Map settings

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(Other Settings)
(All Settings)
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==All Settings==
 
==All Settings==
  ADMIN_PASS                   Password for the basic in game admin
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<table>
 +
<tr><td>ADMIN_PASS</td><td>Password for the basic in game admin</td></tr></table>
 
   AI_IQ                        IQ of the AI opponents
 
   AI_IQ                        IQ of the AI opponents
 
   ALIVE_LOCX                  Horizontal position of the alive headcount display
 
   ALIVE_LOCX                  Horizontal position of the alive headcount display

Revision as of 00:48, 9 June 2006

Related

Most Common Settings

  • list comming soon

All Settings

ADMIN_PASSPassword for the basic in game admin
 AI_IQ                        IQ of the AI opponents
 ALIVE_LOCX                   Horizontal position of the alive headcount display
 ALIVE_LOCY                   Vertical position of the alive headcount display
 ALIVE_SIZE                   Size of the alive headcount display
 ALLOW_CAM_1_0                Allow/forbid the different camera modes
 ALLOW_CAM_1_1                Allow/forbid the different camera modes
 ALLOW_CAM_1_2                Allow/forbid the different camera modes
 ALLOW_CAM_1_3                Allow/forbid the different camera modes
 ALLOW_CAM_1_4                Allow/forbid the different camera modes
 ALLOW_CAM_1_5                Allow/forbid the different camera modes
 ALLOW_CAM_1_6                Allow/forbid the different camera modes
 ALLOW_CAM_2_0                Allow/forbid the different camera modes
 ALLOW_CAM_2_1                Allow/forbid the different camera modes
 ALLOW_CAM_2_2                Allow/forbid the different camera modes
 ALLOW_CAM_2_3                Allow/forbid the different camera modes
 ALLOW_CAM_2_4                Allow/forbid the different camera modes
 ALLOW_CAM_2_5                Allow/forbid the different camera modes
 ALLOW_CAM_2_6                Allow/forbid the different camera modes
 ALLOW_CAM_3_0                Allow/forbid the different camera modes
 ALLOW_CAM_3_1                Allow/forbid the different camera modes
 ALLOW_CAM_3_2                Allow/forbid the different camera modes
 ALLOW_CAM_3_3                Allow/forbid the different camera modes
 ALLOW_CAM_3_4                Allow/forbid the different camera modes
 ALLOW_CAM_3_5                Allow/forbid the different camera modes
 ALLOW_CAM_3_6                Allow/forbid the different camera modes
 ALLOW_CAM_4_0                Allow/forbid the different camera modes
 ALLOW_CAM_4_1                Allow/forbid the different camera modes
 ALLOW_CAM_4_2                Allow/forbid the different camera modes
 ALLOW_CAM_4_3                Allow/forbid the different camera modes
 ALLOW_CAM_4_4                Allow/forbid the different camera modes
 ALLOW_CAM_4_5                Allow/forbid the different camera modes
 ALLOW_CAM_4_6                Allow/forbid the different camera modes
 ALLOW_CONTROL_DURING_CHAT    If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
 ALLOW_ENEMIES_SAME_CLIENT    If set to 1, this allows two players that play on the same client to fight for points with each other.
 ALLOW_ENEMIES_SAME_IP        If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
 ALLOW_IMPOSTERS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
 ALLOW_IMPOSTORS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
 ALLOW_TEAM_NAME_COLOR        Allow a team to be named after a color
 ALLOW_TEAM_NAME_PLAYER       Allow a team to be named after the leading player
 ALLOW_VOTING                 If set to 1, voting will be allowed for players.
 ALLOW_VOTING_SPECTATOR       If set to 1, voting will be allowed for spectators.
 ALPHA_BLEND                  Enable alpha blending
 ARENA_AXES                   In how many directions a cycle can turn 4 is the default, 6 is hexatron 
 ARENA_AXES_OVERRIDE          Block out older clients when ARENA_AXES differs from its default? 
 ARMAGETRON_LAST_SCREENMODE   Last screen resolution
 ARMAGETRON_LAST_WINDOWSIZE   Last Window size
 ARMAGETRON_SCREENMODE        Screen resolution
 ARMAGETRON_WINDOWSIZE        Window size
 AUTO_AIS                     Automatically spawn AI players?
 AUTO_INCAM_1                 Automatically switch to internal camera in a maze
 AUTO_INCAM_2                 Automatically switch to internal camera in a maze
 AUTO_INCAM_3                 Automatically switch to internal camera in a maze
 AUTO_INCAM_4                 Automatically switch to internal camera in a maze
 AUTO_IQ                      Automatically adjust AI IQ?
 BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
 BAN                          Bans the specified player from the server (kicks him first) for a variable time in minutes.
 BAN_IP                       Bans the spedified IP address from the server for a variable time.
 BAN_LIST                     Prints a list of currently banned IPs.
 BIG_BROTHER                  Did we already send the big brother information?
 BOOKMARK_0_ADDRESS           Server adress of the 1st server bookmark 
 BOOKMARK_0_NAME              Name of the 1st server bookmark 
 BOOKMARK_0_PORT              Server port of the 1st server bookmark 
 BOOKMARK_10_ADDRESS          Server adress of the 11th server bookmark 
 BOOKMARK_10_NAME             Name of the 11th server bookmark 
 BOOKMARK_10_PORT             Server port of the 11th server bookmark 
 BOOKMARK_1_ADDRESS           Server adress of the 2nd server bookmark 
 BOOKMARK_1_NAME              Name of the 2nd server bookmark 
 BOOKMARK_1_PORT              Server port of the 2nd server bookmark 
 BOOKMARK_2_ADDRESS           Server adress of the 3rd server bookmark 
 BOOKMARK_2_NAME              Name of the 3rd server bookmark 
 BOOKMARK_2_PORT              Server port of the 3rd server bookmark 
 BOOKMARK_3_ADDRESS           Server adress of the 4th server bookmark 
 BOOKMARK_3_NAME              Name of the 4th server bookmark 
 BOOKMARK_3_PORT              Server port of the 4th server bookmark 
 BOOKMARK_4_ADDRESS           Server adress of the 5th server bookmark 
 BOOKMARK_4_NAME              Name of the 5th server bookmark 
 BOOKMARK_4_PORT              Server port of the 5th server bookmark 
 BOOKMARK_5_ADDRESS           Server adress of the 6th server bookmark 
 BOOKMARK_5_NAME              Name of the 6th server bookmark 
 BOOKMARK_5_PORT              Server port of the 6th server bookmark 
 BOOKMARK_6_ADDRESS           Server adress of the 7th server bookmark 
 BOOKMARK_6_NAME              Name of the 7th server bookmark 
 BOOKMARK_6_PORT              Server port of the 7th server bookmark 
 BOOKMARK_7_ADDRESS           Server adress of the 8th server bookmark 
 BOOKMARK_7_NAME              Name of the 8th server bookmark 
 BOOKMARK_7_PORT              Server port of the 8th server bookmark 
 BOOKMARK_8_ADDRESS           Server adress of the 9th server bookmark 
 BOOKMARK_8_NAME              Name of the 9th server bookmark 
 BOOKMARK_8_PORT              Server port of the 9th server bookmark 
 BOOKMARK_9_ADDRESS           Server adress of the 10th server bookmark 
 BOOKMARK_9_NAME              Name of the 10th server bookmark 
 BOOKMARK_9_PORT              Server port of the 10th server bookmark 
 BRAKE_GAUGE_LOCX             Horizontal position of the brake meter 
 BRAKE_GAUGE_LOCY             Vertical position of the brake meter 
 BRAKE_GAUGE_SIZE             Size of the brake meter 
 BUG_COLOR_OVERFLOW           Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
 BUG_RIP                      Allows the rim wall to be ripped open by a VERY close grind.
 BUG_TRANSPARENCY             Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
 BUG_TRANSPARENCY_DEMAND      Unsupported: use transparency instead of lowering walls
 BUG_TUNNEL                   Allows players to pass through walls on odd occasions.
 CAMCENTER_1                  Center internal camera on driving direction
 CAMCENTER_2                  Center internal camera on driving direction
 CAMCENTER_3                  Center internal camera on driving direction
 CAMCENTER_4                  Center internal camera on driving direction
 CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
 CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
 CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
 CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
 CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
 CAMERA_CUSTOM_TURN_SPEED     Speed the custom camera turns with
 CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
 CAMERA_CUSTOM_ZOOM           Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
 CAMERA_FOLLOW_START_X        Start position of the fixed external camera
 CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
 CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
 CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
 CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
 CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
 CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
 CAMERA_FORBID_SERVER_CUSTOM  Forbid the use of the server custom camera? 
 CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
 CAMERA_FREE_START_X          Start position of the free camera
 CAMERA_FREE_START_Y          Start position of the free camera
 CAMERA_FREE_START_Z          Start position of the free camera
 CAMERA_IN_TURN_SPEED         Speed the internal camera turns with
 CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
 CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
 CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
 CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
 CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
 CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
 CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
 CAMERA_SMART_START_X         Start position of the smart camera
 CAMERA_SMART_START_Y         Start position of the smart camera
 CAMERA_SMART_START_Z         Start position of the smart camera
 CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
 CAMERA_VISIBILITY_EXTENSION  Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
 CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
 CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
 CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
 CAMERA_VISIBILITY_SIDESKEW   Extra forward component of the sideways visibility targets
 CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
 CAMWOBBLE_1                  Lets the internal camera move with your cycle
 CAMWOBBLE_2                  Lets the internal camera move with your cycle
 CAMWOBBLE_3                  Lets the internal camera move with your cycle
 CAMWOBBLE_4                  Lets the internal camera move with your cycle
 CENTER_MESSAGE               Prints a big message on the screen of all connected clients.
 CHATTER_REMOVE_TIME          Time in seconds after which a permanent chatter is removed from the game
 CHECK_ERRORS                 Listen to errors claiming a video mode does not exist
 CLIENT_PORT                  Port we try to connect to
 COLORDEPTH                   Color depth to use (0: 16 1: desktop 2: 24)
 COLOR_B_1                    Cycle and wall color, blue component.
 COLOR_B_2                    Cycle and wall color, blue component.
 COLOR_B_3                    Cycle and wall color, blue component.
 COLOR_B_4                    Cycle and wall color, blue component.
 COLOR_G_1                    Cycle and wall color, green component.
 COLOR_G_2                    Cycle and wall color, green component.
 COLOR_G_3                    Cycle and wall color, green component.
 COLOR_G_4                    Cycle and wall color, green component.
 COLOR_R_1                    Cycle and wall color, red component.
 COLOR_R_2                    Cycle and wall color, red component.
 COLOR_R_3                    Cycle and wall color, red component.
 COLOR_R_4                    Cycle and wall color, red component.
 COLOR_STRINGS                Print colored strings
 CONSOLE_DECORATE_ID          Decorates every line of console output with the client ID
 CONSOLE_DECORATE_IP          Decorates every line of console output with the client IP
 CONSOLE_MESSAGE              Prints a message on the console of all connected clients.
 CONSOLE_ROWS                 Number of lines of console output without user intervention
 CONSOLE_ROWS_MAX             Number of lines of console output when scrolling back
 CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
 CUSTOM_SCREEN_HEIGHT         Custom screen size
 CUSTOM_SCREEN_WIDTH          Custom screen size
 CUSTOM_SERVER_NAME           Name of the server to connect to
 CYCLE_ACCEL                  Wall acceleration factor
 CYCLE_ACCEL_ENEMY            Multiplicator to CYCLE_ACCEL for your enemies' walls
 CYCLE_ACCEL_ENEMY_OVERRIDE   Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? 
 CYCLE_ACCEL_OFFSET           Minimum numeric wall distance, must be positive
 CYCLE_ACCEL_RIM              Multiplicator to CYCLE_ACCEL for the rim walls
 CYCLE_ACCEL_RIM_OVERRIDE     Block out older clients when CYCLE_ACCEL_RIM differs from its default? 
 CYCLE_ACCEL_SELF             Multiplicator to CYCLE_ACCEL for your own wall
 CYCLE_ACCEL_SELF_OVERRIDE    Block out older clients when CYCLE_ACCEL_SELF differs from its default? 
 CYCLE_ACCEL_SLINGSHOT        Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
 CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? 
 CYCLE_ACCEL_TEAM             Multiplicator to CYCLE_ACCEL for your temmates' walls
 CYCLE_ACCEL_TEAM_OVERRIDE    Block out older clients when CYCLE_ACCEL_TEAM differs from its default? 
 CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
 CYCLE_BRAKE                  Brake intensity
 CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
 CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? 
 CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
 CYCLE_BRAKE_REFILL_OVERRIDE  Block out older clients when CYCLE_BRAKE_REFILL differs from its default? 
 CYCLE_DELAY                  Minimum time between turns (must be greater than 0)
 CYCLE_DELAY_BONUS            Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
 CYCLE_DELAY_TIMEBASED        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
 CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? 
 CYCLE_FAIR_ANTILAG           If set to 1, this deactivates the anti lag-sliding code when old clients are connected
 CYCLE_MAX_REFCOUNT           Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
 CYCLE_PACKETLOSS_TOLERANCE   Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
 CYCLE_PING_RUBBER            Additional niceness for high ping players
 CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
 CYCLE_RUBBER_DELAY           During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
 CYCLE_RUBBER_DELAY_BONUS     Factor for CYCLE_RUBBER_DELAY rubber efficiency.
 CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? 
 CYCLE_RUBBER_DELAY_OVERRIDE  Block out older clients when CYCLE_RUBBER_DELAY differs from its default? 
