Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739
Crazy Tronners Wiki - Settings

Settings

From Tronwiki
Jump to: navigation, search
(Spawn Zone)
(DELAY_COMMAND [r] [+])
 
Line 34: Line 34:
 
default: 1. means the last target conquest declare winner (first player entering the last target zone is the winner)
 
default: 1. means the last target conquest declare winner (first player entering the last target zone is the winner)
 
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
 
So if you want infinite zone, just to catch the enter/left message, just set them to -1, -1, 0, 0, 0 ... and here it is, you have a switch in your map !
==SET_TARGET_COMMAND <objectid> <event> <mode> <command>==
+
==SET_TARGET_COMMAND <objectid> [mode] <event> <command>==
 
Bind a command to a target zone. The command can be any valid command as written in the console.
 
Bind a command to a target zone. The command can be any valid command as written in the console.
* <objectid> is zone's name or game object id
+
 
* <event> is "onenter" or "onvanish". Set if the command will be executed when a player enter the zone or when the zone vanish
+
{{ConfigurationSetting|objectid|is zone's name or game object id}}
* <Mode> is "new" or "add". "new" will override previous command. "add" will hmmm, add :) the new command to previous ones. In this case, command will be executed in the corresponding order.
+
{{ConfigurationSetting|Mode|is "new" or "add". "new" will override previous command. "add" will hmmm, add :) the new command to previous ones. In this case, command will be executed in the corresponding order.}}
* <Command> is any valid command as for the console.
+
{{ConfigurationSetting|event|is "onenter" or "onvanish". Set if the command will be executed when a player enter the zone or when the zone vanish}}
 +
{{ConfigurationSetting|Command|is any valid command as for the console.}}
 +
 
 +
Example
 +
SET_TARGET_COMMAND zone_1 onenter kill player_1      # Defaults to new w/o defining a mode, adding new will mess it up
 +
SET_TARGET_COMMAND zone_1 add onenter kill player_2  # adds another command to the zone
  
 
=Special Settings for Influencing Zones=
 
=Special Settings for Influencing Zones=
Line 58: Line 63:
 
  SPAWN_ZONE rubber <x> <y> <size> <growth> <xdir> <ydir> <rubber> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE rubber <x> <y> <size> <growth> <xdir> <ydir> <rubber> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE <fortress|flag|deathTeam|ballTeam> < <team> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE <fortress|flag|deathTeam|ballTeam> < <team> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 +
SPAWN_ZONE sumo <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE zombie <player> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE zombie <player> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE zombieOwner <player> <owner> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE zombieOwner <player> <owner> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
Line 65: Line 71:
 
  This will allow you to have the zone follow a set path. It will continue to use the same initial speed.
 
  This will allow you to have the zone follow a set path. It will continue to use the same initial speed.
 
   
 
   
  optional: if you wanr to give zones a name you can include:
+
  optional: if you want to give zones a name you can include:
 
  SPAWN_ZONE n zone_name TARGET .....
 
  SPAWN_ZONE n zone_name TARGET .....
 
   
 
   
Line 71: Line 77:
 
===Abbreviations Explained===
 
===Abbreviations Explained===
  
'''x'''
+
{{ConfigurationSetting|x|The x position of the zone}}
 
+
{{ConfigurationSetting|y|The y position of the zone}}
The x position of the zone
+
{{ConfigurationSetting|size|The radius for the zone}}
 
+
{{ConfigurationSetting|growth|The growth or shrink(if negative) rate for the zone}}
'''y'''
+
{{ConfigurationSetting|xdir|The x Direction for the zone to travel}}
 
+
{{ConfigurationSetting|ydir|The y Direction for the zone to travel}}
The y position of the zone
+
{{ConfigurationSetting|xdest|The x Destination for the player (teleport zone)}}
 
+
{{ConfigurationSetting|ydest|The y Destination for the player (teleport zone)}}
'''size'''
+
{{ConfigurationSetting|interactive|true or False, should zones bounce off walls or die when they get to walls?}}
 
+
{{ConfigurationSetting|rel{{!}}abs{{!}}cycle|rel and abs are relative or absolute using the map basis. cycle is relative using the cycle basis. it means 100 10 is a jump of 100 forward then 10 left (as trigonometric angles, left is +, right is -). This is to be understand before any direction change.
The radius for the zone
+
 
