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Crazy Tronners Wiki - Settings

Settings

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(Spawn Zone: Updated zone types with current abilities)
(Spawn Zone)
Line 70: Line 70:
 
  If you give more than one zone the same name you can influence all zones of the same name simultaneously.
 
  If you give more than one zone the same name you can influence all zones of the same name simultaneously.
 
===Abbreviations Explained===
 
===Abbreviations Explained===
====x====
+
 
 +
'''x'''
 +
 
 
The x position of the zone
 
The x position of the zone
====y====
+
 
 +
'''y'''
 +
 
 
The y position of the zone
 
The y position of the zone
====size====
+
 
 +
'''size'''
 +
 
 
The radius for the zone
 
The radius for the zone
====growth====
+
 
 +
'''growth'''
 +
 
 
The growth or shrink(if negative) rate for the zone
 
The growth or shrink(if negative) rate for the zone
====xdir====
+
 
 +
'''xdir'''
 +
 
 
The x Direction for the zone to travel
 
The x Direction for the zone to travel
====ydir====
+
 
 +
'''ydir'''
 +
 
 
The y Direction for the zone to travel
 
The y Direction for the zone to travel
====xdest====
+
 
 +
'''xdest'''
 +
 
 
The x Destination for the player (teleport zone)
 
The x Destination for the player (teleport zone)
====ydest====
+
 
 +
'''ydest'''
 +
 
 
The y Destination for the player (teleport zone)
 
The y Destination for the player (teleport zone)
====interactive====
+
 
 +
'''interactive'''
 +
 
 
true or False, should zones bounce off walls or die when they get to walls?
 
true or False, should zones bounce off walls or die when they get to walls?
====rel|abs|cycle====
+
 
 +
'''rel|abs|cycle'''
 +
 
 
rel and abs are relative or absolute using the map basis. cycle is relative using the cycle basis. it means 100 10 is a jump of 100 forward then 10 left (as trigonometric angles, left is +, right is -). This is to be understand before any direction change.
 
rel and abs are relative or absolute using the map basis. cycle is relative using the cycle basis. it means 100 10 is a jump of 100 forward then 10 left (as trigonometric angles, left is +, right is -). This is to be understand before any direction change.
 
that means depending of the direction you entering the zone, you are teleported in a different direction Smile
 
that means depending of the direction you entering the zone, you are teleported in a different direction Smile
 
Default value is rel.
 
Default value is rel.
====xdirdest====
+
 
 +
'''xdirdest'''
 +
 
 
The x Direction of the player 0 keeps keeps current direction (teleport zone)
 
The x Direction of the player 0 keeps keeps current direction (teleport zone)
====ydirdest====
+
 
 +
'''ydirdest'''
 +
 
 
The y Direction of the player 0 keeps keeps current direction (teleport zone)
 
The y Direction of the player 0 keeps keeps current direction (teleport zone)
====relocation_factor====
+
 
 +
'''relocation_factor'''
 +
 
 
is to activate (1) or desactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.
 
is to activate (1) or desactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.
====r====
+
 
 +
'''r'''
 +
 
 
The red color component for a zone 0-15
 
The red color component for a zone 0-15
====g====
+
 
 +
'''g'''
 +
 
 
The Green color component for a zone 0-15
 
The Green color component for a zone 0-15
====b====
+
 
 +
'''b'''
 +
 
 
The Blue color component for a zone 0-15
 
The Blue color component for a zone 0-15
====target_size====
+
 
 +
'''target_size'''
 +
 
 
larges or smallest size for the zone to grow or shrink to
 
larges or smallest size for the zone to grow or shrink to
====team====
+
 
 +
'''team'''
 +
 
 
escaped team name IE team_blue for Team Blue (no_team for closest to zone)
 
escaped team name IE team_blue for Team Blue (no_team for closest to zone)
====player====
+
 
 +
'''player'''
 +
 
 
escaped player name IE player_1 for Player 1
 
escaped player name IE player_1 for Player 1
  
 
===type===
 
===type===
====win====
+
 
 +
'''win'''
 +
 
 
This spawns a winzone
 
This spawns a winzone
====death====
+
 
 +
'''death'''
 +
 
 
this spawns a deathzone
 
this spawns a deathzone
====ball====
+
 
 +
'''ball'''
 +
 
 
this spawns a ball(for styball)
 
this spawns a ball(for styball)
====ballTeam====
+
 
 +
'''ballTeam'''
 +
 
 
this spawns a ball(for dodge ball) (team specific)
 
this spawns a ball(for dodge ball) (team specific)
====blast====
+
 
 +
'''blast'''
 +
 
 
Creates a blash inside of the zone removing players cycle walls
 
Creates a blash inside of the zone removing players cycle walls
====deathTeam====
+
 
 +
'''deathTeam'''
 +
 
 
Death zone designed to only effect 1 team
 
Death zone designed to only effect 1 team
====koh====
+
 
 +
'''koh'''
 +
 
 
King of the hill zone
 
King of the hill zone
====fortress====
+
 
 +
'''fortress'''
 +
 
 
this spawns a fortress zone
 
this spawns a fortress zone
====flag====
+
 
 +
'''flag'''
 +
 
 
this spawns a flag zone for CTF
 
this spawns a flag zone for CTF
====rubber====
+
 
 +
'''rubber'''
 +
 
 
this spawns a rubber zone that can replenish or take away from a players rubber
 
this spawns a rubber zone that can replenish or take away from a players rubber
====target====
+
 
 +
'''target'''
 +
 
 
this spawns a target zone
 
this spawns a target zone
====teleport====
+
 
 +
'''teleport'''
 +
 
 
this spawns a zone to teleport a player
 
this spawns a zone to teleport a player
====zombie====
+
 
 +
'''zombie'''
 +
 
 
This spawns a Deathzone following a player
 
This spawns a Deathzone following a player
====zombieOwner====
+
 
 +
'''zombieOwner'''
 +
 
 
this spawns a Zombie zones that is owned by 1 player but follows another
 
this spawns a Zombie zones that is owned by 1 player but follows another
 
===team===
 
===team===

Revision as of 04:25, 9 December 2009

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