Map settings

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(All Settings)
(All Settings)
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==All Settings==
 
==All Settings==
<table>
+
<table border="3">
<tr><td width="100">ADMIN_PASS</td><td width="400">Password for the basic in game admin</td></tr></table>
+
<tr><td width="100">Command</td><td width="480">Setting</td></tr>
  AI_IQ                        IQ of the AI opponents
+
<tr><td width="100">ADMIN_PASS</td><td width="480">Password for the basic in game admin</td></tr>
  ALIVE_LOCX                  Horizontal position of the alive headcount display
+
 
  ALIVE_LOCY                  Vertical position of the alive headcount display
+
</table>
  ALIVE_SIZE                  Size of the alive headcount display
+
  ALLOW_CAM_1_0                Allow/forbid the different camera modes
+
  ALLOW_CAM_1_1                Allow/forbid the different camera modes
+
  ALLOW_CAM_1_2                Allow/forbid the different camera modes
+
  ALLOW_CAM_1_3                Allow/forbid the different camera modes
+
  ALLOW_CAM_1_4                Allow/forbid the different camera modes
+
  ALLOW_CAM_1_5                Allow/forbid the different camera modes
+
  ALLOW_CAM_1_6                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_0                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_1                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_2                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_3                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_4                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_5                Allow/forbid the different camera modes
+
  ALLOW_CAM_2_6                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_0                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_1                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_2                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_3                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_4                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_5                Allow/forbid the different camera modes
+
  ALLOW_CAM_3_6                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_0                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_1                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_2                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_3                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_4                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_5                Allow/forbid the different camera modes
+
  ALLOW_CAM_4_6                Allow/forbid the different camera modes
+
  ALLOW_CONTROL_DURING_CHAT    If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
+
  ALLOW_ENEMIES_SAME_CLIENT    If set to 1, this allows two players that play on the same client to fight for points with each other.
+
  ALLOW_ENEMIES_SAME_IP        If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
+
  ALLOW_IMPOSTERS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
+
  ALLOW_IMPOSTORS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
+
  ALLOW_TEAM_NAME_COLOR        Allow a team to be named after a color
+
  ALLOW_TEAM_NAME_PLAYER      Allow a team to be named after the leading player
+
  ALLOW_VOTING                If set to 1, voting will be allowed for players.
+
  ALLOW_VOTING_SPECTATOR      If set to 1, voting will be allowed for spectators.
+
  ALPHA_BLEND                  Enable alpha blending
+
  ARENA_AXES                  In how many directions a cycle can turn 4 is the default, 6 is hexatron
+
  ARENA_AXES_OVERRIDE          Block out older clients when ARENA_AXES differs from its default?
+
  ARMAGETRON_LAST_SCREENMODE  Last screen resolution
+
  ARMAGETRON_LAST_WINDOWSIZE  Last Window size
+
  ARMAGETRON_SCREENMODE        Screen resolution
+
  ARMAGETRON_WINDOWSIZE        Window size
+
  AUTO_AIS                    Automatically spawn AI players?
+
  AUTO_INCAM_1                Automatically switch to internal camera in a maze
+
  AUTO_INCAM_2                Automatically switch to internal camera in a maze
+
  AUTO_INCAM_3                Automatically switch to internal camera in a maze
+
  AUTO_INCAM_4                Automatically switch to internal camera in a maze
+
  AUTO_IQ                      Automatically adjust AI IQ?
+
  BACKWARD_COMPATIBILITY      Maximum number of old protocol versions to support.
+
  BAN                          Bans the specified player from the server (kicks him first) for a variable time in minutes.
+
  BAN_IP                      Bans the spedified IP address from the server for a variable time.
+
  BAN_LIST                    Prints a list of currently banned IPs.
+
  BIG_BROTHER                  Did we already send the big brother information?