 CYCLE_RUBBER_LEGACY          Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
 CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? 
 CYCLE_RUBBER_MINADJUST       When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
 CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? 
 CYCLE_RUBBER_MINDISTANCE     The minimal distance rubber code keeps you from the wall in front of you
 CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
 CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? 
 CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.	
 CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? 
 CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
 CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? 
 CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
 CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? 
 CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.	
 CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? 
 CYCLE_RUBBER_SPEED           Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
 CYCLE_RUBBER_SPEED_OVERRIDE  Block out older clients when CYCLE_RUBBER_SPEED differs from its default? 
 CYCLE_RUBBER_TIME            Timescale rubber is restored on.
 CYCLE_RUBBER_TIMEBASED       Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
 CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? 
 CYCLE_RUBBER_TIME_OVERRIDE   Block out older clients when CYCLE_RUBBER_TIME differs from its default? 
 CYCLE_SMOOTH_MIN_SPEED       Minimum speed of smooth correction relative to cycle speed.
 CYCLE_SMOOTH_THRESHOLD       Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 
 CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
 CYCLE_SOUND_SPEED            Sound speed divisor
 CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
 CYCLE_SPEED_DECAY_ABOVE      Rate of cycle speed approaching the value of CYCLE_SPEED from above
 CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? 
 CYCLE_SPEED_DECAY_BELOW      Rate of cycle speed approaching the value of CYCLE_SPEED from below
 CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? 
 CYCLE_SPEED_MIN              Minimal speed of your cycle, measured relative to CYCLE_SPEED
 CYCLE_SPEED_MIN_OVERRIDE     Block out older clients when CYCLE_SPEED_MIN differs from its default? 
 CYCLE_START_SPEED            Initial cycle speed
 CYCLE_SYNC_FF                Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
 CYCLE_SYNC_FF_STEPS          Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
 CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
 CYCLE_SYNC_INTERVAL_SELF     Time in seconds between server-client updates of enemy cycles owned by the client itself
 CYCLE_TIME_TOLERANCE         Maximum time difference of execution of turns on server and client (for clients that send timing information)
 CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default? 
 CYCLE_TURN_SPEED_FACTOR      Factor the speed of a lightcycle is multiplied with when turning 
 CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? 
 CYCLE_WALL_NEAR              Maximum accelerating wall distance
 DEDICATED_FPS                Maximum simulation steps per second the dedicated server will perform
 DEDICATED_IDLE               After running this time (in hours), the dedicated server takes the next chance to quit.
 DITHER                       Use dithering
 DOUBLEBIND_TIME              Time in seconds during which no two different keyboard events can trigger the same action
 DOUBLEBIND_TIME_OVERRIDE     Block out older clients when DOUBLEBIND_TIME differs from its default? 
 ENEMY_CHATBOT_PENALTY        Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
 ENEMY_CURRENTTIME_INFLUENCE  If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
 ENEMY_DEAD_PENALTY           Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
 ENEMY_SUICIDE_TIMEOUT        If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
 ENEMY_TEAMMATE_PENALTY       Penalty on the effective time in seconds if the enemy influence detection is from a teammate
 EXIT                         Shuts the dedicated server down and quits.
 EXPLOSION                    Enable explosions?
 EXPLOSION_RADIUS             Blast radius of the cycle explosions
 EXTRA_ROUND_TIME             Lenght of an extra pause at the beginning of the round
 FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
 FAILED_ATTEMPTS              Number of failed attemts to initialize graphics mode
 FASTEST_LOCX                 Horizontal position of the fastest player display
 FASTEST_LOCY                 Vertical position of the fastest player display
 FASTEST_SIZE                 Size of the fastest player display
 FAST_FORWARD_MAXSTEP         Maximum recording time between rendered frames in fast forward mode
 FAST_FORWARD_MAXSTEP_REAL    Maximum real time between rendered frames in fast forward mode
 FAST_FORWARD_MAXSTEP_REL     Maximum fraction of the time left until the end of FF mode between rendered frames
 FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
 FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
 FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
 FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
 FILTER_COLOR_NAMES           Filter color codes from player names.
 FILTER_COLOR_SERVER_NAMES    Filter color codes from server names in the server browser.
 FILTER_COLOR_STRINGS         Filter color codes from strings coming in over the network.
 FINISH_TYPE                  What happens when the last human is dead?
 FIRST_USE                    Is this the first time you use Armagetron Advanced?