+
'''growth'''
+
 
+
The growth or shrink(if negative) rate for the zone
+
 
+
'''xdir'''
+
 
+
The x Direction for the zone to travel
+
 
+
'''ydir'''
+
 
+
The y Direction for the zone to travel
+
 
+
'''xdest'''
+
 
+
The x Destination for the player (teleport zone)
+
 
+
'''ydest'''
+
 
+
The y Destination for the player (teleport zone)
+
 
+
'''interactive'''
+
 
+
true or False, should zones bounce off walls or die when they get to walls?
+
 
+
'''rel|abs|cycle'''
+
 
+
rel and abs are relative or absolute using the map basis. cycle is relative using the cycle basis. it means 100 10 is a jump of 100 forward then 10 left (as trigonometric angles, left is +, right is -). This is to be understand before any direction change.
+
 
that means depending of the direction you entering the zone, you are teleported in a different direction Smile
 
that means depending of the direction you entering the zone, you are teleported in a different direction Smile
Default value is rel.
+
Default value is rel.}}
 
+
{{ConfigurationSetting|xdirdest|The x Direction of the player 0 keeps keeps current direction (teleport zone)}}
'''xdirdest'''
+
{{ConfigurationSetting|ydirdest|The y Direction of the player 0 keeps keeps current direction (teleport zone)}}
 
+
{{ConfigurationSetting|relocation_factor|is to activate (1) or deactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.}}
The x Direction of the player 0 keeps keeps current direction (teleport zone)
+
{{ConfigurationSetting|r|The red color component for a zone 0-15}}
 
+
{{ConfigurationSetting|g|The Green color component for a zone 0-15}}
'''ydirdest'''
+
{{ConfigurationSetting|b|The Blue color component for a zone 0-15}}
 
+
{{ConfigurationSetting|target_size|larges or smallest size for the zone to grow or shrink to}}
The y Direction of the player 0 keeps keeps current direction (teleport zone)
+
{{ConfigurationSetting|team|Escaped team name IE team_blue for Team Blue (no_team for closest to zone)}}
 
+
{{ConfigurationSetting|player|escaped player name IE player_1 for Player 1}}
'''relocation_factor'''
+
 
+
is to activate (1) or desactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.
+
 
+
'''r'''
+
 
+
The red color component for a zone 0-15
+
 
+
'''g'''
+
 
+
The Green color component for a zone 0-15
+
 
+
'''b'''
+
 
+
The Blue color component for a zone 0-15
+
 
+
'''target_size'''
+
 
+
larges or smallest size for the zone to grow or shrink to
+
 
+
'''team'''
+
 
+
escaped team name IE team_blue for Team Blue (no_team for closest to zone)
+
 
+
'''player'''
+
 
+
escaped player name IE player_1 for Player 1
+
  
 
===type===
 
===type===
 +
{{ConfigurationSetting|win|This spawns a winzone}}
 +
{{ConfigurationSetting|death|this spawns a deathzone}}
 +
{{ConfigurationSetting|ball|this spawns a ball(for styball)}}
 +
{{ConfigurationSetting|ballTeam|this spawns a ball(for dodge ball) (team specific)}}
 +
{{ConfigurationSetting|blast|Creates a blast inside of the zone removing players cycle walls}}
 +
{{ConfigurationSetting|deathTeam|Death zone designed to only effect 1 team}}
 +
{{ConfigurationSetting|koh|King of the hill zone}}
 +
{{ConfigurationSetting|fortress|this spawns a fortress zone}}
 +
{{ConfigurationSetting|flag|this spawns a flag zone for CTF}}
 +
{{ConfigurationSetting|rubber|this spawns a rubber zone that can replenish or take away from a players rubber}}
 +
{{ConfigurationSetting|sumo|this spawns a Fortress zones for all the teams}}
 +
{{ConfigurationSetting|target|this spawns a target zone}}
 +
{{ConfigurationSetting|teleport|this spawns a zone to teleport a player}}
 +
{{ConfigurationSetting|zombie|This spawns a Deathzone following a player}}
 +
{{ConfigurationSetting|zombieOwner|this spawns a Zombie zones that is owned by 1 player but follows another}}
  
'''win'''
 
 
This spawns a winzone
 
 
'''death'''
 
 
this spawns a deathzone
 
 
'''ball'''
 
 
this spawns a ball(for styball)
 
 
'''ballTeam'''
 
 
this spawns a ball(for dodge ball) (team specific)
 