+
  BOOKMARK_0_ADDRESS          Server adress of the 1st server bookmark
+
  BOOKMARK_0_NAME              Name of the 1st server bookmark
+
  BOOKMARK_0_PORT              Server port of the 1st server bookmark
+
  BOOKMARK_10_ADDRESS          Server adress of the 11th server bookmark
+
  BOOKMARK_10_NAME            Name of the 11th server bookmark
+
  BOOKMARK_10_PORT            Server port of the 11th server bookmark
+
  BOOKMARK_1_ADDRESS          Server adress of the 2nd server bookmark
+
  BOOKMARK_1_NAME              Name of the 2nd server bookmark
+
  BOOKMARK_1_PORT              Server port of the 2nd server bookmark
+
  BOOKMARK_2_ADDRESS          Server adress of the 3rd server bookmark
+
  BOOKMARK_2_NAME              Name of the 3rd server bookmark
+
  BOOKMARK_2_PORT              Server port of the 3rd server bookmark
+
  BOOKMARK_3_ADDRESS          Server adress of the 4th server bookmark
+
  BOOKMARK_3_NAME              Name of the 4th server bookmark
+
  BOOKMARK_3_PORT              Server port of the 4th server bookmark
+
  BOOKMARK_4_ADDRESS          Server adress of the 5th server bookmark
+
  BOOKMARK_4_NAME              Name of the 5th server bookmark
+
  BOOKMARK_4_PORT              Server port of the 5th server bookmark
+
  BOOKMARK_5_ADDRESS          Server adress of the 6th server bookmark
+
  BOOKMARK_5_NAME              Name of the 6th server bookmark
+
  BOOKMARK_5_PORT              Server port of the 6th server bookmark
+
  BOOKMARK_6_ADDRESS          Server adress of the 7th server bookmark
+
  BOOKMARK_6_NAME              Name of the 7th server bookmark
+
  BOOKMARK_6_PORT              Server port of the 7th server bookmark
+
  BOOKMARK_7_ADDRESS          Server adress of the 8th server bookmark
+
  BOOKMARK_7_NAME              Name of the 8th server bookmark
+
  BOOKMARK_7_PORT              Server port of the 8th server bookmark
+
  BOOKMARK_8_ADDRESS          Server adress of the 9th server bookmark
+
  BOOKMARK_8_NAME              Name of the 9th server bookmark
+
  BOOKMARK_8_PORT              Server port of the 9th server bookmark
+
  BOOKMARK_9_ADDRESS          Server adress of the 10th server bookmark
+
  BOOKMARK_9_NAME              Name of the 10th server bookmark
+
  BOOKMARK_9_PORT              Server port of the 10th server bookmark
+
  BRAKE_GAUGE_LOCX            Horizontal position of the brake meter
+
  BRAKE_GAUGE_LOCY            Vertical position of the brake meter
+
  BRAKE_GAUGE_SIZE            Size of the brake meter
+
  BUG_COLOR_OVERFLOW          Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
+
  BUG_RIP                      Allows the rim wall to be ripped open by a VERY close grind.
+
  BUG_TRANSPARENCY            Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
+
  BUG_TRANSPARENCY_DEMAND      Unsupported: use transparency instead of lowering walls
+
  BUG_TUNNEL                  Allows players to pass through walls on odd occasions.
+
  CAMCENTER_1                  Center internal camera on driving direction
+
  CAMCENTER_2                  Center internal camera on driving direction
+
  CAMCENTER_3                  Center internal camera on driving direction
+
  CAMCENTER_4                  Center internal camera on driving direction
+
  CAMERA_CUSTOM_BACK          Position of the custom camera: how much is it moved back from the cycle?
+
  CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
+
  CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
+
  CAMERA_CUSTOM_RISE          Position of the custom camera: how much is it moved up from the cycle?
+
  CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
+
  CAMERA_CUSTOM_TURN_SPEED    Speed the custom camera turns with
+
  CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
+
  CAMERA_CUSTOM_ZOOM          Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
+
  CAMERA_FOLLOW_START_X        Start position of the fixed external camera
+
  CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
+
  CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
+
  CAMERA_FORBID_CUSTOM        Forbids the use of the custom camera on all clients
+
  CAMERA_FORBID_FOLLOW        Forbids the use of the fixed external camera on all clients
+
  CAMERA_FORBID_FREE          Forbids the use of the free camera on all clients
+
  CAMERA_FORBID_IN            Forbids the use of the internal camera on all clients
+
  CAMERA_FORBID_SERVER_CUSTOM  Forbid the use of the server custom camera?
+
  CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
+
  CAMERA_FREE_START_X          Start position of the free camera
+
  CAMERA_FREE_START_Y          Start position of the free camera
+
  CAMERA_FREE_START_Z          Start position of the free camera
+
  CAMERA_IN_TURN_SPEED        Speed the internal camera turns with
+
  CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
+
  CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
+
  CAMERA_SERVER_CUSTOM_PITCH  Position of the custom camera: how much does it look up/down?
+
  CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
+
  CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
+
  CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
+
  CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
+
  CAMERA_SMART_START_X        Start position of the smart camera
+
  CAMERA_SMART_START_Y        Start position of the smart camera
+
  CAMERA_SMART_START_Z        Start position of the smart camera
+
  CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
+
  CAMERA_VISIBILITY_EXTENSION  Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
+
  CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
+
  CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
+
  CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
+
  CAMERA_VISIBILITY_SIDESKEW  Extra forward component of the sideways visibility targets
+
  CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
+
  CAMWOBBLE_1                  Lets the internal camera move with your cycle
+
  CAMWOBBLE_2                  Lets the internal camera move with your cycle
+
  CAMWOBBLE_3                  Lets the internal camera move with your cycle
+
  CAMWOBBLE_4                  Lets the internal camera move with your cycle
+
  CENTER_MESSAGE              Prints a big message on the screen of all connected clients.