 FLOOR_BLUE                   Floor color
 FLOOR_DETAIL                 Floor detail settings
 FLOOR_GREEN                  Floor color
 FLOOR_MIRROR                 Floor mirror mode
 FLOOR_MIRROR_INT             Intensity of the floor mirror effect
 FLOOR_RED                    Floor color
 FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered 
 FORTRESS_CONQUEST_RATE       Rate a fortress zone gets conquered with for each enemy in it 
 FORTRESS_DEFEND_RATE         Rate a fortress zone "recovers" for each defending player 
 FULLSCREEN                   Fullscreen or windowed mode?
 GAME_TIMEOUT                 Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
 GAME_TYPE                    Type of game played
 GL_EXTENSIONS                OpenGL system information
 GL_RENDERER                  OpenGL system information
 GL_VENDOR                    OpenGL system information
 GL_VERSION                   OpenGL system information
 GRID_SIZE                    Distance between gridlines
 GRID_SIZE_MOVIEPACK          Distance between gridlines when moviepack is active
 HIGH_RIM                     Draw high rim walls
 IDLE_KICK_TIME               Time in seconds after which an inactive player is kicked
 IDLE_REMOVE_TIME             Time in seconds after which an inactive player is removed from the game
 INCLUDE                      Includes the following file
 INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
 INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_10     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_11     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_12     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_13     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_14     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_15     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_16     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_17     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_18     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_19     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_20     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_21     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_22     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_23     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_24     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_25     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_10     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_11     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_12     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_13     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_14     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_15     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_16     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_17     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_18     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_19     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_20     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_21     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_22     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_23     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_24     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_25     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_10     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_11     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_12     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_13     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_14     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_15     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_16     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_17     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_18     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_19     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_20     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_21     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_22     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_23     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_24     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_25     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_10     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_11     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_12     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_13     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_14     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_15     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_16     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_17     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_18     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_19     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_20     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_21     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_22     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_23     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_24     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_25     Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
 INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
 KEEP_WINDOW_ACTIVE           Keeps rendering active when the program window loses input focus.
 KEYBOARD                     Keyboard settings
 KICK                         Kicks the specified player from the server.
 KILL                         Kill a specific player (as warning before a kick)
 LADDER_GAIN_EXTRA            Ping dependent ladder extra score for the winner
 LADDER_LOSE_MIN_ON_LOAD      Minimum of you ladder score lost on each load
 LADDER_LOSE_PERCENT_ON_LOAD  Percentage of your ladder score lost on each load
 LADDER_MIN_BET               Minimum score you put in the ladder pot
 LADDER_PERCENT_BET           Percentage of your score you put in the ladder pot
 LADDER_TAX                   Percentage of the ladder pot the IRS takes
 LAG_O_METER                  Draw Lag-O-Meter in network play
 LAG_O_METER_SCALE            Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
 LANGUAGE_FIRST               The language Armagetron Advanced will use 
 LANGUAGE_SECOND              Fallback language if the first language is not available
 LAST_CHAT_BREAK_TIME         Last round time a player in chat mode is able to pause the timer
 LAST_CHECK_ERRORS            Listen to errors claiming a video mode does not exist, last successful init
 LAST_COLORDEPTH              Color depth, last successful init
 LAST_FULLSCREEN              Fullscreen or windowed mode, last successful init
 LAST_ZDEPTH                  z buffer depth, last successful init
 LIMIT_ROUNDS                 End the match after this number of rounds
 LIMIT_SCORE                  End the match when a player reaches this score	 
 LIMIT_TIME                   End the match after this number of minutes 
 LINE_ANTIALIAS               Enable line antialiasing
 LOWER_SKY                    Draw lower sky plane
 MAP_FILE                     File that contains the map used for playing 
 MAP_FILE_OVERRIDE            Block out older clients when MAP_FILE differs from its default? 
 MAP_URI                      DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
 MAX_CLIENTS                  Maximum number of network clients to accept
 MAX_CLIENTS_SAME_IP_HARD     Maximum number of network clients to accept from the same IP; more logins will be ignored
 MAX_CLIENTS_SAME_IP_SOFT     Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
 MAX_IN_RATE                  Maximum network input rate
 MAX_OUT_RATE                 Maximum network output rate
 MAX_PLAYERS_SAME_IP          maximum number of players from the same IP (note that each client can legally host up to four players)
 MAX_VOTES                    The maximum number of total votes that can be active at any given moment.
 MAX_VOTES_PER_VOTER          The maximum number of votes suggested by each voter that can be active at any given moment.
 MESSAGE_OF_DAY               Message sent to clients on connection
 MIN_PLAYERS                  Minimum number of players
 MIN_VOTERS                   Number of voters that need to be online to enable voting.						
