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Crazy Tronners Wiki - Map settings

Map settings

From Tronwiki
Jump to: navigation, search
(All Settings)
 
Line 1: Line 1:
 +
[[Main Page]]
 
==Related==
 
==Related==
 
*[[Map Making]]
 
*[[Map Making]]
  
 
==Most Common Settings==
 
==Most Common Settings==
*list comming soon
+
 
 +
{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;"
 +
! Command
 +
! Meaning
 +
! CTWF setting
 +
|-
 +
 
 +
 
 +
|FORTRESS_CONQUERED_KILL_MIN ||How manny people get killed when a fortress deploys || 0
 +
|-
 +
|FORTRESS_CONQUEST_DECAY_RATE ||Rate at wich the fortress zone dissapears|| .1
 +
|-
 +
|FORTRESS_CONQUEST_RATE ||What the opposers do to zone|| .3
 +
|-
 +
|FORTRESS_DEFEND_RATE ||what the defender does to the zone|| .2
 +
|-
 +
|WIN_ZONE_INITIAL_SIZE|| Size of winzone || 40
 +
|-
 +
|WIN_ZONE_RANDOMNESS || Where the winzone is placed || 0
 +
|-
 +
|WIN_ZONE_DEATHS ||Is the winzone a death zone or not||1
 +
|-
 +
|WIN_ZONE_EXPANSION || Rate at wich the winzone grows||4
 +
|-
 +
|CYCLE_BRAKE || how well your brake works - for speed||30
 +
|-
 +
|CYCLE_BRAKE_REFILL || how fast your break refills||.1
 +
|-
 +
|CYCLE_BRAKE_DEPLETE || How fast you use up your brake||1
 +
|-
 +
|SP_WALLS_LENGTH ||Walls length for single player||400
 +
|-
 +
|WALLS_LENGTH ||Walls length||400
 +
|-
 +
|CYCLE_ACCEL_RIM || Rate that your Cycle accelerates on walls||0
 +
|-
 +
|CYCLE_ACCEL || ratee your cycle accelerates||20
 +
|-
 +
|CYCLE_SPEED ||Speed of the Cycle||30
 +
|-
 +
|CYCLE_START_SPEED ||Start speed of the cycle||20
 +
|-
 +
|CYCLE_SPEED_MIN ||minimum speed a cycle can travel||.25
 +
|-
 +
|CYCLE_RUBBER || How nice walls are to you||5
 +
|-
 +
|CYCLE_TURN_SPEED_FACTOR ||How long it takes to turn||.95
 +
|}
  
 
==All Settings==
 
==All Settings==
*Cycle Settings
 
<table border="1">
 
<tr><td width="120"><B>Command</B></td><td width="480"><B>Setting</B></td></tr>
 
<tr><td width="120"><B>CYCLE_SPEED</B></td><td width="480">basic cycle speed (m/s)</td></tr>
 
<tr><td width="120"><B>CYCLE_SPEED_MIN</B></td><td width="480">minimal cycle speed as ratio to CYCLE_SPEED</td></tr>
 
<tr><td width="120"><B>CYCLE_SPEED_DECAY_BELOW</B></td><td width="480">rate of cycle speed approaching the value of CYCLE_SPEED from below</td></tr>
 
<tr><td width="120"><B>CYCLE_SPEED_DECAY_ABOVE</B></td><td width="480">rate of cycle speed approaching the value of CYCLE_SPEED from above</td></tr>
 
<tr><td width="120"><B>CYCLE_START_SPEED</B></td><td width="480">speed at startup</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL</B></td><td width="480">wall acceleration multiplicator</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL_SELF</B></td><td width="480">multiplicator to CYCLE_ACCEL for your own wall</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL_TEAM</B></td><td width="480">multiplicator to CYCLE_ACCEL for your temmates' walls</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL_ENEMY</B></td><td width="480">multiplicator to CYCLE_ACCEL for your enemies' walls</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL_RIM</B></td><td width="480">multiplicator to CYCLE_ACCEL for the rim walls</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL_SLINGSHOT</B></td><td width="480">multiplicator to CYCLE_ACCEL if you're between your wall and another wall</td></tr>
 
</table>
 
  
*Win/deathzone Settings
+
== List of Commands ==
<table border="1">
+
 
<tr><td width="120"><B>Command</b></td><td width="480">Setting</td></tr>
+
This list was generated by starting Armagetron Advanced version 0.3.0_alpha20060325 with the <code>--doc</code> option and using vim to turn it into a table.
<tr><td width="120"><B>WIN_ZONE_DEATHS</b></td><td width="480">Set for one to make the winzone a deathzone</td></tr>
+
 