+
  CHATTER_REMOVE_TIME          Time in seconds after which a permanent chatter is removed from the game
+
  CHECK_ERRORS                Listen to errors claiming a video mode does not exist
+
  CLIENT_PORT                  Port we try to connect to
+
  COLORDEPTH                  Color depth to use (0: 16 1: desktop 2: 24)
+
  COLOR_B_1                    Cycle and wall color, blue component.
+
  COLOR_B_2                    Cycle and wall color, blue component.
+
  COLOR_B_3                    Cycle and wall color, blue component.
+
  COLOR_B_4                    Cycle and wall color, blue component.
+
  COLOR_G_1                    Cycle and wall color, green component.
+
  COLOR_G_2                    Cycle and wall color, green component.
+
  COLOR_G_3                    Cycle and wall color, green component.
+
  COLOR_G_4                    Cycle and wall color, green component.
+
  COLOR_R_1                    Cycle and wall color, red component.
+
  COLOR_R_2                    Cycle and wall color, red component.
+
  COLOR_R_3                    Cycle and wall color, red component.
+
  COLOR_R_4                    Cycle and wall color, red component.
+
  COLOR_STRINGS                Print colored strings
+
  CONSOLE_DECORATE_ID          Decorates every line of console output with the client ID
+
  CONSOLE_DECORATE_IP          Decorates every line of console output with the client IP
+
  CONSOLE_MESSAGE              Prints a message on the console of all connected clients.
+
  CONSOLE_ROWS                Number of lines of console output without user intervention
+
  CONSOLE_ROWS_MAX            Number of lines of console output when scrolling back
+
  CUSTOM_SCREEN_ASPECT        Custom screen aspect ratio ( pixel width/pixel height)
+
  CUSTOM_SCREEN_HEIGHT        Custom screen size
+
  CUSTOM_SCREEN_WIDTH          Custom screen size
+
  CUSTOM_SERVER_NAME          Name of the server to connect to
+
  CYCLE_ACCEL                  Wall acceleration factor
+
  CYCLE_ACCEL_ENEMY            Multiplicator to CYCLE_ACCEL for your enemies' walls
+
  CYCLE_ACCEL_ENEMY_OVERRIDE  Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
+
  CYCLE_ACCEL_OFFSET          Minimum numeric wall distance, must be positive
+
  CYCLE_ACCEL_RIM              Multiplicator to CYCLE_ACCEL for the rim walls
+
  CYCLE_ACCEL_RIM_OVERRIDE    Block out older clients when CYCLE_ACCEL_RIM differs from its default?
+
  CYCLE_ACCEL_SELF            Multiplicator to CYCLE_ACCEL for your own wall
+
  CYCLE_ACCEL_SELF_OVERRIDE    Block out older clients when CYCLE_ACCEL_SELF differs from its default?
+
  CYCLE_ACCEL_SLINGSHOT        Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
+
  CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
+
  CYCLE_ACCEL_TEAM            Multiplicator to CYCLE_ACCEL for your temmates' walls
+
  CYCLE_ACCEL_TEAM_OVERRIDE    Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
+
  CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
+
  CYCLE_BRAKE                  Brake intensity
+
  CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
+
  CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
+
  CYCLE_BRAKE_REFILL          Rate at which the brake reservoir refills when you are not braking
+
  CYCLE_BRAKE_REFILL_OVERRIDE  Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
+
  CYCLE_DELAY                  Minimum time between turns (must be greater than 0)
+
  CYCLE_DELAY_BONUS            Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
+
  CYCLE_DELAY_TIMEBASED        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
+
  CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
+
  CYCLE_FAIR_ANTILAG          If set to 1, this deactivates the anti lag-sliding code when old clients are connected
+
  CYCLE_MAX_REFCOUNT          Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
+
  CYCLE_PACKETLOSS_TOLERANCE  Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
+
  CYCLE_PING_RUBBER            Additional niceness for high ping players
+
  CYCLE_RUBBER                Niceness factor to allow you drive really close to a wall
+
  CYCLE_RUBBER_DELAY          During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
+
  CYCLE_RUBBER_DELAY_BONUS    Factor for CYCLE_RUBBER_DELAY rubber efficiency.
+
  CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
+
  CYCLE_RUBBER_DELAY_OVERRIDE  Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
+
  CYCLE_RUBBER_LEGACY          Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
+
  CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
+
  CYCLE_RUBBER_MINADJUST      When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
+
  CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
+
  CYCLE_RUBBER_MINDISTANCE    The minimal distance rubber code keeps you from the wall in front of you
+
  CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
+
  CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
+
  CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
+
  CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
+
  CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
+
  CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
+
  CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
+
  CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
+
  CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
+
  CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
+
  CYCLE_RUBBER_SPEED          Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
+
  CYCLE_RUBBER_SPEED_OVERRIDE  Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
+
  CYCLE_RUBBER_TIME            Timescale rubber is restored on.