 MOUSE_GRAB                   Grab the mouse pointer, so it can't leave the window
 MOVIEPACK                    Use the moviepack if available
 MOVIEPACK_FLOOR_BLUE         Floor color
 MOVIEPACK_FLOOR_GREEN        Floor color
 MOVIEPACK_FLOOR_RED          Floor color
 MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack
 MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack
 MOVIEPACK_WALL_STRETCH       The distance of the vertical lines on the moviepack walls
 NAME_TEAM_AFTER_PLAYER_1     If set, the team is named after the leading player
 NAME_TEAM_AFTER_PLAYER_2     If set, the team is named after the leading player
 NAME_TEAM_AFTER_PLAYER_3     If set, the team is named after the leading player
 NAME_TEAM_AFTER_PLAYER_4     If set, the team is named after the leading player
 NETWORK_AUTOBAN_FACTOR       Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 NETWORK_AUTOBAN_MAX_KPH      Maximal value of the kicks per hour; larger values are smoothly clamped.
 NETWORK_AUTOBAN_OFFSET       Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 NETWORK_MIN_BAN              When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
 NEW_FEATURE_DELAY            Disable features that only came in during the last X protocol versions.
 NEW_TEAM_ALLOWED             Is it currently allowed to create a new team?
 NUM_AIS                      Number of AI players
 PASSWORD                     Password setting
 PASSWORD_STORAGE             Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
 PERSP_CORRECT                Enable perspective correction
 PING_CHARITY                 How much ping are you willing to take over from your opponent?
 PING_FLOOD_GLOBAL            The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
 PING_FLOOD_TIME_10           Minimum time for 10 ping packets from one machine to arrive.
 PING_FLOOD_TIME_100          Minimum time for 100 ping packets from one machine to arrive.
 PING_FLOOD_TIME_20           Minimum time for 20 ping packets from one machine to arrive.
 PING_FLOOD_TIME_50           Minimum time for 50 ping packets from one machine to arrive.
 PING_LOCX                    Horizontal position of the ping display
 PING_LOCY                    Vertical position of the ping display
 PING_SIZE                    Size of the ping display
 PLAYERS                      Prints list of currently active players
 PLAYER_1                     Player name
 PLAYER_2                     Player name
 PLAYER_3                     Player name
 PLAYER_4                     Player name
 PLAYER_CHAT_WAIT_FRACTION    Maximum fraction of time to wait for a single player to stop chatting.
 PLAYER_CHAT_WAIT_MAX         Maximum time in seconds to wait for a single player to stop chatting.
 PLAYER_CHAT_WAIT_SINGLE      Set to 1 if only one player should get his chat wait time reduced at any given time.
 PLAYER_CHAT_WAIT_TEAMLEADER  Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
 POLY_ANTIALIAS               Enable polygon antialiasing
 PREDICT_OBJECTS              Predict cycle movement in network play
 QUIT                         Shuts the dedicated server down and quits.
 REAL_ARENA_SIZE_FACTOR       The currently active arena size. Leave it alone! Change size_factor instead.
 REAL_CYCLE_SPEED_FACTOR      The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
 RECORDING_DEBUGLEVEL         Level of additonal information in recording file.
 RESOURCE_REPOSITORY_CLIENT   URI the client uses to search for map files if they aren't stored locally. Better leave it alone 
 RESOURCE_REPOSITORY_SERVER   URI clients and the server use to search for map files if they aren't stored locally 
 RIM_WALL_STRETCH_X           Extension of the rim wall texture in the horizontal direction
 RIM_WALL_STRETCH_Y           Extension of the rim wall texture in the vertical direction
 RIM_WALL_WRAP_Y              Set to 1 if the rim wall texture should repeat in the vertical direction
 ROUND_CENTER_MESSAGE         Big message sent to clients after every round
 ROUND_CONSOLE_MESSAGE        Message sent to clients after every round
 RUBBER_GAUGE_LOCX            Horizontal position of the rubber meter 
 RUBBER_GAUGE_LOCY            Vertical position of the rubber meter 
 RUBBER_GAUGE_SIZE            Size of the rubber meter 
 SAY                          Dedicated server only: let the server administator say something.
 SCORE_DEATHZONE              What you get for hitting the Death Zone
 SCORE_DIE                    What you get for dying
 SCORE_KILL                   What you get for killing someone
 SCORE_LOCX                   Horizontal position of the score display
 SCORE_LOCY                   Vertical position of the score display
 SCORE_SIZE                   Size of the score display
 SCORE_SUICIDE                What you get for stupidly dying
 SCORE_WIN                    What you get for winning a round
 SERVER_DNS                   If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
 SERVER_IP                    IP the server listens on 
 SERVER_NAME                  Name of this server
 SERVER_OPTIONS               Short description of the options on this server
 SERVER_PORT                  Port this server listens on
 SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
 SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
 SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
 SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
 SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
 SHOW_ALIVE                   Show the number of enemies and friends left on the HUD? 