<tr><td width="120"><B>WIN_ZONE_INITIAL_SIZE</b></td><td width="480">The original radius of the win/deathzone in metres</td></tr>
+
<!-- CSS code for the table taken from the German Wikipedia -->
<tr><td width="120"><B>WIN_ZONE_EXPANSION</b></td><td width="480">Rate (in m/s) that the winzone expands</td></tr>
+
{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;"
<tr><td width="120"><B>WIN_ZONE_RANDOMNESS</b></td><td width="480">Set to 1 for a random win/deathzone location, and 0 for a win/deathzone fixed in the centre</td></tr>
+
! Command
 +
! Meaning
 +
|-
 +
| ADMIN_PASS                  || Password for the basic in game admin
 +
|-
 +
| AI_IQ                        || IQ of the AI opponents
 +
|-
 +
| ALIVE_LOCX                  || Horizontal position of the alive headcount display
 +
|-
 +
| ALIVE_LOCY                  || Vertical position of the alive headcount display
 +
|-
 +
| ALIVE_SIZE                  || Size of the alive headcount display
 +
|-
 +
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_1                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_2                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_3                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_4                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_5                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_6                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_1_7                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_0                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_1                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_2                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_3                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_4                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_5                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_6                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_2_7                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_0                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_1                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_2                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_3                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_4                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_5                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_6                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_3_7                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_0                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_1                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_2                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_3                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_4                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_5                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_6                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CAM_4_7                || Allow/forbid the different camera modes
 +
|-
 +
| ALLOW_CONTROL_DURING_CHAT    || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
 +
|-
 +
| ALLOW_ENEMIES_SAME_CLIENT    || If set to 1, this allows two players that play on the same client to fight for points with each other.
 +
|-
 +
| ALLOW_ENEMIES_SAME_IP        || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
 +
|-
 +
| ALLOW_IMPOSTERS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
 +
|-
 +
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
 +
|-
 +
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color
 +
|-
 +
| ALLOW_TEAM_NAME_PLAYER      || Allow a team to be named after the leading player
 +
|-
 +
| ALLOW_VOTING                || If set to 1, voting will be allowed for players.
 +
|-
 +
| ALLOW_VOTING_SPECTATOR      || If set to 1, voting will be allowed for spectators.
 +
|-
 +
| ALPHA_BLEND                  || Enable alpha blending
 +
|-
 +
| ARENA_AXES                  || In how many directions a cycle can turn 4 is the default, 6 is hexatron
 +
|-
 +
| ARENA_AXES_OVERRIDE          || Block out older clients when ARENA_AXES differs from its default?
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE  || Last screen resolution
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE  || Last Window size
 +
|-
 +
| ARMAGETRON_SCREENMODE        || Screen resolution
 +
|-
 +
| ARMAGETRON_WINDOWSIZE        || Window size
 +
|-
 +
| AUTO_AIS                    || Automatically spawn AI players?
 +
|-
 +
| AUTO_INCAM_1                || Automatically switch to internal camera in a maze
 +
|-
 +
| AUTO_INCAM_2                || Automatically switch to internal camera in a maze
 +
|-
 +
| AUTO_INCAM_3                || Automatically switch to internal camera in a maze
 +
|-
 +
| AUTO_INCAM_4                || Automatically switch to internal camera in a maze
 +
|-
 +
| AUTO_IQ                      || Automatically adjust AI IQ?
 +
|-
 +
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.
 +
|-
 +
| BACKWARD_COMPATIBILITY      || Maximum number of old protocol versions to support.
 +
|-
 +
| BAN                          || Bans the specified player from the server (kicks him first) for a variable time in minutes.
 +
|-
 +
| BAN_IP                      || Bans the spedified IP address from the server for a variable time.
 +
|-
 +
| BAN_LIST                    || Prints a list of currently banned IPs.
 +
|-
 +
| BIG_BROTHER                  || Did we already send the big brother information?
 +
|-
 +
| BOOKMARK_0_ADDRESS          || Server adress of the 1st server bookmark
 +
|-
 +
| BOOKMARK_0_NAME              || Name of the 1st server bookmark
 +
|-
 +
| BOOKMARK_0_PORT              || Server port of the 1st server bookmark
 +
|-
 +
| BOOKMARK_10_ADDRESS          || Server adress of the 11th server bookmark
 +
|-
 +
| BOOKMARK_10_NAME            || Name of the 11th server bookmark
 +
|-
 +
| BOOKMARK_10_PORT            || Server port of the 11th server bookmark
 +
|-
 +
| BOOKMARK_1_ADDRESS          || Server adress of the 2nd server bookmark
 +
|-
 +
| BOOKMARK_1_NAME              || Name of the 2nd server bookmark
 +
|-
 +
| BOOKMARK_1_PORT              || Server port of the 2nd server bookmark
 +
|-
 +
| BOOKMARK_2_ADDRESS          || Server adress of the 3rd server bookmark
 +
|-
 +
| BOOKMARK_2_NAME              || Name of the 3rd server bookmark
 +
|-
 +
| BOOKMARK_2_PORT              || Server port of the 3rd server bookmark
 +
|-
 +
| BOOKMARK_3_ADDRESS          || Server adress of the 4th server bookmark
 +
|-
 +
| BOOKMARK_3_NAME              || Name of the 4th server bookmark
 +
|-
 +
| BOOKMARK_3_PORT              || Server port of the 4th server bookmark
 +
|-
 +
| BOOKMARK_4_ADDRESS          || Server adress of the 5th server bookmark
 +
|-
 +
| BOOKMARK_4_NAME              || Name of the 5th server bookmark
 +
|-
 +
| BOOKMARK_4_PORT              || Server port of the 5th server bookmark
 +
|-
 +
| BOOKMARK_5_ADDRESS          || Server adress of the 6th server bookmark
 +
|-
 +
| BOOKMARK_5_NAME              || Name of the 6th server bookmark
 +
|-
 +
| BOOKMARK_5_PORT              || Server port of the 6th server bookmark
 +
|-
 +
| BOOKMARK_6_ADDRESS          || Server adress of the 7th server bookmark
 +
|-
 +
| BOOKMARK_6_NAME              || Name of the 7th server bookmark
 +
|-
 +
| BOOKMARK_6_PORT              || Server port of the 7th server bookmark