+
  CYCLE_RUBBER_TIMEBASED      Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
+
  CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
+
  CYCLE_RUBBER_TIME_OVERRIDE  Block out older clients when CYCLE_RUBBER_TIME differs from its default?
+
  CYCLE_SMOOTH_MIN_SPEED      Minimum speed of smooth correction relative to cycle speed.
+
  CYCLE_SMOOTH_THRESHOLD      Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
+
  CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
+
  CYCLE_SOUND_SPEED            Sound speed divisor
+
  CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
+
  CYCLE_SPEED_DECAY_ABOVE      Rate of cycle speed approaching the value of CYCLE_SPEED from above
+
  CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
+
  CYCLE_SPEED_DECAY_BELOW      Rate of cycle speed approaching the value of CYCLE_SPEED from below
+
  CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
+
  CYCLE_SPEED_MIN              Minimal speed of your cycle, measured relative to CYCLE_SPEED
+
  CYCLE_SPEED_MIN_OVERRIDE    Block out older clients when CYCLE_SPEED_MIN differs from its default?
+
  CYCLE_START_SPEED            Initial cycle speed
+
  CYCLE_SYNC_FF                Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
+
  CYCLE_SYNC_FF_STEPS          Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
+
  CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
+
  CYCLE_SYNC_INTERVAL_SELF    Time in seconds between server-client updates of enemy cycles owned by the client itself
+
  CYCLE_TIME_TOLERANCE        Maximum time difference of execution of turns on server and client (for clients that send timing information)
+
  CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default?
+
  CYCLE_TURN_SPEED_FACTOR      Factor the speed of a lightcycle is multiplied with when turning
+
  CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
+
  CYCLE_WALL_NEAR              Maximum accelerating wall distance
+
  DEDICATED_FPS                Maximum simulation steps per second the dedicated server will perform
+
  DEDICATED_IDLE              After running this time (in hours), the dedicated server takes the next chance to quit.
+
  DITHER                      Use dithering
+
  DOUBLEBIND_TIME              Time in seconds during which no two different keyboard events can trigger the same action
+
  DOUBLEBIND_TIME_OVERRIDE    Block out older clients when DOUBLEBIND_TIME differs from its default?
+
  ENEMY_CHATBOT_PENALTY        Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
+
  ENEMY_CURRENTTIME_INFLUENCE  If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
+
  ENEMY_DEAD_PENALTY          Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
+
  ENEMY_SUICIDE_TIMEOUT        If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
+
  ENEMY_TEAMMATE_PENALTY      Penalty on the effective time in seconds if the enemy influence detection is from a teammate
+
  EXIT                        Shuts the dedicated server down and quits.
+
  EXPLOSION                    Enable explosions?
+
  EXPLOSION_RADIUS            Blast radius of the cycle explosions
+
  EXTRA_ROUND_TIME            Lenght of an extra pause at the beginning of the round
+
  FADEOUT_NAME_DELAY          Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
+
  FAILED_ATTEMPTS              Number of failed attemts to initialize graphics mode
+
  FASTEST_LOCX                Horizontal position of the fastest player display
+
  FASTEST_LOCY                Vertical position of the fastest player display
+
  FASTEST_SIZE                Size of the fastest player display
+
  FAST_FORWARD_MAXSTEP        Maximum recording time between rendered frames in fast forward mode
+
  FAST_FORWARD_MAXSTEP_REAL    Maximum real time between rendered frames in fast forward mode
+
  FAST_FORWARD_MAXSTEP_REL    Maximum fraction of the time left until the end of FF mode between rendered frames
+
  FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
+
  FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
+
  FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
+
  FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
+
  FILTER_COLOR_NAMES          Filter color codes from player names.
+
  FILTER_COLOR_SERVER_NAMES    Filter color codes from server names in the server browser.
+
  FILTER_COLOR_STRINGS        Filter color codes from strings coming in over the network.
+
  FINISH_TYPE                  What happens when the last human is dead?
+
  FIRST_USE                    Is this the first time you use Armagetron Advanced?
+
  FLOOR_BLUE                  Floor color
+
  FLOOR_DETAIL                Floor detail settings
+
  FLOOR_GREEN                  Floor color
+
  FLOOR_MIRROR                Floor mirror mode
+
  FLOOR_MIRROR_INT            Intensity of the floor mirror effect
+
  FLOOR_RED                    Floor color
+
  FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered
+
  FORTRESS_CONQUEST_RATE      Rate a fortress zone gets conquered with for each enemy in it
+
  FORTRESS_DEFEND_RATE        Rate a fortress zone "recovers" for each defending player
+
  FULLSCREEN                  Fullscreen or windowed mode?