 
'''blast'''
 
 
Creates a blash inside of the zone removing players cycle walls
 
 
'''deathTeam'''
 
 
Death zone designed to only effect 1 team
 
 
'''koh'''
 
 
King of the hill zone
 
 
'''fortress'''
 
 
this spawns a fortress zone
 
 
'''flag'''
 
 
this spawns a flag zone for CTF
 
 
'''rubber'''
 
 
this spawns a rubber zone that can replenish or take away from a players rubber
 
 
'''target'''
 
 
this spawns a target zone
 
 
'''teleport'''
 
 
this spawns a zone to teleport a player
 
 
'''zombie'''
 
 
This spawns a Deathzone following a player
 
 
'''zombieOwner'''
 
 
this spawns a Zombie zones that is owned by 1 player but follows another
 
 
===team===
 
===team===
 
<team> must be the team name or anything else if you want to ignore the param. It is mandatory for flag and fortress type.  
 
<team> must be the team name or anything else if you want to ignore the param. It is mandatory for flag and fortress type.  
Line 246: Line 156:
 
  and
 
  and
 
  set_zone_position zoneA 50 0 100 0 100 100 0 100 0 0
 
  set_zone_position zoneA 50 0 100 0 100 100 0 100 0 0
the 2 cases discribe the same square but the 2nd one will be 2 times slower
+
the 2 cases describe the same square but the 2nd one will be 2 times slower
  
this is a route using spawn_zone functionnality so :
+
this is a route using spawn_zone functionality so :
 
  set_zone_position zoneA 100 100
 
  set_zone_position zoneA 100 100
 
will move the zone to 100,100 then back to it original location.<br>
 
will move the zone to 100,100 then back to it original location.<br>
Line 274: Line 184:
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.
 
==RESPAWN_PLAYER <playername> <messageflag> <posx> <posy> <dirx> <diry>==
 
==RESPAWN_PLAYER <playername> <messageflag> <posx> <posy> <dirx> <diry>==
* <playername> - name of the player to be respawned
+
{{ConfigurationSetting|playername|name of the player to be respawned}}
* <messageflag> - should the message be displayed
+
{{ConfigurationSetting|messageflag|should the message be displayed}}
* <posx> <posy> - position of the spawn point
+
{{ConfigurationSetting|posx {{!}} posy|position of the spawn point}}
* <dirx> <diry> - direction of driving
+
{{ConfigurationSetting|dirx {{!}} diry|direction of driving}}
  
=SVG output settings=
+
=DELAY_COMMAND explained=
 +
 
 +
==DELAY_COMMAND [r<delay>] [+]<time> <string>==
 +
the command can be used like any other map settings. The idea is to help handling mayhem like staging, or onslaught/flower power like scripts...
 +
 
 +
*the optional r<delay> allows repetitive commands, every delay seconds
 +
*the optional + means relative to current game time.
 +
*time might be negative too but in this case (or without the +), it's absolute time.
 +
 
 +
Examples :
 +
DELAY_COMMAND +3 say hello!
 +
throw the say hello! command 3 sec later.
 +
 +
DELAY_COMMAND -1 spawn_zone ...
 +
spawn a zone at game time -1
 +
 +
DELAY_COMMAND 30 center_message Stage 2
 +
send a center message "Stage 2" at game time 30
 +
 +
DELAY_COMMAND r10 +3 Say hello
 +
will result in "Admin: Hello" every ten seconds starting in 3 seconds(from time said)
 +
 +
DELAY_COMMAND r10 30 Say hello
 +
starting at 30 seconds and every 10 seconds after it says "Admin: Hello"
  
==SVG_OUTPUT_TIMING <n> ==
+
More complex example :
*This will create a file called map.svg in the var directory. this image shows what the grid currently looks like.
+
DELAY_COMMAND -1 SPAWN_ZONE n pulse death 250 250 10
*Default 5 seconds (negative value to disable)
+
DELAY_COMMAND r8 0 SET_ZONE_RADIUS pulse 10 5
*Number of seconds between 2 svg generation.
+
DELAY_COMMAND r8 4 SET_ZONE_RADIUS pulse 30 -5
 +
this one spawn a zone in the center of standard squared map (500x500) and make it pulses from 10 to 30 to 10 radius every 8 seconds... (not tested but it should work)

Latest revision as of 17:25, 13 July 2012

Personal tools