 +
|-
 +
| BOOKMARK_7_ADDRESS          || Server adress of the 8th server bookmark
 +
|-
 +
| BOOKMARK_7_NAME              || Name of the 8th server bookmark
 +
|-
 +
| BOOKMARK_7_PORT              || Server port of the 8th server bookmark
 +
|-
 +
| BOOKMARK_8_ADDRESS          || Server adress of the 9th server bookmark
 +
|-
 +
| BOOKMARK_8_NAME              || Name of the 9th server bookmark
 +
|-
 +
| BOOKMARK_8_PORT              || Server port of the 9th server bookmark
 +
|-
 +
| BOOKMARK_9_ADDRESS          || Server adress of the 10th server bookmark
 +
|-
 +
| BOOKMARK_9_NAME              || Name of the 10th server bookmark
 +
|-
 +
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark
 +
|-
 +
| BRAKE_GAUGE_BAR              || brake_gauge_bar_help
 +
|-
 +
| BRAKE_GAUGE_LOCX            || Horizontal position of the brake meter
 +
|-
 +
| BRAKE_GAUGE_LOCY            || Vertical position of the brake meter
 +
|-
 +
| BRAKE_GAUGE_SIZE            || Size of the brake meter
 +
|-
 +
| BUG_COLOR_OVERFLOW          || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
 +
|-
 +
| BUG_RIP                      || Allows the rim wall to be ripped open by a VERY close grind.
 +
|-
 +
| BUG_TRANSPARENCY            || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
 +
|-
 +
| BUG_TRANSPARENCY_DEMAND      || Unsupported: use transparency instead of lowering walls
 +
|-
 +
| BUG_TUNNEL                  || Allows players to pass through walls on odd occasions.
 +
|-
 +
| CAMCENTER_1                  || Center internal camera on driving direction
 +
|-
 +
| CAMCENTER_2                  || Center internal camera on driving direction
 +
|-
 +
| CAMCENTER_3                  || Center internal camera on driving direction
 +
|-
 +
| CAMCENTER_4                  || Center internal camera on driving direction
 +
|-
 +
| CAMERA_CUSTOM_BACK          || Position of the custom camera: how much is it moved back from the cycle?
 +
|-
 +
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
 +
|-
 +
| CAMERA_CUSTOM_PITCH          || Position of the custom camera: how much does it look up/down?
 +
|-
 +
| CAMERA_CUSTOM_RISE          || Position of the custom camera: how much is it moved up from the cycle?
 +
|-
 +
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
 +
|-
 +
| CAMERA_CUSTOM_TURN_SPEED    || Speed the custom camera turns with
 +
|-
 +
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
 +
|-
 +
| CAMERA_CUSTOM_ZOOM          || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
 +
|-
 +
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera
 +
|-
 +
| CAMERA_FOLLOW_START_Y        || Start position of the fixed external camera
 +
|-
 +
| CAMERA_FOLLOW_START_Z        || Start position of the fixed external camera
 +
|-
 +
| CAMERA_FORBID_CUSTOM        || Forbids the use of the custom camera on all clients
 +
|-
 +
| CAMERA_FORBID_FOLLOW        || Forbids the use of the fixed external camera on all clients
 +
|-
 +
| CAMERA_FORBID_FREE          || Forbids the use of the free camera on all clients
 +
|-
 +
| CAMERA_FORBID_IN            || Forbids the use of the internal camera on all clients
 +
|-
 +
| CAMERA_FORBID_SERVER_CUSTOM  || Forbid the use of the server custom camera?
 +
|-
 +
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients
 +
|-
 +
| CAMERA_FREE_START_X          || Start position of the free camera
 +
|-
 +
| CAMERA_FREE_START_Y          || Start position of the free camera
 +
|-
 +
| CAMERA_FREE_START_Z          || Start position of the free camera
 +
|-
 +
| CAMERA_GLANCE_MODE          || Way the camera switches into glances. Valid settings range from 0 to 3
 +
|-
 +
| CAMERA_IN_TURN_SPEED        || Speed the internal camera turns with
 +
|-
 +
| CAMERA_MER_XYDIST            || camera_mer_xydist_help
 +
|-
 +
| CAMERA_MER_Z                || camera_mer_z_help
 +
|-
 +
| CAMERA_SERVER_CUSTOM_BACK    || Position of the custom camera: how much is it moved back from the cycle?
 +
|-
 +
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
 +
|-
 +
| CAMERA_SERVER_CUSTOM_PITCH  || Position of the custom camera: how much does it look up/down?
 +
|-
 +
| CAMERA_SERVER_CUSTOM_RISE    || Position of the custom camera: how much is it moved up from the cycle?
 +
|-
 +
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
 +
|-
 +
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
 +
|-
 +
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
 +
|-
 +
| CAMERA_SMART_GLANCE_BACK    || Horizontal distance of the smartcam from the cycle when glancing
 +
|-
 +
| CAMERA_SMART_GLANCE_HEIGHT  || Elevation of the smartcam when glancing
 +
|-
 +
| CAMERA_SMART_START_X        || Start position of the smart camera
 +
|-
 +
| CAMERA_SMART_START_Y        || Start position of the smart camera
 +
|-
 +
| CAMERA_SMART_START_Z        || Start position of the smart camera
 +
|-
 +
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view
 +
|-
 +
| CAMERA_VISIBILITY_EXTENSION  || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
 +
|-
 +
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved
 +
|-
 +
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
 +
|-
 +
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits
 +
|-
 +
| CAMERA_VISIBILITY_SIDESKEW  || Extra forward component of the sideways visibility targets
 +
|-
 +
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls
 +
|-
 +
| CAMWOBBLE_1                  || Lets the internal camera move with your cycle
 +
|-
 +
| CAMWOBBLE_2                  || Lets the internal camera move with your cycle
 +
|-
 +
| CAMWOBBLE_3                  || Lets the internal camera move with your cycle
 +
|-
 +
| CAMWOBBLE_4                  || Lets the internal camera move with your cycle
 +
|-
 +
| CENTER_MESSAGE              || Prints a big message on the screen of all connected clients.
 +
|-
 +
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game
 +
|-
 +
| CHECK_ERRORS                || Listen to errors claiming a video mode does not exist
 +
|-
 +
| CLIENT_PORT                  || Port we try to connect to
 +
|-
 +
| CM_LOCY                      || Vertical position of the center messages
 +
|-
 +
| COCKPIT_FILE                || cockpit_file_help
 +
|-
 +
| COLORDEPTH                  || colour depth to use (0: 16 1: desktop 2: 24)
 +
|-
 +
| COLOR_B_1                    || Cycle and wall colour, blue component.
 +
|-
 +
| COLOR_B_2                    || Cycle and wall colour, blue component.
 +
|-
 +
| COLOR_B_3                    || Cycle and wall colour, blue component.
 +
|-
 +
| COLOR_B_4                    || Cycle and wall colour, blue component.
 +
|-
 +
| COLOR_G_1                    || Cycle and wall colour, green component.
 +
|-
 +
| COLOR_G_2                    || Cycle and wall colour, green component.
 +
|-
 +
| COLOR_G_3                    || Cycle and wall colour, green component.
 +
|-
 +
| COLOR_G_4                    || Cycle and wall colour, green component.
 +
|-
 +
| COLOR_R_1                    || Cycle and wall colour, red component.
 +
|-
 +
| COLOR_R_2                    || Cycle and wall colour, red component.
 +
|-
 +
| COLOR_R_3                    || Cycle and wall colour, red component.
 +
|-
 +
| COLOR_R_4                    || Cycle and wall colour, red component.
 +
|-
 +
| COLOR_STRINGS                || Print coloured strings
 +
|-
 +
| CONFIG_ROTATION              || config_rotation_help
 +
|-
 +
| CONSOLE_COLUMNS              || Number of characters in each line of console output
 +
|-
 +
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.
 +
|-
 +
