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Crazy Tronners Wiki - Settings

Settings

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(RESPAWN_PLAYER <playername> <messageflag> <posx> <posy> <dirx> <diry>)
m (Spawn Zone: fix misspellings)
Line 66: Line 66:
 
  This will allow you to have the zone follow a set path. It will continue to use the same initial speed.
 
  This will allow you to have the zone follow a set path. It will continue to use the same initial speed.
 
   
 
   
  optional: if you wanr to give zones a name you can include:
+
  optional: if you want to give zones a name you can include:
 
  SPAWN_ZONE n zone_name TARGET .....
 
  SPAWN_ZONE n zone_name TARGET .....
 
   
 
   
Line 86: Line 86:
 
{{ConfigurationSetting|xdirdest|The x Direction of the player 0 keeps keeps current direction (teleport zone)}}
 
{{ConfigurationSetting|xdirdest|The x Direction of the player 0 keeps keeps current direction (teleport zone)}}
 
{{ConfigurationSetting|ydirdest|The y Direction of the player 0 keeps keeps current direction (teleport zone)}}
 
{{ConfigurationSetting|ydirdest|The y Direction of the player 0 keeps keeps current direction (teleport zone)}}
{{ConfigurationSetting|relocation_factor|is to activate (1) or desactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.}}
+
{{ConfigurationSetting|relocation_factor|is to activate (1) or deactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.}}
 
{{ConfigurationSetting|r|The red color component for a zone 0-15}}
 
{{ConfigurationSetting|r|The red color component for a zone 0-15}}
 
{{ConfigurationSetting|g|The Green color component for a zone 0-15}}
 
{{ConfigurationSetting|g|The Green color component for a zone 0-15}}
Line 99: Line 99:
 
{{ConfigurationSetting|ball|this spawns a ball(for styball)}}
 
{{ConfigurationSetting|ball|this spawns a ball(for styball)}}
 
{{ConfigurationSetting|ballTeam|this spawns a ball(for dodge ball) (team specific)}}
 
{{ConfigurationSetting|ballTeam|this spawns a ball(for dodge ball) (team specific)}}
{{ConfigurationSetting|blast|Creates a blash inside of the zone removing players cycle walls}}
+
{{ConfigurationSetting|blast|Creates a blast inside of the zone removing players cycle walls}}
 
{{ConfigurationSetting|deathTeam|Death zone designed to only effect 1 team}}
 
{{ConfigurationSetting|deathTeam|Death zone designed to only effect 1 team}}
 
{{ConfigurationSetting|koh|King of the hill zone}}
 
{{ConfigurationSetting|koh|King of the hill zone}}
Line 150: Line 150:
 
  and
 
  and
 
  set_zone_position zoneA 50 0 100 0 100 100 0 100 0 0
 
  set_zone_position zoneA 50 0 100 0 100 100 0 100 0 0
the 2 cases discribe the same square but the 2nd one will be 2 times slower
+
the 2 cases describe the same square but the 2nd one will be 2 times slower
  
this is a route using spawn_zone functionnality so :
+
this is a route using spawn_zone functionality so :
 
  set_zone_position zoneA 100 100
 
  set_zone_position zoneA 100 100
 
will move the zone to 100,100 then back to it original location.<br>
 
will move the zone to 100,100 then back to it original location.<br>

Revision as of 22:21, 23 January 2010

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