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Crazy Tronners Wiki - Map Making

Map Making

From Tronwiki
Jump to: navigation, search
m (Spawns or Starting Position)
(Text Editor)
 
Line 11: Line 11:
 
#[http://sourceforge.net/projects/turbopad Turbopad (Windows,Linux)]
 
#[http://sourceforge.net/projects/turbopad Turbopad (Windows,Linux)]
 
#[http://www.context.cx/  ConText (Windows)]
 
#[http://www.context.cx/  ConText (Windows)]
#[http://www.vim.org/  Vim (Linux)]
+
#[http://www.vim.org/  Vim (Linux/Windows)]
  
 
===Optional Items===
 
===Optional Items===
Line 19: Line 19:
  
 
Also for ellipses and circles i use [http://generalconsumption.org/armagetron/ General Consumption]. You can also preview your maps there.
 
Also for ellipses and circles i use [http://generalconsumption.org/armagetron/ General Consumption]. You can also preview your maps there.
 +
 +
Another thing that you may need is something to find intersection points this is a JAVA Applet that prints out the intersection in map code format [http://wiki.crazy-tronners.com/Intersection.html]
 +
 +
If you get stuck at any point you can E-mail Kyle at [mailto:armagetronMapMaking@gmail.com]
 
----
 
----
  
Line 25: Line 29:
 
===The basic code layout===  
 
===The basic code layout===  
 
<code>
 
<code>
  &#60;!--this is a comment-->
+
  &#60;!--this is a comment   note: please do not copy this line it is only
 +
to tell you that this is a comment. A comment allows other users to understand
 +
the code better -->
 
  <?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
 
  <?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
 +
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
 
  <Resource type="aamap" name="name" version="0.0.0" author="author"
 
  <Resource type="aamap" name="name" version="0.0.0" author="author"
 
  category="fortress">
 
  category="fortress">
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</code>
 
</code>
 
<small>This is the basic code structure to making a map.</small>
 
<small>This is the basic code structure to making a map.</small>
 +
 +
note: a comment is a piece of data that the program does not read; it is useful to help other map makers understand your code.
  
 
This includes no content right now so if you were to load the page exactly as it is Armagetron Advanced will load in the default map and settings.
 
This includes no content right now so if you were to load the page exactly as it is Armagetron Advanced will load in the default map and settings.
 
----
 
----
 +
 
===  Saving the map===
 
===  Saving the map===
 
----
 
----
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====Settings====
 
====Settings====
 
All the setting they you may set will be shown on a separate page
 
All the setting they you may set will be shown on a separate page
 
I am currently working on this secion
 
  
 
Here is a complete list of [[Map settings]]
 
Here is a complete list of [[Map settings]]
 +
 +
to add a setting to you map
 +
add in
 +
<code>
 +
<Setting name="Settings_name" value="Value_for_setting"/>
 +
</code>
 +
this is the part of the code that this goes to
 +
<code>
 +
  <Settings>
 +
  &#60;!--Your field setting goes here-->
 +
  <b><Setting name="Setting_name" value="Value_for_setting"/></b>
 +
  </Settings>
 +
 +
</code>
 +
<small>This is what it will look like continue pattern for more settings</small>
 +
 
----
 
----
  
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----
 
----
  
====Wall's====
+
====Walls====
 
<small> This section of the code relates to this</small>
 
<small> This section of the code relates to this</small>
 
<code>
 
<code>
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----
 
----
  
====Zone's====
+
====Zones====
 
<small> This section of the code relates to this</small>
 
<small> This section of the code relates to this</small>
 
<code>
 
<code>
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===Free-for-all===
 
===Free-for-all===
 
<code>
 
<code>
 +
<Resource>
 +
  <Map>
 
   <World>
 
   <World>
 
     <Field>
 
     <Field>
Line 240: Line 266:
 
</code>
 
</code>
  
This format will have two sets of opponants (even though it is still free-for-all) facing each other like so:
+
This format will have two sets of opponents (even though it is still free-for-all) facing each other like so:
  
****insert a pic Ed****
 
  
 
The level stats are:
 
The level stats are:
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===Fortress===
 
===Fortress===
 
<code>
 
<code>
 +
<Resource>
 +
  <Map>
 
   <World>
 
   <World>
 
     <Field>
 
     <Field>
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====Code====
 
====Code====
 
<code>
 
<code>
 +
<Resource>
 +
  <Map>
 
   <World>
 
   <World>
 
     <Field>
 
     <Field>
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====Picture====
 
====Picture====
(*Kyle can u get a picture for this*)
+
[[Image:FreeForAll-example.png]]
 
----
 
----
  
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====Code====
 
====Code====
 
<code>
 
<code>
 +
<Resource>
 +
  <Map>
 
   <World>
 
   <World>
 
     <Field>
 
     <Field>
 
     <Axes number="4"/>
 
     <Axes number="4"/>
     <Spawn x="102" y="40" xdir="0" ydir="1" />
+
     <Spawn x="100" y="40" xdir="0" ydir="1" />
     <Spawn x="98" y="360" xdir="0" ydir="-1" />
+
     <Spawn x="100" y="360" xdir="0" ydir="-1" />
 
     <Wall>
 
     <Wall>
 
     <Point x="0" y="0" />
 
     <Point x="0" y="0" />
Line 402: Line 433:
  
 
====Picture====
 
====Picture====
 +
[[Image:Fortress-example.png]]

Latest revision as of 14:48, 6 August 2007

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