+
  GAME_TIMEOUT                Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
+
  GAME_TYPE                    Type of game played
+
  GL_EXTENSIONS                OpenGL system information
+
  GL_RENDERER                  OpenGL system information
+
  GL_VENDOR                    OpenGL system information
+
  GL_VERSION                  OpenGL system information
+
  GRID_SIZE                    Distance between gridlines
+
  GRID_SIZE_MOVIEPACK          Distance between gridlines when moviepack is active
+
  HIGH_RIM                    Draw high rim walls
+
  IDLE_KICK_TIME              Time in seconds after which an inactive player is kicked
+
  IDLE_REMOVE_TIME            Time in seconds after which an inactive player is removed from the game
+
  INCLUDE                      Includes the following file
+
  INFINITY_PLANE              Use infinite points (Does not work properly on most Windows systems)
+
  INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_10    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_11    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_12    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_13    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_14    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_15    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_16    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_17    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_18    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_19    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_20    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_21    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_22    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_23    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_24    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_25    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_10    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_11    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_12    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_13    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_14    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_15    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_16    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_17    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_18    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_19    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_20    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_21    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_22    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_23    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_24    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_25    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_10    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_11    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_12    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_13    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_14    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_15    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_16    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_17    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_18    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_19    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_20    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_21    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_22    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_23    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_24    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_25    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_10    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_11    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_12    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_13    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_14    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_15    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_16    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_17    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_18    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_19    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_20    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_21    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_22    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_23    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_24    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_25    Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
+
  INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
+
  KEEP_WINDOW_ACTIVE          Keeps rendering active when the program window loses input focus.
+
  KEYBOARD                    Keyboard settings
+
  KICK                        Kicks the specified player from the server.
+
  KILL                        Kill a specific player (as warning before a kick)
+
  LADDER_GAIN_EXTRA            Ping dependent ladder extra score for the winner
+
  LADDER_LOSE_MIN_ON_LOAD      Minimum of you ladder score lost on each load
+
  LADDER_LOSE_PERCENT_ON_LOAD  Percentage of your ladder score lost on each load
+
  LADDER_MIN_BET              Minimum score you put in the ladder pot
+
  LADDER_PERCENT_BET          Percentage of your score you put in the ladder pot
+
  LADDER_TAX                  Percentage of the ladder pot the IRS takes
+
  LAG_O_METER                  Draw Lag-O-Meter in network play
+
  LAG_O_METER_SCALE            Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
+
  LANGUAGE_FIRST              The language Armagetron Advanced will use
+
  LANGUAGE_SECOND              Fallback language if the first language is not available
+
  LAST_CHAT_BREAK_TIME        Last round time a player in chat mode is able to pause the timer
+
  LAST_CHECK_ERRORS            Listen to errors claiming a video mode does not exist, last successful init
+
  LAST_COLORDEPTH              Color depth, last successful init
+
  LAST_FULLSCREEN              Fullscreen or windowed mode, last successful init
+
  LAST_ZDEPTH                  z buffer depth, last successful init
+
  LIMIT_ROUNDS                End the match after this number of rounds
+
  LIMIT_SCORE                  End the match when a player reaches this score
+
  LIMIT_TIME                  End the match after this number of minutes
+
  LINE_ANTIALIAS              Enable line antialiasing
+
  LOWER_SKY                    Draw lower sky plane
+
  MAP_FILE                    File that contains the map used for playing
+
  MAP_FILE_OVERRIDE            Block out older clients when MAP_FILE differs from its default?
+
  MAP_URI                      DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
+
  MAX_CLIENTS                  Maximum number of network clients to accept
+
  MAX_CLIENTS_SAME_IP_HARD    Maximum number of network clients to accept from the same IP; more logins will be ignored
+
  MAX_CLIENTS_SAME_IP_SOFT    Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
+
  MAX_IN_RATE                  Maximum network input rate
+
  MAX_OUT_RATE                Maximum network output rate
+
  MAX_PLAYERS_SAME_IP          maximum number of players from the same IP (note that each client can legally host up to four players)
+
  MAX_VOTES                    The maximum number of total votes that can be active at any given moment.
+
  MAX_VOTES_PER_VOTER          The maximum number of votes suggested by each voter that can be active at any given moment.
+
  MESSAGE_OF_DAY              Message sent to clients on connection
+
  MIN_PLAYERS                  Minimum number of players
+
  MIN_VOTERS                  Number of voters that need to be online to enable voting.
