id}}
{{ConfigurationSetting|event|is "onenter" or "onvanish". Set if the command will be executed when a player enter the zone or when the zone vanish}}
 
 
{{ConfigurationSetting|Mode|is "new" or "add". "new" will override previous command. "add" will hmmm, add :) the new command to previous ones. In this case, command will be executed in the corresponding order.}}
 
{{ConfigurationSetting|Mode|is "new" or "add". "new" will override previous command. "add" will hmmm, add :) the new command to previous ones. In this case, command will be executed in the corresponding order.}}
 +
{{ConfigurationSetting|event|is "onenter" or "onvanish". Set if the command will be executed when a player enter the zone or when the zone vanish}}
 
{{ConfigurationSetting|Command|is any valid command as for the console.}}
 
{{ConfigurationSetting|Command|is any valid command as for the console.}}
 +
 +
Example
 +
SET_TARGET_COMMAND zone_1 onenter kill player_1      # Defaults to new w/o defining a mode, adding new will mess it up
 +
SET_TARGET_COMMAND zone_1 add onenter kill player_2  # adds another command to the zone
  
 
=Special Settings for Influencing Zones=
 
=Special Settings for Influencing Zones=
Line 185: Line 189:
 
{{ConfigurationSetting|dirx {{!}} diry|direction of driving}}
 
{{ConfigurationSetting|dirx {{!}} diry|direction of driving}}
  
=SVG output settings=
+
=DELAY_COMMAND explained=
 +
 
 +
==DELAY_COMMAND [r<delay>] [+]<time> <string>==
 +
the command can be used like any other map settings. The idea is to help handling mayhem like staging, or onslaught/flower power like scripts...
 +
 
 +
*the optional r<delay> allows repetitive commands, every delay seconds
 +
*the optional + means relative to current game time.
 +
*time might be negative too but in this case (or without the +), it's absolute time.
 +
 
 +
Examples :
 +
DELAY_COMMAND +3 say hello!
 +
throw the say hello! command 3 sec later.
 +
 +
DELAY_COMMAND -1 spawn_zone ...
 +
spawn a zone at game time -1
 +
 +
DELAY_COMMAND 30 center_message Stage 2
 +
send a center message "Stage 2" at game time 30
 +
 +
DELAY_COMMAND r10 +3 Say hello
 +
will result in "Admin: Hello" every ten seconds starting in 3 seconds(from time said)
 +
 +
DELAY_COMMAND r10 30 Say hello
 +
starting at 30 seconds and every 10 seconds after it says "Admin: Hello"
  
==SVG_OUTPUT_TIMING <n> ==
+
More complex example :
*This will create a file called map.svg in the var directory. this image shows what the grid currently looks like.
+
DELAY_COMMAND -1 SPAWN_ZONE n pulse death 250 250 10
*Default 5 seconds (negative value to disable)
+
DELAY_COMMAND r8 0 SET_ZONE_RADIUS pulse 10 5
*Number of seconds between 2 svg generation.
+
DELAY_COMMAND r8 4 SET_ZONE_RADIUS pulse 30 -5
 +
this one spawn a zone in the center of standard squared map (500x500) and make it pulses from 10 to 30 to 10 radius every 8 seconds... (not tested but it should work)

Latest revision as of 17:25, 13 July 2012

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