Settings

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=Settings Accessible via console/script only - not settings_dedicated.cfg or similar config file.
 
==[[Spawn Zone | SPAWN_ZONE]]==
 
==[[Spawn Zone | SPAWN_ZONE]]==
 
The ability to spawn all different types of zones via the command line or a script.<br>
 
The ability to spawn all different types of zones via the command line or a script.<br>
Not to be used in settings.cfg or similar config file.<br>
 
 
See the [[Spawn Zone | SPAWN_ZONE]] page for details.
 
See the [[Spawn Zone | SPAWN_ZONE]] page for details.
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==RENAME_ENABLED <1> [<player>]==
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set (the default value and all players flags) or a specific player flag. default value is 1.
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==RENAME_PLAYER <player> <newname>==
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to rename the player from script
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==FORCE_SPECTATING <player>==
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force a player to spectator mode immediately. means the player is also killed if he's in the game
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==LOGIN_REQUIRED <1> [<player>]==
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set (the default value and all players flags) or a specific player flag . default value is 0.
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==ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0==
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set the default value for player joining the server
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==ALLOW_PLAYER_TO_JOIN player_name 1|0==
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set the player flag to allow him join the game
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==RENAME_PLAYER_ENABLED playername 1|0==
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set the flag for the selected player
  
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=Settings available to config files (and console/script)=
 
==WAIT_FOR_EXTERNAL_SCRIPT==
 
==WAIT_FOR_EXTERNAL_SCRIPT==
 
default is false
 
default is false
set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
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set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...<br>
it can be usefull in many cases :
+
Make sure you have it under control by your script, or it will render your server unusable.<br>
 +
it can be useful in many cases :
 
- map rotation/mode rotation at the end so we know if round was win or draw
 
- map rotation/mode rotation at the end so we know if round was win or draw
 
- preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon)
 
- preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon)
 
- updating the ladder
 
- updating the ladder
 
- sending messages to users  
 
- sending messages to users  
 
 
==CYCLE_SPEED_MAX <int>==  
 
==CYCLE_SPEED_MAX <int>==  
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.  
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.  
 
 
==RENAME_ENABLED_DEFAULT 1|0==
 
==RENAME_ENABLED_DEFAULT 1|0==
 
to set the default flag for player joining the server. if 0, players can't rename ...
 
to set the default flag for player joining the server. if 0, players can't rename ...
 
==RENAME_ENABLED 1|0==
 
==RENAME_ENABLED 1|0==
 
set the default value + all players flags
 
set the default value + all players flags
==RENAME_PLAYER_ENABLED playername 1|0==
 
set the flag for the selected player
 
==RENAME_PLAYER currentname newname==
 
rename the player from server
 
==FORCE_SPECTATING playername==
 
force a player to spectator mode immidiatly. means the player is also killed if he's in the game
 
==ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0==
 
set the default value for player joining the server
 
==ALLOW_PLAYER_TO_JOIN player_name 1|0==
 
set the player flag to allow him join the game
 
 
==RENAME_ENABLED <1> [<player>]==
 
set (the default value and all players flags) or a specific player flag. default value is 1.
 
==RENAME_PLAYER <player> <newname>==
 
to rename the player from script
 
==FORCE_SPECTATING <player>==
 
force a player to spectator mode immidiatly. means the player is also killed if he's in the game
 
==LOGIN_REQUIRED <1> [<player>]==
 
set (the default value and all players flags) or a specific player flag . default value is 0.
 
  
 
[[Category:Settings]]
 
[[Category:Settings]]

Revision as of 14:57, 3 October 2007

=Settings Accessible via console/script only - not settings_dedicated.cfg or similar config file.

Contents

SPAWN_ZONE

The ability to spawn all different types of zones via the command line or a script.
See the SPAWN_ZONE page for details.

RENAME_ENABLED <1> [<player>]

set (the default value and all players flags) or a specific player flag. default value is 1.

RENAME_PLAYER <player> <newname>

to rename the player from script

FORCE_SPECTATING <player>

force a player to spectator mode immediately. means the player is also killed if he's in the game

LOGIN_REQUIRED <1> [<player>]

set (the default value and all players flags) or a specific player flag . default value is 0.

ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0

set the default value for player joining the server

ALLOW_PLAYER_TO_JOIN player_name 1|0

set the player flag to allow him join the game

RENAME_PLAYER_ENABLED playername 1|0

set the flag for the selected player

Settings available to config files (and console/script)

WAIT_FOR_EXTERNAL_SCRIPT

default is false set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
Make sure you have it under control by your script, or it will render your server unusable.
it can be useful in many cases : - map rotation/mode rotation at the end so we know if round was win or draw - preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon) - updating the ladder - sending messages to users

CYCLE_SPEED_MAX <int>

Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.

RENAME_ENABLED_DEFAULT 1|0

to set the default flag for player joining the server. if 0, players can't rename ...

RENAME_ENABLED 1|0

set the default value + all players flags

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