| CONSOLE_ROWS                || Number of lines of console output without user intervention
 +
|-
 +
| CONSOLE_ROWS_MAX            || Number of lines of console output when scrolling back
 +
|-
 +
| CUSTOM_MUSIC_PLAYLIST        || custom_music_playlist_help
 +
|-
 +
| CUSTOM_SCREEN_ASPECT        || Custom screen aspect ratio ( pixel width/pixel height)
 +
|-
 +
| CUSTOM_SCREEN_HEIGHT        || Custom screen size
 +
|-
 +
| CUSTOM_SCREEN_WIDTH          || Custom screen size
 +
|-
 +
| CUSTOM_SERVER_NAME          || Name of the server to connect to
 +
|-
 +
| CYCLE_ACCEL                  || Wall acceleration factor
 +
|-
 +
| CYCLE_ACCEL_ENEMY            || Multiplicator to CYCLE_ACCEL for your enemies' walls
 +
|-
 +
| CYCLE_ACCEL_ENEMY_OVERRIDE  || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
 +
|-
 +
| CYCLE_ACCEL_OFFSET          || Minimum numeric wall distance, must be positive
 +
|-
 +
| CYCLE_ACCEL_RIM              || Multiplicator to CYCLE_ACCEL for the rim walls
 +
|-
 +
| CYCLE_ACCEL_RIM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_RIM differs from its default?
 +
|-
 +
| CYCLE_ACCEL_SELF            || Multiplicator to CYCLE_ACCEL for your own wall
 +
|-
 +
| CYCLE_ACCEL_SELF_OVERRIDE    || Block out older clients when CYCLE_ACCEL_SELF differs from its default?
 +
|-
 +
| CYCLE_ACCEL_SLINGSHOT        || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
 +
|-
 +
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
 +
|-
 +
| CYCLE_ACCEL_TEAM            || Multiplicator to CYCLE_ACCEL for your temmates' walls
 +
|-
 +
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
 +
|-
 +
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them
 +
|-
 +
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.
 +
|-
 +
| CYCLE_BRAKE                  || Brake intensity
 +
|-
 +
| CYCLE_BRAKE_DEPLETE          || Rate at which the brake reservoir depletes when you are braking
 +
|-
 +
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
 +
|-
 +
| CYCLE_BRAKE_REFILL          || Rate at which the brake reservoir refills when you are not braking
 +
|-
 +
| CYCLE_BRAKE_REFILL_OVERRIDE  || Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
 +
|-
 +
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)
 +
|-
 +
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
 +
|-
 +
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK      || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance || offset in wall length calculation. See settings.cfg for full docs.
 +
|-
 +
| CYCLE_FAIR_ANTILAG          || If set to 1, this deactivates the anti lag-sliding code when old clients are connected
 +
|-
 +
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
 +
|-
 +
| CYCLE_INVULNERABLE_TIME      || Time in seconds a cycle is invulnerable after a respawn.
 +
|-
 +
| CYCLE_MAX_REFCOUNT          || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
 +
|-
 +
| CYCLE_PACKETLOSS_TOLERANCE  || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
 +
|-
 +
| CYCLE_PING_RUBBER            || Additional niceness for high ping players
 +
|-
 +
| CYCLE_RUBBER                || Niceness factor to allow you drive really close to a wall
 +
|-
 +
| CYCLE_RUBBER_DELAY          || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
 +
|-
 +
| CYCLE_RUBBER_DELAY_BONUS    || Factor for CYCLE_RUBBER_DELAY rubber efficiency.
 +
|-
 +
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
 +
|-
 +
| CYCLE_RUBBER_DELAY_OVERRIDE  || Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
 +
|-
 +
| CYCLE_RUBBER_LEGACY          || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
 +
|-
 +
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
 +
|-
 +
| CYCLE_RUBBER_MINADJUST      || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
 +
|-
 +
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE    || The minimal distance rubber code keeps you from the wall in front of you
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
 +
|-
 +
| CYCLE_RUBBER_SPEED          || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
 +
|-
 +
| CYCLE_RUBBER_SPEED_OVERRIDE  || Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
 +
|-
 +
| CYCLE_RUBBER_TIME            || Timescale rubber is restored on.
 +
|-
 +
| CYCLE_RUBBER_TIMEBASED      || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
 +
|-
 +
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
 +
|-
 +
| CYCLE_RUBBER_TIME_OVERRIDE  || Block out older clients when CYCLE_RUBBER_TIME differs from its default?
 +
|-
 +
| CYCLE_RUBBER_WALL_SHRINK    || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
 +
|-
 +
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?
 +
|-
 +
| CYCLE_SMOOTH_MIN_SPEED      || Minimum speed of smooth correction relative to cycle speed.
 +
|-
 +
| CYCLE_SMOOTH_THRESHOLD      || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
 +
|-
 +
| CYCLE_SMOOTH_TIME            || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
 +
|-
 +
| CYCLE_SOUND_SPEED            || Sound speed divisor
 +
|-
 +
| CYCLE_SPEED                  || Basic speed of your cycle if you drive straight and not close to walls
 +
|-
 +
| CYCLE_SPEED_DECAY_ABOVE      || Rate of cycle speed approaching the value of CYCLE_SPEED from above
 +
|-
 +
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
 +
|-
 +
| CYCLE_SPEED_DECAY_BELOW      || Rate of cycle speed approaching the value of CYCLE_SPEED from below
 +
|-
 +
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
 +
|-
 +
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED
 +
|-
 +
| CYCLE_SPEED_MIN_OVERRIDE    || Block out older clients when CYCLE_SPEED_MIN differs from its default?
 +
|-
 +
| CYCLE_START_SPEED            || Initial cycle speed
 +
|-
 +
| CYCLE_SYNC_FF                || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
 +
|-
 +
| CYCLE_SYNC_FF_STEPS          || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
 +
|-
 +
| CYCLE_SYNC_INTERVAL_ENEMY    || Time in seconds between server-client updates of enemy cycles
 +
|-
 +
| CYCLE_SYNC_INTERVAL_SELF    || Time in seconds between server-client updates of enemy cycles owned by the client itself
 +
|-
 +
| CYCLE_TIME_TOLERANCE        || Maximum time difference of execution of turns on server and client (for clients that send timing information)
 +
|-
 +
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock || out older clients when CYCLE_TIME_TOLERANCE differs from its default?
 +
|-
 +
| CYCLE_TURN_MEMORY            || Number of pending turns a cycle will memorize exactly
 +
|-
 +
| CYCLE_TURN_SPEED_FACTOR      || Factor the speed of a lightcycle is multiplied with when turning
 +
|-
 +
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
 +
|-
 +
| CYCLE_WALL_NEAR              || Maximum accelerating wall distance
 +
|-
 +
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.
 +
|-
 +
| DEDICATED_IDLE              || After running this time (in hours), the dedicated server takes the next chance to quit.
 +
|-
 +
| DITHER                      || Use dithering
 +
|-
 +
| DOUBLEBIND_TIME              || Time in seconds during which no two different keyboard events can trigger the same action
 +
|-
 +
| DOUBLEBIND_TIME_OVERRIDE    || Block out older clients when DOUBLEBIND_TIME differs from its default?
 +
|-
 +
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
 +
|-
 +
| ENEMY_CURRENTTIME_INFLUENCE  || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
 +
|-
 +
| ENEMY_DEAD_PENALTY          || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
 +
|-
 +
| ENEMY_SUICIDE_TIMEOUT        || If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