 SHOW_BRAKE                   Show the brake meter on the HUD? 
 SHOW_FASTEST                 Show the fastest player on the HUD? 
 SHOW_FPS                     Enable fps display
 SHOW_HUD                     Show the HUD? 
 SHOW_OWN_NAME                Should your name be displayed above your cycle on your screen?
 SHOW_PING                    Show your ping on the HUD? 
 SHOW_RUBBER                  Show the rubber meter on the HUD? 
 SHOW_SCORE                   Show your single player scores on the HUD? 
 SHOW_SPEED                   Show the speed meter on the HUD? 
 SHOW_TIME                    Show the current time in the top- right corner? 
 SILENCE_ALL                  If set to 1, all chat messages will be omitted.
 SINCLUDE                     Includes the following file silently, without error message if it is not found
 SIZE_FACTOR                  Arena size modifier
 SKY_WOBBLE                   Sky animation
 SMART_GLANCE_CUSTOM_1        Use custom camera settings when glancing with the smart camera
 SMART_GLANCE_CUSTOM_2        Use custom camera settings when glancing with the smart camera
 SMART_GLANCE_CUSTOM_3        Use custom camera settings when glancing with the smart camera
 SMART_GLANCE_CUSTOM_4        Use custom camera settings when glancing with the smart camera
 SMOOTH_SHADING               Enable smooth shading
 SOFTWARE_RENDERER            Is the OpenGL renderer not hadware accelerated?
 SOUND_BUFFER_SHIFT           Buffer size multiplier
 SOUND_QUALITY                Sound quality [0=off, 3=high]
 SOUND_SOURCES                Number of sound sources to be heard at the same time
 SPAM_AUTOKICK                Spam score that causes you to get kicked instantly.
 SPAM_MAXLEN                  Maximal length of chat message.
 SPAM_MAXLEN_OVERRIDE         Block out older clients when SPAM_MAXLEN differs from its default? 
 SPAM_PENALTY                 Number of seconds to silence a spammer.
 SPAM_PROTECTION              Harshness of spam protection; determines min delay between chat messages accepted.
 SPAM_PROTECTION_CHAT         Extra factor for SPAM_PROTECTION for chat messages.
 SPAM_PROTECTION_REPEAT       Minimum time between identical chat messages.
 SPAM_PROTECTION_VOTE         Extra factor for SPAM_PROTECTION for votes.
 SPARKS                       Draw sparks when going too close to a wall
 SPECTATOR_MODE_1             Sets spectator mode for this player
 SPECTATOR_MODE_2             Sets spectator mode for this player
 SPECTATOR_MODE_3             Sets spectator mode for this player
 SPECTATOR_MODE_4             Sets spectator mode for this player
 SPEED_FACTOR                 Speed modifier for the cycles
 SPEED_GAUGE_LOCX             Horizontal position of the speed meter 
 SPEED_GAUGE_LOCY             Vertical position of the speed meter 
 SPEED_GAUGE_SIZE             Size of the speed meter 
 SP_AI_IQ                     IQ of the AI opponents in single player mode
 SP_AUTO_AIS                  Automatically spawn AI players in single player mode?
 SP_AUTO_IQ                   Automatically adjust AI IQ in single player mode?
 SP_EXPLOSION_RADIUS          Blast radius of the cycle explosions in single player mode
 SP_FINISH_TYPE               What happens when the last human is dead in single player mode?
 SP_GAME_TYPE                 Type of game played in single player mode
 SP_LIMIT_ROUNDS              End the match after this number of rounds in single player mode
 SP_LIMIT_SCORE               End the match when a player reaches this score in single player mode
 SP_LIMIT_TIME                End the match after this number of minutes in single player mode
 SP_MIN_PLAYERS               Minimum number of players in single player mode
 SP_NUM_AIS                   Number of AI players in single player mode
 SP_SCORE_WIN                 What you get for winning a round in single player mode
 SP_SIZE_FACTOR               Arena size modifier
 SP_SPEED_FACTOR              Speed modifier for the cycles
 SP_TEAMS_MAX                 Maximum number of teams in single player mode
 SP_TEAMS_MIN                 Minimum number of teams in single player mode
 SP_TEAM_BALANCE_ON_QUIT      Balance teams on player quit in single player mode?
 SP_TEAM_BALANCE_WITH_AIS     Balance teams with AI players in single player mode?