+
  MOUSE_GRAB                  Grab the mouse pointer, so it can't leave the window
+
  MOVIEPACK                    Use the moviepack if available
+
  MOVIEPACK_FLOOR_BLUE        Floor color
+
  MOVIEPACK_FLOOR_GREEN        Floor color
+
  MOVIEPACK_FLOOR_RED          Floor color
+
  MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack
+
  MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack
+
  MOVIEPACK_WALL_STRETCH      The distance of the vertical lines on the moviepack walls
+
  NAME_TEAM_AFTER_PLAYER_1    If set, the team is named after the leading player
+
  NAME_TEAM_AFTER_PLAYER_2    If set, the team is named after the leading player
+
  NAME_TEAM_AFTER_PLAYER_3    If set, the team is named after the leading player
+
  NAME_TEAM_AFTER_PLAYER_4    If set, the team is named after the leading player
+
  NETWORK_AUTOBAN_FACTOR      Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
  NETWORK_AUTOBAN_MAX_KPH      Maximal value of the kicks per hour; larger values are smoothly clamped.
+
  NETWORK_AUTOBAN_OFFSET      Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
  NETWORK_MIN_BAN              When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
+
  NEW_FEATURE_DELAY            Disable features that only came in during the last X protocol versions.
+
  NEW_TEAM_ALLOWED            Is it currently allowed to create a new team?
+
  NUM_AIS                      Number of AI players
+
  PASSWORD                    Password setting
+
  PASSWORD_STORAGE            Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
+
  PERSP_CORRECT                Enable perspective correction
+
  PING_CHARITY                How much ping are you willing to take over from your opponent?
+
  PING_FLOOD_GLOBAL            The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
+
  PING_FLOOD_TIME_10          Minimum time for 10 ping packets from one machine to arrive.
+
  PING_FLOOD_TIME_100          Minimum time for 100 ping packets from one machine to arrive.
+
  PING_FLOOD_TIME_20          Minimum time for 20 ping packets from one machine to arrive.
+
  PING_FLOOD_TIME_50          Minimum time for 50 ping packets from one machine to arrive.
+
  PING_LOCX                    Horizontal position of the ping display
+
  PING_LOCY                    Vertical position of the ping display
+
  PING_SIZE                    Size of the ping display
+
  PLAYERS                      Prints list of currently active players
+
  PLAYER_1                    Player name
+
  PLAYER_2                    Player name
+
  PLAYER_3                    Player name
+
  PLAYER_4                    Player name
+
  PLAYER_CHAT_WAIT_FRACTION    Maximum fraction of time to wait for a single player to stop chatting.
+
  PLAYER_CHAT_WAIT_MAX        Maximum time in seconds to wait for a single player to stop chatting.
+
  PLAYER_CHAT_WAIT_SINGLE      Set to 1 if only one player should get his chat wait time reduced at any given time.
+
  PLAYER_CHAT_WAIT_TEAMLEADER  Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
+
  POLY_ANTIALIAS              Enable polygon antialiasing
+
  PREDICT_OBJECTS              Predict cycle movement in network play
+
  QUIT                        Shuts the dedicated server down and quits.
+
  REAL_ARENA_SIZE_FACTOR      The currently active arena size. Leave it alone! Change size_factor instead.
+
  REAL_CYCLE_SPEED_FACTOR      The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
+
  RECORDING_DEBUGLEVEL        Level of additonal information in recording file.
+
  RESOURCE_REPOSITORY_CLIENT  URI the client uses to search for map files if they aren't stored locally. Better leave it alone
+
  RESOURCE_REPOSITORY_SERVER  URI clients and the server use to search for map files if they aren't stored locally
+
  RIM_WALL_STRETCH_X          Extension of the rim wall texture in the horizontal direction
+
  RIM_WALL_STRETCH_Y          Extension of the rim wall texture in the vertical direction
+
  RIM_WALL_WRAP_Y              Set to 1 if the rim wall texture should repeat in the vertical direction
+
  ROUND_CENTER_MESSAGE        Big message sent to clients after every round
+
  ROUND_CONSOLE_MESSAGE        Message sent to clients after every round
+
  RUBBER_GAUGE_LOCX            Horizontal position of the rubber meter
+
  RUBBER_GAUGE_LOCY            Vertical position of the rubber meter
+
  RUBBER_GAUGE_SIZE            Size of the rubber meter
+
  SAY                          Dedicated server only: let the server administator say something.
+
  SCORE_DEATHZONE              What you get for hitting the Death Zone
+
  SCORE_DIE                    What you get for dying
+
  SCORE_KILL                  What you get for killing someone
+
  SCORE_LOCX                  Horizontal position of the score display
+
  SCORE_LOCY                  Vertical position of the score display
+
  SCORE_SIZE                  Size of the score display
+
  SCORE_SUICIDE                What you get for stupidly dying
+
  SCORE_WIN                    What you get for winning a round
+
  SERVER_DNS                  If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
+
  SERVER_IP                    IP the server listens on
+
  SERVER_NAME                  Name of this server
+
  SERVER_OPTIONS              Short description of the options on this server
+
  SERVER_PORT                  Port this server listens on
+
  SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
+
  SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
+
  SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
+
  SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
+
  SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
+
  SHOW_ALIVE                  Show the number of enemies and friends left on the HUD?
