Map settings

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(All Settings)
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<tr><td width="120"><B>CYCLE_ACCEL_SLINGSHOT</B></td><td width="480">multiplicator to CYCLE_ACCEL if you're between your wall and another wall</td></tr>
 
<tr><td width="120"><B>CYCLE_ACCEL_SLINGSHOT</B></td><td width="480">multiplicator to CYCLE_ACCEL if you're between your wall and another wall</td></tr>
 
</table>
 
</table>
 
 
*Win/deathzone Settings
 
*Win/deathzone Settings
 
<table border="1">
 
<table border="1">
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<tr><td width="120"><B>WIN_ZONE_EXPANSION</b></td><td width="480">Rate (in m/s) that the winzone expands</td></tr>
 
<tr><td width="120"><B>WIN_ZONE_EXPANSION</b></td><td width="480">Rate (in m/s) that the winzone expands</td></tr>
 
<tr><td width="120"><B>WIN_ZONE_RANDOMNESS</b></td><td width="480">Set to 1 for a random win/deathzone location, and 0 for a win/deathzone fixed in the centre</td></tr>
 
<tr><td width="120"><B>WIN_ZONE_RANDOMNESS</b></td><td width="480">Set to 1 for a random win/deathzone location, and 0 for a win/deathzone fixed in the centre</td></tr>
 
 
*Fortress Settings (Paramount for CT Wild levels)
 
*Fortress Settings (Paramount for CT Wild levels)
 
<table border="1">
 
<table border="1">
 
<tr><td width="120"><B>Command</b></td><td width="480">Setting</td></tr>
 
<tr><td width="120"><B>Command</b></td><td width="480">Setting</td></tr>
<tr><td width="120"><B></b></td><td width="480"></td></tr>
 
<tr><td width="120"><B></b></td><td width="480"></td></tr>
 
<tr><td width="120"><B></b></td><td width="480"></td></tr>
 
<tr><td width="120"><B></b></td><td width="480"></td></tr>
 

Revision as of 05:30, 13 June 2006

Related

Most Common Settings

  • list comming soon

All Settings

  • Cycle Settings
CommandSetting
CYCLE_SPEEDbasic cycle speed (m/s)
CYCLE_SPEED_MINminimal cycle speed as ratio to CYCLE_SPEED
CYCLE_SPEED_DECAY_BELOWrate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_ABOVErate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_START_SPEEDspeed at startup
CYCLE_ACCELwall acceleration multiplicator
CYCLE_ACCEL_SELFmultiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_TEAMmultiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_ENEMYmultiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_RIMmultiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_SLINGSHOTmultiplicator to CYCLE_ACCEL if you're between your wall and another wall
  • Win/deathzone Settings
  • Fortress Settings (Paramount for CT Wild levels)
CommandSetting
WIN_ZONE_DEATHSSet for one to make the winzone a deathzone
WIN_ZONE_INITIAL_SIZEThe original radius of the win/deathzone in metres
WIN_ZONE_EXPANSIONRate (in m/s) that the winzone expands
WIN_ZONE_RANDOMNESSSet to 1 for a random win/deathzone location, and 0 for a win/deathzone fixed in the centre
CommandSetting
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