 SP_TEAM_MAX_IMBALANCE        Maximum allowed temporary team imbalance in single player mode
 SP_TEAM_MAX_IMBALANCE_PERM   Maximum allowed permanent team imbalance in single player mode
 SP_TEAM_MAX_PLAYERS          Maximum number of players per team in single player mode
 SP_TEAM_MIN_PLAYERS          Minimum number of players per team in single player mode
 SP_WALLS_LENGTH              Length of the cycle walls in meters; negative values will make the walls infinite.
 SP_WALLS_STAY_UP_DELAY       Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 SP_WIN_ZONE_MIN_LAST_DEATH   Minimum number of seconds since the last death before the instant win zone is activated in single player mode
 SP_WIN_ZONE_MIN_ROUND_TIME   Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
 START_CAM_1                  Initial Camera
 START_CAM_2                  Initial Camera
 START_CAM_3                  Initial Camera
 START_CAM_4                  Initial Camera
 START_FOV_1                  Initial field of vision
 START_FOV_2                  Initial field of vision
 START_FOV_3                  Initial field of vision
 START_FOV_4                  Initial field of vision
 START_NEW_MATCH              Initiates a new match
 SWAP_MODE                    Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
 TALK_TO_MASTER               Announce this server on the internet?
 TEAMS_MAX                    Maximum number of teams
 TEAMS_MIN                    Minimum number of teams
 TEAM_BALANCE_ON_QUIT         Balance teams on player quit?
 TEAM_BALANCE_WITH_AIS        Balance teams with AI players?
 TEAM_MAX_IMBALANCE           Maximum allowed temporary team imbalance
 TEAM_MAX_IMBALANCE_PERM      Maximum allowed permanent team imbalance
 TEAM_MAX_PLAYERS             Maximum number of players per team
 TEAM_MIN_PLAYERS             Minimum number of players per team
 TEXTURES_HI                  Use high color textures
 TEXTURE_MODE_0               Floor Texture:
 TEXTURE_MODE_1               Wall Textures:
 TEXTURE_MODE_2               Object Textures:
 TEXTURE_MODE_3               Font:
 TEXT_OUT                     Enable console text output
 TOPOLOGY_POLICE              The topology police does posteriori checks to determine whether game moves were legal.
 UNBAN_IP                     Revokes the ban of the specified IP address.
 UPPER_SKY                    Draw upper sky plane
 URL                          HTTP URI assiciated with a server
 VIEWPORT_CONF                Viewport configuration; decides how many players can play on this computer
 VIEWPORT_TO_PLAYER_1         Assign this viewport to a player
 VIEWPORT_TO_PLAYER_2         Assign this viewport to a player
 VIEWPORT_TO_PLAYER_3         Assign this viewport to a player
 VIEWPORT_TO_PLAYER_4         Assign this viewport to a player
 VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
 VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default? 
 VOTING_BIAS                  Add virtual voters that oppose every change.
 VOTING_DECAY                 One non-voter is ignored everytime this many secons pass.
 VOTING_KICK_TIME             The minimum time in seconds between two kick votes against the same player.
 VOTING_PRIVACY               Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
 VOTING_SPAM_ISSUE            The spam level of issuing a vote.
 VOTING_SPAM_REJECT           The spam level of getting your vote rejected.
 VOTING_START_DECAY           Number of seconds after that the non-voters start to get ignored.
 VOTING_TIMEOUT               Votes older than this time out and are rejected.
 VOTING_TIMEOUT_PER_VOTER     Additional value for VOTING_TIMEOUT for every voter present.
 WALLS_LENGTH                 Length of the cycle walls in meters; negative values will make the walls infinite.
 WALLS_STAY_UP_DELAY          Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 WHITE_SPARKS                 Draw sparks in white (instead of cycle colors).
 WIN_ZONE_DEATHS              A value of 1 turns it into a death zone.
 WIN_ZONE_EXPANSION           Expansion speed of the instant win zone
 WIN_ZONE_INITIAL_SIZE        Initial size of the instant win zone
 WIN_ZONE_MIN_LAST_DEATH      Minimum number of seconds since the last death before the instant win zone is activated
 WIN_ZONE_MIN_ROUND_TIME      Minimum number of seconds the round has to be going on before the instant win zone is activated
 WIN_ZONE_RANDOMNESS          Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
 WORD_DELIMITERS              Characters that count as word delimiters when skipping over words in a text input field.
 WRAP_MENU                    If set, you leave a menu to the top and reenter it at the bottom.
 ZDEPTH                       z buffer depth to use (0: 16 1: from color depth 2: 32)
 ZTRICK                       Performance tweak; does not work on most Windows systems
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