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Crazy Tronners Wiki - Settings

Settings

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(RESPAWN_PLAYER and PLAYER_KILLED + reformating - to * (lists))
Line 11: Line 11:
 
set the player flag to allow him join the game  
 
set the player flag to allow him join the game  
 
==RENAME_PLAYER_ENABLED playername 1|0==
 
==RENAME_PLAYER_ENABLED playername 1|0==
=set the flag for the selected player
+
set the flag for the selected player
 
==ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0==
 
==ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0==
 
set the default value for player joining the server
 
set the default value for player joining the server
Line 124: Line 124:
 
Make sure you have it under control by your script, or it will render your server unusable.<br>
 
Make sure you have it under control by your script, or it will render your server unusable.<br>
 
it can be useful in many cases :
 
it can be useful in many cases :
- map rotation/mode rotation at the end so we know if round was win or draw
+
* map rotation/mode rotation at the end so we know if round was win or draw
- preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon)
+
* preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon)
- updating the ladder
+
* updating the ladder
- sending messages to users  
+
* sending messages to users  
 
==CYCLE_SPEED_MAX <int>==  
 
==CYCLE_SPEED_MAX <int>==  
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.
 +
==RESPAWN_PLAYER <playername> <messageflag> <posx> <posy> <dirx> <diry>==
 +
* <playername> - name of the player to be respawned
 +
* <messageflag> - should the message be displayed
 +
* <posx> <posy> - position of the spawn point
 +
* <dirx> <diry> - direction of driving
 +
==PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>==

Revision as of 15:57, 17 December 2007

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