+
  SHOW_BRAKE                  Show the brake meter on the HUD?
+
  SHOW_FASTEST                Show the fastest player on the HUD?
+
  SHOW_FPS                    Enable fps display
+
  SHOW_HUD                    Show the HUD?
+
  SHOW_OWN_NAME                Should your name be displayed above your cycle on your screen?
+
  SHOW_PING                    Show your ping on the HUD?
+
  SHOW_RUBBER                  Show the rubber meter on the HUD?
+
  SHOW_SCORE                  Show your single player scores on the HUD?
+
  SHOW_SPEED                  Show the speed meter on the HUD?
+
  SHOW_TIME                    Show the current time in the top- right corner?
+
  SILENCE_ALL                  If set to 1, all chat messages will be omitted.
+
  SINCLUDE                    Includes the following file silently, without error message if it is not found
+
  SIZE_FACTOR                  Arena size modifier
+
  SKY_WOBBLE                  Sky animation
+
  SMART_GLANCE_CUSTOM_1        Use custom camera settings when glancing with the smart camera
+
  SMART_GLANCE_CUSTOM_2        Use custom camera settings when glancing with the smart camera
+
  SMART_GLANCE_CUSTOM_3        Use custom camera settings when glancing with the smart camera
+
  SMART_GLANCE_CUSTOM_4        Use custom camera settings when glancing with the smart camera
+
  SMOOTH_SHADING              Enable smooth shading
+
  SOFTWARE_RENDERER            Is the OpenGL renderer not hadware accelerated?
+
  SOUND_BUFFER_SHIFT          Buffer size multiplier
+
  SOUND_QUALITY                Sound quality [0=off, 3=high]
+
  SOUND_SOURCES                Number of sound sources to be heard at the same time
+
  SPAM_AUTOKICK                Spam score that causes you to get kicked instantly.
+
  SPAM_MAXLEN                  Maximal length of chat message.
+
  SPAM_MAXLEN_OVERRIDE        Block out older clients when SPAM_MAXLEN differs from its default?
+
  SPAM_PENALTY                Number of seconds to silence a spammer.
+
  SPAM_PROTECTION              Harshness of spam protection; determines min delay between chat messages accepted.
+
  SPAM_PROTECTION_CHAT        Extra factor for SPAM_PROTECTION for chat messages.
+
  SPAM_PROTECTION_REPEAT      Minimum time between identical chat messages.
+
  SPAM_PROTECTION_VOTE        Extra factor for SPAM_PROTECTION for votes.
+
  SPARKS                      Draw sparks when going too close to a wall
+
  SPECTATOR_MODE_1            Sets spectator mode for this player
+
  SPECTATOR_MODE_2            Sets spectator mode for this player
+
  SPECTATOR_MODE_3            Sets spectator mode for this player
+
  SPECTATOR_MODE_4            Sets spectator mode for this player
+
  SPEED_FACTOR                Speed modifier for the cycles
+
  SPEED_GAUGE_LOCX            Horizontal position of the speed meter
+
  SPEED_GAUGE_LOCY            Vertical position of the speed meter
+
  SPEED_GAUGE_SIZE            Size of the speed meter
+
  SP_AI_IQ                    IQ of the AI opponents in single player mode
+
  SP_AUTO_AIS                  Automatically spawn AI players in single player mode?
+
  SP_AUTO_IQ                  Automatically adjust AI IQ in single player mode?
+
  SP_EXPLOSION_RADIUS          Blast radius of the cycle explosions in single player mode
+
  SP_FINISH_TYPE              What happens when the last human is dead in single player mode?
+
  SP_GAME_TYPE                Type of game played in single player mode
+
  SP_LIMIT_ROUNDS              End the match after this number of rounds in single player mode
+
  SP_LIMIT_SCORE              End the match when a player reaches this score in single player mode
+
  SP_LIMIT_TIME                End the match after this number of minutes in single player mode
+
  SP_MIN_PLAYERS              Minimum number of players in single player mode
+
  SP_NUM_AIS                  Number of AI players in single player mode
+
  SP_SCORE_WIN                What you get for winning a round in single player mode
+
  SP_SIZE_FACTOR              Arena size modifier
+
  SP_SPEED_FACTOR              Speed modifier for the cycles
+
  SP_TEAMS_MAX                Maximum number of teams in single player mode
+
  SP_TEAMS_MIN                Minimum number of teams in single player mode
+
  SP_TEAM_BALANCE_ON_QUIT      Balance teams on player quit in single player mode?
+
  SP_TEAM_BALANCE_WITH_AIS    Balance teams with AI players in single player mode?