 +
|-
 +
| ENEMY_TEAMMATE_PENALTY      || Penalty on the effective time in seconds if the enemy influence detection is from a teammate
 +
|-
 +
| EXPLOSION                    || Enable explosions?
 +
|-
 +
| EXPLOSION_RADIUS            || Blast radius of the cycle explosions
 +
|-
 +
| EXTRA_ROUND_TIME            || Lenght of an extra pause at the beginning of the round
 +
|-
 +
| FADEOUT_NAME_DELAY          || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
 +
|-
 +
| FAILED_ATTEMPTS              || Number of failed attemts to initialise graphics mode
 +
|-
 +
| FASTEST_LOCX                || Horizontal position of the fastest player display
 +
|-
 +
| FASTEST_LOCY                || Vertical position of the fastest player display
 +
|-
 +
| FASTEST_SIZE                || Size of the fastest player display
 +
|-
 +
| FAST_FORWARD_MAXSTEP        || Maximum recording time between rendered frames in fast forward mode
 +
|-
 +
| FAST_FORWARD_MAXSTEP_REAL    || Maximum real time between rendered frames in fast forward mode
 +
|-
 +
| FAST_FORWARD_MAXSTEP_REL    || Maximum fraction of the time left until the end of FF mode between rendered frames
 +
|-
 +
| FAV_NUM_PER_TEAM_PLAYER_1    || The favourite number of players per team for this player
 +
|-
 +
| FAV_NUM_PER_TEAM_PLAYER_2    || The favourite number of players per team for this player
 +
|-
 +
| FAV_NUM_PER_TEAM_PLAYER_3    || The favourite number of players per team for this player
 +
|-
 +
| FAV_NUM_PER_TEAM_PLAYER_4    || The favourite number of players per team for this player
 +
|-
 +
| FILTER_COLOR_NAMES          || Filter color codes from player names.
 +
|-
 +
| FILTER_COLOR_SERVER_NAMES    || Filter color codes from server names in the server browser.
 +
|-
 +
| FILTER_COLOR_STRINGS        || Filter color codes from strings coming in over the network.
 +
|-
 +
| FILTER_NAME_ENDS            || Filter whitespace and other junk from beginnings and ends of player names.
 +
|-
 +
| FINISH_TYPE                  || What happens when the last human is dead?
 +
|-
 +
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?
 +
|-
 +
| FLOOR_BLUE                  || Floor colour
 +
|-
 +
| FLOOR_DETAIL                || Floor detail settings
 +
|-
 +
| FLOOR_GREEN                  || Floor colour
 +
|-
 +
| FLOOR_MIRROR                || Floor mirror mode
 +
|-
 +
| FLOOR_MIRROR_INT            || Intensity of the floor mirror effect
 +
|-
 +
| FLOOR_RED                    || Floor colour
 +
|-
 +
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered
 +
|-
 +
| FORTRESS_CONQUEST_RATE      || Rate a fortress zone gets conquered with for each enemy in it
 +
|-
 +
| FORTRESS_DEFEND_RATE        || Rate a fortress zone "recovers" for each defending player
 +
|-
 +
| FULLSCREEN                  || Fullscreen or windowed mode?
 +
|-
 +
| GAME_TIMEOUT                || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
 +
|-
 +
| GAME_TYPE                    || Type of game played
 +
|-
 +
| GL_EXTENSIONS                || OpenGL system information
 +
|-
 +
| GL_RENDERER                  || OpenGL system information
 +
|-
 +
| GL_VENDOR                    || OpenGL system information
 +
|-
 +
| GL_VERSION                  || OpenGL system information
 +
|-
 +
| GRID_SIZE                    || Distance between gridlines
 +
|-
 +
| GRID_SIZE_MOVIEPACK          || Distance between gridlines when moviepack is active
 +
|-
 +
| GUI_TRACK                    || gui_track_help
 +
|-
 +
| HIGH_RIM                    || Draw high rim walls
 +
|-
 +
| HISTORY_SIZE_CHAT            || Number of lines kept in the chat history.
 +
|-
 +
| HISTORY_SIZE_CONSOLE        || Number of lines kept in the console history.
 +
|-
 +
| IDLE_KICK_TIME              || Time in seconds after which an inactive player is kicked
 +
|-
 +
| IDLE_REMOVE_TIME            || Time in seconds after which an inactive player is removed from the game
 +
|-
 +
| INCLUDE                      || Includes the following file
 +
|-
 +
| INFINITY_PLANE              || Use infinite points (Does not work properly on most Windows systems)
 +
|-
 +
| INSTANT_CHAT_STRING_1_1      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_10    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_11    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_12    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_13    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_14    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_15    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_16    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_17    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_18    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_19    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_2      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_20    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_21    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_22    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_23    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_24    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_4      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_5      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_6      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_7      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_8      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_9      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_1      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_10    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_11    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_12    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_13    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_14    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_15    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_16    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_17    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_18    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_19    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_2      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_20    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_21    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_22    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_23    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_24    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_4      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_5      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_6      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_7      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_8      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_9      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_1      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_10    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_11    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_12    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_13    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_14    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_15    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_16    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_17    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_18    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_19    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_2      