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Crazy Tronners Wiki - Settings

Settings

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(there is no SVG_OUTPUT_ENABLE anymore)
(Spawn Zone: Updated zone types with current abilities)
Line 55: Line 55:
 
  target - can be used as a trigger for your script for many uses. A race checkpoint perhaps, or a deathzone generator.
 
  target - can be used as a trigger for your script for many uses. A race checkpoint perhaps, or a deathzone generator.
  
  <nowiki> SPAWN_ZONE <win|death|ball|target> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
+
  <nowiki> SPAWN_ZONE <win|death|ball|target|blast|koh> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
  SPAWN_ZONE <fortress|flag> <team> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
+
SPAWN_ZONE rubber <x> <y> <size> <growth> <xdir> <ydir> <rubber> <interactive> <r> <g> <b> <target_size>
 +
  SPAWN_ZONE <fortress|flag|deathTeam|ballTeam> < <team> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE zombie <player> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 
  SPAWN_ZONE zombie <player> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
  SPAWN_ZONE zombieOwner <player> <owner> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size></nowiki>
+
  SPAWN_ZONE zombieOwner <player> <owner> <x> <y> <size> <growth> <xdir> <ydir> <interactive> <r> <g> <b> <target_size>
 +
SPAWN_ZONE teleport <x> <y> <size> <growth> <dirx> <diry> <xdest> <ydest> <rel|abs|cycle> <xdirdest> <ydirdest> <relocation_factor><interactive> <r> <g> <b> <target_size></nowiki>
  
 
  Instead of <x> <y> one can write: L <x1> <y1> <x2> <y2> [...] Z
 
  Instead of <x> <y> one can write: L <x1> <y1> <x2> <y2> [...] Z
Line 66: Line 68:
 
  SPAWN_ZONE n zone_name TARGET .....
 
  SPAWN_ZONE n zone_name TARGET .....
 
   
 
   
  If you give more than one zone the same name you can influence all zones of the same name simultaneously.  
+
  If you give more than one zone the same name you can influence all zones of the same name simultaneously.
 +
===Abbreviations Explained===
 +
====x====
 +
The x position of the zone
 +
====y====
 +
The y position of the zone
 +
====size====
 +
The radius for the zone
 +
====growth====
 +
The growth or shrink(if negative) rate for the zone
 +
====xdir====
 +
The x Direction for the zone to travel
 +
====ydir====
 +
The y Direction for the zone to travel
 +
====xdest====
 +
The x Destination for the player (teleport zone)
 +
====ydest====
 +
The y Destination for the player (teleport zone)
 +
====interactive====
 +
true or False, should zones bounce off walls or die when they get to walls?
 +
====rel|abs|cycle====
 +
rel and abs are relative or absolute using the map basis. cycle is relative using the cycle basis. it means 100 10 is a jump of 100 forward then 10 left (as trigonometric angles, left is +, right is -). This is to be understand before any direction change.
 +
that means depending of the direction you entering the zone, you are teleported in a different direction Smile
 +
Default value is rel.
 +
====xdirdest====
 +
The x Direction of the player 0 keeps keeps current direction (teleport zone)
 +
====ydirdest====
 +
The y Direction of the player 0 keeps keeps current direction (teleport zone)
 +
====relocation_factor====
 +
is to activate (1) or desactivate (0) the relocation to make you leave a zone of the same size at destination. Not sure I'm really clear on this point. I put 0 or 1 cause you can actually use 0.5 for example. Not sure this one works 100% well but it seems to have the expected impact on my comp. Default value is 1.
 +
====r====
 +
The red color component for a zone 0-15
 +
====g====
 +
The Green color component for a zone 0-15
 +
====b====
 +
The Blue color component for a zone 0-15
 +
====target_size====
 +
larges or smallest size for the zone to grow or shrink to
 +
====team====
 +
escaped team name IE team_blue for Team Blue (no_team for closest to zone)
 +
====player====
 +
escaped player name IE player_1 for Player 1
 +
 
 
===type===
 
===type===
 
====win====
 
====win====
Line 74: Line 118:
 
====ball====
 
====ball====
 
this spawns a ball(for styball)
 
this spawns a ball(for styball)
====target====
+
====ballTeam====
this spawns a target zone
+
this spawns a ball(for dodge ball) (team specific)
 +
====blast====
 +
Creates a blash inside of the zone removing players cycle walls
 +
====deathTeam====
 +
Death zone designed to only effect 1 team
 +
====koh====
 +
King of the hill zone
 
====fortress====
 
====fortress====
 
this spawns a fortress zone
 
this spawns a fortress zone
 
====flag====
 
====flag====
 
this spawns a flag zone for CTF
 
this spawns a flag zone for CTF
 +
====rubber====
 +
this spawns a rubber zone that can replenish or take away from a players rubber
 +
====target====
 +
this spawns a target zone
 +
====teleport====
 +
this spawns a zone to teleport a player
 
====zombie====
 
====zombie====
 
This spawns a Deathzone following a player
 
This spawns a Deathzone following a player

Revision as of 04:01, 9 December 2009

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