+
  SP_TEAM_MAX_IMBALANCE        Maximum allowed temporary team imbalance in single player mode
+
  SP_TEAM_MAX_IMBALANCE_PERM  Maximum allowed permanent team imbalance in single player mode
+
  SP_TEAM_MAX_PLAYERS          Maximum number of players per team in single player mode
+
  SP_TEAM_MIN_PLAYERS          Minimum number of players per team in single player mode
+
  SP_WALLS_LENGTH              Length of the cycle walls in meters; negative values will make the walls infinite.
+
  SP_WALLS_STAY_UP_DELAY      Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
  SP_WIN_ZONE_MIN_LAST_DEATH  Minimum number of seconds since the last death before the instant win zone is activated in single player mode
+
  SP_WIN_ZONE_MIN_ROUND_TIME  Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
+
  START_CAM_1                  Initial Camera
+
  START_CAM_2                  Initial Camera
+
  START_CAM_3                  Initial Camera
+
  START_CAM_4                  Initial Camera
+
  START_FOV_1                  Initial field of vision
+
  START_FOV_2                  Initial field of vision
+
  START_FOV_3                  Initial field of vision
+
  START_FOV_4                  Initial field of vision
+
  START_NEW_MATCH              Initiates a new match
+
  SWAP_MODE                    Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
+
  TALK_TO_MASTER              Announce this server on the internet?
+
  TEAMS_MAX                    Maximum number of teams
+
  TEAMS_MIN                    Minimum number of teams
+
  TEAM_BALANCE_ON_QUIT        Balance teams on player quit?
+
  TEAM_BALANCE_WITH_AIS        Balance teams with AI players?
+
  TEAM_MAX_IMBALANCE          Maximum allowed temporary team imbalance
+
  TEAM_MAX_IMBALANCE_PERM      Maximum allowed permanent team imbalance
+
  TEAM_MAX_PLAYERS            Maximum number of players per team
+
  TEAM_MIN_PLAYERS            Minimum number of players per team
+
  TEXTURES_HI                  Use high color textures
+
  TEXTURE_MODE_0              Floor Texture:
+
  TEXTURE_MODE_1              Wall Textures:
+
  TEXTURE_MODE_2              Object Textures:
+
  TEXTURE_MODE_3              Font:
+
  TEXT_OUT                    Enable console text output
+
  TOPOLOGY_POLICE              The topology police does posteriori checks to determine whether game moves were legal.
+
  UNBAN_IP                    Revokes the ban of the specified IP address.
+
  UPPER_SKY                    Draw upper sky plane
+
  URL                          HTTP URI assiciated with a server
+
  VIEWPORT_CONF                Viewport configuration; decides how many players can play on this computer
+
  VIEWPORT_TO_PLAYER_1        Assign this viewport to a player
+
  VIEWPORT_TO_PLAYER_2        Assign this viewport to a player
+
  VIEWPORT_TO_PLAYER_3        Assign this viewport to a player
+
  VIEWPORT_TO_PLAYER_4        Assign this viewport to a player
+
  VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
+
  VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
+
  VOTING_BIAS                  Add virtual voters that oppose every change.
+
  VOTING_DECAY                One non-voter is ignored everytime this many secons pass.
+
  VOTING_KICK_TIME            The minimum time in seconds between two kick votes against the same player.
+
  VOTING_PRIVACY              Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
+
  VOTING_SPAM_ISSUE            The spam level of issuing a vote.
+
  VOTING_SPAM_REJECT          The spam level of getting your vote rejected.
+
  VOTING_START_DECAY          Number of seconds after that the non-voters start to get ignored.
+
  VOTING_TIMEOUT              Votes older than this time out and are rejected.
+
  VOTING_TIMEOUT_PER_VOTER    Additional value for VOTING_TIMEOUT for every voter present.
+
  WALLS_LENGTH                Length of the cycle walls in meters; negative values will make the walls infinite.
+
  WALLS_STAY_UP_DELAY          Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
  WHITE_SPARKS                Draw sparks in white (instead of cycle colors).
+
  WIN_ZONE_DEATHS              A value of 1 turns it into a death zone.
+
  WIN_ZONE_EXPANSION          Expansion speed of the instant win zone
+
  WIN_ZONE_INITIAL_SIZE        Initial size of the instant win zone
+
  WIN_ZONE_MIN_LAST_DEATH      Minimum number of seconds since the last death before the instant win zone is activated
+
  WIN_ZONE_MIN_ROUND_TIME      Minimum number of seconds the round has to be going on before the instant win zone is activated
+
  WIN_ZONE_RANDOMNESS          Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
+
  WORD_DELIMITERS              Characters that count as word delimiters when skipping over words in a text input field.
+
  WRAP_MENU                    If set, you leave a menu to the top and reenter it at the bottom.
+
  ZDEPTH                      z buffer depth to use (0: 16 1: from color depth 2: 32)
+
  ZTRICK                      Performance tweak; does not work on most Windows systems
+

Revision as of 00:54, 9 June 2006

Related

Most Common Settings

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All Settings

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