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_20    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_21    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_22    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_23    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_24    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_4      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_5      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_6      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_7      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_8      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_9      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_1      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_10    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_11    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_12    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_13    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_14    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_15    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_16    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_17    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_18    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_19    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_2      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_20    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_21    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_22    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_23    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_24    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_4      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_5      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_6      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_7      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_8      || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_9      || Instant chat available with hotkeys
 +
|-
 +
| KEEP_WINDOW_ACTIVE          || Keeps rendering active when the program window loses input focus.
 +
|-
 +
| KEYBOARD                    || Keyboard settings
 +
|-
 +
| KICK                        || Kicks the specified player from the server.
 +
|-
 +
| KILL                        || Kill a specific player (as warning before a kick)
 +
|-
 +
| LAG_O_METER                  || Draw Lag-O-Meter in network play
 +
|-
 +
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
 +
|-
 +
| LANGUAGE_FIRST              || The language Armagetron Advanced will use
 +
|-
 +
| LANGUAGE_SECOND              || Fallback language if the first language is not available
 +
|-
 +
| LAST_CHAT_BREAK_TIME        || Last round time a player in chat mode is able to pause the timer
 +
|-
 +
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init
 +
|-
 +
| LAST_COLORDEPTH              || colour depth, last successful init
 +
|-
 +
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init
 +
|-
 +
| LAST_ZDEPTH                  || z buffer depth, last successful init
 +
|-
 +
| LIMIT_ROUNDS                || End the match after this number of rounds
 +
|-
 +
| LIMIT_SCORE                  || End the match when a player reaches this score
 +
|-
 +
| LIMIT_TIME                  || End the match after this number of minutes
 +
|-
 +
| LINE_ANTIALIAS              || Enable line antialiasing
 +
|-
 +
| LOWER_SKY                    || Draw lower sky plane
 +
|-
 +
| MAP_FILE                    || File that contains the map used for playing
 +
|-
 +
| MAP_FILE_OVERRIDE            || Block out older clients when MAP_FILE differs from its default?
 +
|-
 +
| MAP_ROTATION                || map_rotation_help
 +
|-
 +
| MAX_CLIENTS                  || Maximum number of network clients to accept
 +
|-
 +
| MAX_CLIENTS_SAME_IP_HARD    || Maximum number of network clients to accept from the same IP; more logins will be ignored
 +
|-
 +
| MAX_CLIENTS_SAME_IP_SOFT    || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
 +
|-
 +
| MAX_IN_RATE                  || Maximum network input rate
 +
|-
 +
| MAX_OUT_RATE                || Maximum network output rate
 +
|-
 +
| MAX_PLAYERS_SAME_IP          || maximum number of players from the same IP (note that each client can legally host up to four players)
 +
|-
 +
| MAX_VOTES                    || The maximum number of total votes that can be active at any given moment.
 +
|-
 +
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.
 +
|-
 +
| MESSAGE_OF_DAY              || Message sent to clients on connection
 +
|-
 +
| MIN_PLAYERS                  || Minimum number of players
 +
|-
 +
| MIN_VOTERS                  || Number of voters that need to be online to enable voting.
 +
|-
 +
| MOUSE_GRAB                  || Grab the mouse pointer, so it can't leave the window
 +
|-
 +
| MOVIEPACK                    || Use the moviepack if available
 +
|-
 +
| MOVIEPACK_FLOOR_BLUE        || Floor colour
 +
|-
 +
| MOVIEPACK_FLOOR_GREEN        || Floor colour
 +
|-
 +
| MOVIEPACK_FLOOR_RED          || Floor colour
 +
|-
 +
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack
 +
|-
 +
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack
 +
|-
 +
| MOVIEPACK_WALL_STRETCH      || The distance of the vertical lines on the moviepack walls
 +
|-
 +
| MUSIC_ACTIVE                || music_active_help
 +
|-
 +
| MUSIC_PLAYLIST              || music_playlist_help
 +
|-
 +
| MUSIC_VOLUME                || music_volume_help
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_1    || If set, the team is named after the leading player
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_2    || If set, the team is named after the leading player
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_3    || If set, the team is named after the leading player
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_4    || If set, the team is named after the leading player
 +
|-
 +
| NETWORK_AUTOBAN_FACTOR      || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 +
|-
 +
| NETWORK_AUTOBAN_MAX_KPH      || Maximal value of the kicks per hour; larger values are smoothly clamped.
 +
|-
 +
| NETWORK_AUTOBAN_OFFSET      || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 +
|-
 +
| NETWORK_MIN_BAN              || When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
 +
|-
 +
| NETWORK_SPECTATOR_TIME      || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
 +
|-
 +
| NEW_FEATURE_DELAY            || Disable features that only came in during the last X protocol versions.
 +
|-
 +
| NEW_TEAM_ALLOWED            || Is it currently allowed to create a new team?
 +
|-
 +
| NUM_AIS                      || Number of AI players
 +
|-
 +
| PASSWORD                    || Password setting
 +
|-
 +
| PASSWORD_STORAGE            || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
 +
|-
 +
| PERSP_CORRECT                || Enable perspective correction
 +
|-
 +
| PING_CHARITY                || How much ping are you willing to take over from your opponent?
 +
|-
 +
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
 +
|-
 +
| PING_FLOOD_TIME_10          || Minimum time for 10 ping packets from one machine to arrive.
 +
|-
 +
| PING_FLOOD_TIME_100          || Minimum time for 100 ping packets from one machine to arrive.
 +
|-
 +
| PING_FLOOD_TIME_20          || Minimum time for 20 ping packets from one machine to arrive.
 +
|-
 +
| PING_FLOOD_TIME_50          || Minimum time for 50 ping packets from one machine to arrive.
 +
|-
