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[[Spawn Zone | SPAWN_ZONE]] <-- click here for details.
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==[[Spawn Zone | SPAWN_ZONE]] <-- click here for details.==
 
The ability to spawn all different types of zones via the command line or a script.<br>
 
The ability to spawn all different types of zones via the command line or a script.<br>
 
Not to be used in settings.cfg or similar config file.
 
Not to be used in settings.cfg or similar config file.
  
WAIT_FOR_EXTERNAL_SCRIPT
+
==WAIT_FOR_EXTERNAL_SCRIPT==
 
default is false
 
default is false
 
set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
 
set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
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- sending messages to users  
 
- sending messages to users  
  
CYCLE_SPEED_MAX <int>  
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==CYCLE_SPEED_MAX <int>==
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.  
 
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.  
  
RENAME_ENABLED_DEFAULT 1|0
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==RENAME_ENABLED_DEFAULT 1|0==
 
to set the default flag for player joining the server. if 0, players can't rename ...
 
to set the default flag for player joining the server. if 0, players can't rename ...
RENAME_ENABLED 1|0
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==RENAME_ENABLED 1|0==
 
set the default value + all players flags
 
set the default value + all players flags
RENAME_PLAYER_ENABLED playername 1|0
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==RENAME_PLAYER_ENABLED playername 1|0==
 
set the flag for the selected player
 
set the flag for the selected player
 
  RENAME_PLAYER currentname newname
 
  RENAME_PLAYER currentname newname

Revision as of 14:47, 3 October 2007

Contents

SPAWN_ZONE <-- click here for details.

The ability to spawn all different types of zones via the command line or a script.
Not to be used in settings.cfg or similar config file.

WAIT_FOR_EXTERNAL_SCRIPT

default is false set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ... it can be usefull in many cases : - map rotation/mode rotation at the end so we know if round was win or draw - preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon) - updating the ladder - sending messages to users

CYCLE_SPEED_MAX <int>

Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.

RENAME_ENABLED_DEFAULT 1|0

to set the default flag for player joining the server. if 0, players can't rename ...

RENAME_ENABLED 1|0

set the default value + all players flags

RENAME_PLAYER_ENABLED playername 1|0

set the flag for the selected player

RENAME_PLAYER currentname newname

rename the player from server

FORCE_SPECTATING playername

force a player to spectator mode immidiatly. means the player is also killed if he's in the game

ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0

set the default value for player joining the server

ALLOW_PLAYER_TO_JOIN player_name 1|0

set the player flag to allow him join the game

RENAME_ENABLED <1> [<player>]

set (the default value and all players flags) or a specific player flag. default value is 1.

RENAME_PLAYER <player> <newname>

to rename the player from script

FORCE_SPECTATING <player>

force a player to spectator mode immidiatly. means the player is also killed if he's in the game

LOGIN_REQUIRED <1> [<player>]

set (the default value and all players flags) or a specific player flag . default value is 0.

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