 +
| PING_LOCX                    || Horizontal position of the ping display
 +
|-
 +
| PING_LOCY                    || Vertical position of the ping display
 +
|-
 +
| PING_SIZE                    || Size of the ping display
 +
|-
 +
| PLAYERS                      || Prints list of currently active players
 +
|-
 +
| PLAYER_1                    || Player name
 +
|-
 +
| PLAYER_2                    || Player name
 +
|-
 +
| PLAYER_3                    || Player name
 +
|-
 +
| PLAYER_4                    || Player name
 +
|-
 +
| PLAYER_CHAT_WAIT_FRACTION    || Maximum fraction of time to wait for a single player to stop chatting.
 +
|-
 +
| PLAYER_CHAT_WAIT_MAX        || Maximum time in seconds to wait for a single player to stop chatting.
 +
|-
 +
| PLAYER_CHAT_WAIT_SINGLE      || Set to 1 if only one player should get his chat wait time reduced at any given time.
 +
|-
 +
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
 +
|-
 +
| PNG_SCREENSHOT              || Store screenshots as PNG files, not BMP files.
 +
|-
 +
| POLY_ANTIALIAS              || Enable polygon antialiasing
 +
|-
 +
| PREDICT_OBJECTS              || Predict cycle movement in network play
 +
|-
 +
| REAL_ARENA_SIZE_FACTOR      || The currently active arena size. Leave it alone! Change size_factor instead.
 +
|-
 +
| REAL_CYCLE_SPEED_FACTOR      || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
 +
|-
 +
| RECORDING_DEBUGLEVEL        || Level of additonal information in recording file.
 +
|-
 +
| RESOURCE_REPOSITORY_CLIENT  || URI the client uses to search for map files if they aren't stored locally. Better leave it alone
 +
|-
 +
| RESOURCE_REPOSITORY_SERVER  || URI clients and the server use to search for map files if they aren't stored locally
 +
|-
 +
| RIM_WALL_STRETCH_X          || Extension of the rim wall texture in the horizontal direction
 +
|-
 +
| RIM_WALL_STRETCH_Y          || Extension of the rim wall texture in the vertical direction
 +
|-
 +
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction
 +
|-
 +
| ROTATION_TYPE                || rotation_type_help
 +
|-
 +
| ROUND_CENTER_MESSAGE        || Big message sent to clients after every round
 +
|-
 +
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round
 +
|-
 +
| RUBBER_GAUGE_BAR            || rubber_gauge_bar_help
 +
|-
 +
| RUBBER_GAUGE_LOCX            || Horizontal position of the rubber meter
 +
|-
 +
| RUBBER_GAUGE_LOCY            || Vertical position of the rubber meter
 +
|-
 +
| RUBBER_GAUGE_SIZE            || Size of the rubber meter
 +
|-
 +
| SAY                          || Dedicated server only: let the server administator say something.
 +
|-
 +
| SCORE_DEATHZONE              || What you get for hitting the Death Zone
 +
|-
 +
| SCORE_DIE                    || What you get for dying
 +
|-
 +
| SCORE_KILL                  || What you get for killing someone
 +
|-
 +
| SCORE_LOCX                  || Horizontal position of the score display
 +
|-
 +
| SCORE_LOCY                  || Vertical position of the score display
 +
|-
 +
| SCORE_SIZE                  || Size of the score display
 +
|-
 +
| SCORE_SUICIDE                || What you get for stupidly dying
 +
|-
 +
| SCORE_WIN                    || What you get for winning a round
 +
|-
 +
| SERVER_DNS                  || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
 +
|-
 +
| SERVER_IP                    || IP the server listens on
 +
|-
 +
| SERVER_NAME                  || Name of this server
 +
|-
 +
| SERVER_PORT                  || Port this server listens on
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
 +
|-
 +
| SHOW_ALIVE                  || Show the number of enemies and friends left on the HUD?
 +
|-
 +
| SHOW_BRAKE                  || Show the brake meter on the HUD?
 +
|-
 +
| SHOW_FASTEST                || Show the fastest player on the HUD?
 +
|-
 +
| SHOW_FPS                    || Enable fps display
 +
|-
 +
| SHOW_HUD                    || Show the HUD?
 +
|-
 +
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?
 +
|-
 +
| SHOW_PING                    || Show your ping on the HUD?
 +
|-
 +
| SHOW_RUBBER                  || Show the rubber meter on the HUD?
 +
|-
 +
| SHOW_SCORE                  || Show your single player scores on the HUD?
 +
|-
 +
| SHOW_SPEED                  || Show the speed meter on the HUD?
 +
|-
 +
| SHOW_TIME                    || Show the current time in the top- right corner?
 +
|-
 +
| SILENCE_ALL                  || If set to 1, all chat messages will be omitted.
 +
|-
 +
| SINCLUDE                    || Includes the following file silently, without error message if it is not found
 +
|-
 +
| SIZE_FACTOR                  || Arena size modifier
 +
|-
 +
| SKY_WOBBLE                  || Sky animation
 +
|-
 +
| SMART_GLANCE_CUSTOM_1        || Use custom camera settings when glancing with the smart camera
 +
|-
 +
| SMART_GLANCE_CUSTOM_2        || Use custom camera settings when glancing with the smart camera
 +
|-
 +
| SMART_GLANCE_CUSTOM_3        || Use custom camera settings when glancing with the smart camera
 +
|-
 +
| SMART_GLANCE_CUSTOM_4        || Use custom camera settings when glancing with the smart camera
 +
|-
 +
| SMOOTH_SHADING              || Enable smooth shading
 +
|-
 +
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?
 +
|-
 +
| SOUND_CHANNELS              || Number of channels your soundcard supports
 +
|-
 +
| SOUND_QUALITY                || Sound quality [0=off, 3=high]
 +
|-
 +
| SPAM_AUTOKICK                || Spam score that causes you to get kicked instantly.
 +
|-
 +
| SPAM_MAXLEN                  || Maximal length of chat message.
 +
|-
 +
| SPAM_MAXLEN_OVERRIDE        || Block out older clients when SPAM_MAXLEN differs from its default?
 +
|-
 +
| SPAM_PENALTY                || Number of seconds to silence a spammer.
 +
|-
 +
| SPAM_PROTECTION              || Harshness of spam protection; determines min delay between chat messages accepted.
 +
|-
 +
| SPAM_PROTECTION_CHAT        || Extra factor for SPAM_PROTECTION for chat messages.
 +
|-
 +
| SPAM_PROTECTION_REPEAT      || Minimum time between identical chat messages.
 +
|-
 +
| SPAM_PROTECTION_VOTE        || Extra factor for SPAM_PROTECTION for votes.
 +
|-
 +
| SPARKS                      || Draw sparks when going too close to a wall
 +
|-
 +
| SPAWN_WINGMEN_BACK          || Determines how much each wingman is placed backwards in a team.
 +
|-
 +
| SPAWN_WINGMEN_SIDE          || Determines how much each wingman is placed sidewards in a team.
 +
|-
 +
| SPECTATOR_MODE_1            || Sets spectator mode for this player
 +
|-
 +
| SPECTATOR_MODE_2            || Sets spectator mode for this player
 +
|-
 +
| SPECTATOR_MODE_3            || Sets spectator mode for this player
 +
|-
 +
| SPECTATOR_MODE_4            || Sets spectator mode for this player
 +
|-
 +
| SPEED_FACTOR                || Speed modifier for the cycles
 +
|-
 +
| SPEED_GAUGE_BAR              || speed_gauge_bar_help
 +
|-
 +
| SPEED_GAUGE_LOCX            || Horizontal position of the speed meter
 +
|-
 +
| SPEED_GAUGE_LOCY            || Vertical position of the speed meter
 +
|-
 +
| SPEED_GAUGE_SIZE            || Size of the speed meter
 +
|-
 +
| SP_AI_IQ                    || IQ of the AI opponents in single player mode
 +
|-
 +
| SP_AUTO_AIS                  || Automatically spawn AI players in single player mode?
 +
|-
 +
| SP_AUTO_IQ                  || Automatically adjust AI IQ in single player mode?
 +
|-
 +
| SP_EXPLOSION_RADIUS          || Blast radius of the cycle explosions in single player mode
 +
|-
 +
| SP_FINISH_TYPE              || What happens when the last human is dead in single player mode?
 +
|-
 +
| SP_GAME_TYPE                || Type of game played in single player mode
 +
|-
 +
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode
 +
|-
 +
| SP_LIMIT_SCORE              || End the match when a player reaches this score in single player mode
 +
|-
 +
| SP_LIMIT_TIME                || End the match after this number of minutes in single player mode
 +
|-
 +
| SP_MIN_PLAYERS              || Minimum number of players in single player mode
 +
|-
 +
| SP_NUM_AIS                  || Number of AI players in single player mode
 +
|-
 +
| SP_SCORE_WIN                || What you get for winning a round in single player mode
 +
|-
 +
| SP_SIZE_FACTOR              || Arena size modifier
 +
|-
 +
| SP_SPEED_FACTOR              || Speed modifier for the cycles
 +
|-
 +
| SP_TEAMS_MAX                || Maximum number of teams in single player mode
 +
|-
 +
| SP_TEAMS_MIN                || Minimum number of teams in single player mode
 +
|-
 +
| SP_TEAM_BALANCE_ON_QUIT      || Balance teams on player quit in single player mode?
 +
|-
 +
| SP_TEAM_BALANCE_WITH_AIS    || Balance teams with AI players in single player mode?
 +
|-
 +
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed temporary team imbalance in single player mode
 +
|-
 +
| SP_TEAM_MAX_IMBALANCE_PERM  || Maximum allowed permanent team imbalance in single player mode
 +
|-
 +
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode
 +
|-
 +
| SP_TEAM_MIN_PLAYERS          || Minimum number of players per team in single player mode
 +
|-
 +
| SP_WALLS_LENGTH              || Length of the cycle walls in meters; negative values will make the walls infinite.
 +
|-
 +
| SP_WALLS_STAY_UP_DELAY      || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 +
|-
 +
| SP_WIN_ZONE_MIN_LAST_DEATH  || Minimum number of seconds since the last death before the instant win zone is activated in single player mode
 +
|-
 +
| SP_WIN_ZONE_MIN_ROUND_TIME  || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
 +
|-
 +
| START_CAM_1                  || Initial Camera
 +
|-
 +
| START_CAM_2                  || Initial Camera
 +
|-
 +
| START_CAM_3                  || Initial Camera
 +
|-
 +
| START_CAM_4                  || Initial Camera
 +
|-
 +
| START_FOV_1                  || Initial field of vision
 +
|-
 +
| START_FOV_2                  || Initial field of vision
 +
|-
 +
| START_FOV_3                  || Initial field of vision
 +
|-
 +
| START_FOV_4                  || Initial field of vision
 +
|-
 +
| START_NEW_MATCH              || Initiates a new match
 +
|-
 +
| STAT_OUTPUT                  || stat_output_help
 +
|-
 +
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
 +
|-
 +
| TALK_TO_MASTER              || Announce this server on the internet?
 +
|-
 +
| TEAMS_MAX                    || Maximum number of teams
 +
|-
 +
| TEAMS_MIN                    || Minimum number of teams
 +
|-
 +
| TEAM_BALANCE_ON_QUIT        || Balance teams on player quit?
 +
|-
 +
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?
 +
|-
 +
| TEAM_MAX_IMBALANCE          || Maximum allowed temporary team imbalance
 +
|-
 +
| TEAM_MAX_IMBALANCE_PERM      || Maximum allowed permanent team imbalance
 +
|-
 +
| TEAM_MAX_PLAYERS            || Maximum number of players per team
 +
|-
 +
| TEAM_MIN_PLAYERS            || Minimum number of players per team
 +
|-
 +
| TEXTURES_HI                  || Use high colour textures
 +
|-
 +
| TEXTURE_MODE_0              || Floor Texture:
 +
|-
 +
| TEXTURE_MODE_1              || Wall Textures:
 +
|-
 +
| TEXTURE_MODE_2              || Object Textures:
 +
|-
 +
| TEXTURE_MODE_3              || Font:
 +
|-
 +
| TEXT_OUT                    || Enable console text output
 +
|-
 +
| TITLE_TRACK                  || title_track_help
 +
|-
 +
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.
 +
|-
 +
| UNBAN_IP                    || Revokes the ban of the specified IP address.
 +
|-
 +
| UPPER_SKY                    || Draw upper sky plane
 +
|-
 +
| URL                          || HTTP URI assiciated with a server
 +
|-
 +
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help
 +
|-
 +
| USE_DISPLAYLISTS            || Use display lists for rendering the cycles?
 +
|-
 +
| VIEWPORT_CONF                || Viewport configuration; decides how many players can play on this computer
 +
|-
 +
| VIEWPORT_TO_PLAYER_1        || Assign this viewport to a player
 +
|-
 +
| VIEWPORT_TO_PLAYER_2        || Assign this viewport to a player
 +
|-
 +
| VIEWPORT_TO_PLAYER_3        || Assign this viewport to a player
 +
|-
 +
| VIEWPORT_TO_PLAYER_4        || Assign this viewport to a player
 +
|-
 +
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
 +
|-
 +
| VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE || Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
 +
|-
 +
| VOTING_BIAS                  || Add virtual voters that oppose every change.
 +
|-
 +
| VOTING_DECAY                || One non-voter is ignored everytime this many secons pass.
 +
|-
 +
| VOTING_KICK_TIME            || The minimum time in seconds between two kick votes against the same player.
 +
|-
 +
| VOTING_PRIVACY              || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
 +
|-
 +
| VOTING_SPAM_ISSUE            || The spam level of issuing a vote.
 +
|-
 +
| VOTING_SPAM_REJECT          || The spam level of getting your vote rejected.
 +
|-
 +
| VOTING_START_DECAY          || Number of seconds after that the non-voters start to get ignored.
 +
|-
 +
| VOTING_TIMEOUT              || Votes older than this time out and are rejected.
 +
|-
 +
| VOTING_TIMEOUT_PER_VOTER    || Additional value for VOTING_TIMEOUT for every voter present.
 +
|-
 +
| WALLS_LENGTH                || Length of the cycle walls in meters; negative values will make the walls infinite.
 +
|-
 +
| WALLS_STAY_UP_DELAY          || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 +
|-
 +
| WHITE_SPARKS                || Draw sparks in white (instead of cycle colors).
 +
|-
 +
| WIN_ZONE_DEATHS              || A value of 1 turns it into a death zone.
 +
|-
 +
| WIN_ZONE_EXPANSION          || Expansion speed of the instant win zone
 +
|-
 +
| WIN_ZONE_INITIAL_SIZE        || Initial size of the instant win zone
 +
|-
 +
| WIN_ZONE_MIN_LAST_DEATH      || Minimum number of seconds since the last death before the instant win zone is activated
 +
|-
 +
| WIN_ZONE_MIN_ROUND_TIME      || Minimum number of seconds the round has to be going on before the instant win zone is activated
 +
|-
 +
| WIN_ZONE_RANDOMNESS          || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
 +
|-
 +
| WORD_DELIMITERS              || Characters that count as word delimiters when skipping over words in a text input field.
 +
|-
 +
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.
 +
|-
 +
| ZDEPTH                      || z buffer depth to use (0: 16 1: from colour depth 2: 32)
 +
|-
 +
| ZTRICK                      || Performance tweak; does not work on most Windows systems
 +
|}
  
*Fortress Settings (Paramount for CT Wild levels)
+
[[Category:Maps]]
<table border="1">
+
[[Category:Settings]]
<tr><td width="120"><B>Command</b></td><td width="480">Setting</td></tr>
+
<tr><td width="120"><B></b></td><td width="480"></td></tr>
+
<tr><td width="120"><B></b></td><td width="480"></td></tr>
+
<tr><td width="120"><B></b></td><td width="480"></td></tr>
+
<tr><td width="120"><B></b></td><td width="480"></td></tr>
+

Latest revision as of 03:19, 11 August 2007

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