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Crazy Tronners Wiki - Ladderlog

Ladderlog

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(COMMAND)
m (Edlog moved to Ladderlog)
 
Line 2: Line 2:
 
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.<br>
 
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.<br>
 
Here are the details:
 
Here are the details:
 +
 +
==ADMIN_COMMAND==
 +
R648
 +
ADMIN_COMMAND <laddername> <ip> <access level> <command> <options>
 +
Log what players use /admin and says what command they want to change
  
 
==CHAT==
 
==CHAT==
Line 9: Line 14:
 
  COMMAND <authenticated name> <ip> <access level> <message>
 
  COMMAND <authenticated name> <ip> <access level> <message>
 
This is created with the /cmd command
 
This is created with the /cmd command
 +
==DEATH_DEATHZONE==
 +
DEATH_DEATHZONE <player>
  
 
==DEATH_FRAG==
 
==DEATH_FRAG==
Line 16: Line 23:
 
  DEATH_SUICIDE player_1
 
  DEATH_SUICIDE player_1
 
==DEATH_TEAMKILL==
 
==DEATH_TEAMKILL==
  DEATH_TEAMKILL player_1 player_2
+
  DEATH_TEAMKILL <dead> <killer>
 
DEATH_TEAMKILL who_died by_who
 
DEATH_TEAMKILL who_died by_who
 +
==DEATH_BASEZONE_CONQUERED==
 +
DEATH_BASEZONE_CONQUERED <player>
 +
 
==DEATH_SHOT_FRAG==
 
==DEATH_SHOT_FRAG==
 
added r646
 
added r646
Line 36: Line 46:
 
0 At the beginning of each round. Each second it is increased by one.<br>
 
0 At the beginning of each round. Each second it is increased by one.<br>
 
Allows the script to do things to effect the grid based on time.
 
Allows the script to do things to effect the grid based on time.
 +
replaces the START_IN with
 +
GAME_TIME -3
 +
GAME_TIME -2
 +
GAME_TIME -1
 +
GAME_TIME 0
 +
 +
==INVALID_COMMAND==
 +
R647
 +
INVALID_COMMAND /ls kyle@ct 1.1.1.1 0 P4@ct
 +
INVALID_COMMAND <command> <laddername> <ip> <access level> <message>
 +
Main use it to script commands like /ls for lastSeen
 +
 
==MATCH_WINNER==
 
==MATCH_WINNER==
 
  MATCH_WINNER team_gold
 
  MATCH_WINNER team_gold
Line 53: Line 75:
 
Number of actual human players at the beginning of the round. AI's and spectators not included.
 
Number of actual human players at the beginning of the round. AI's and spectators not included.
 
==ONLINE_PLAYER==
 
==ONLINE_PLAYER==
  ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
+
  ONLINE_PLAYER ct-eddie 15 5 0 0.457736 team_blue
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
+
Written before each round starts,
Written before each round starts, Displaying:
+
ONLINE_PLAYER <name> <red> <green> <blue> <Ping> <team>
* Player Name
+
* Ping
+
* Ip address
+
* The Team the player is on
+
 
==PLAYER_ENTERED==
 
==PLAYER_ENTERED==
 +
PLAYER_ENTERED ct_emph 192.168.0.1 CT_emph
 
PLAYER_ENTERED <playername> <ip> <displayname>
 
PLAYER_ENTERED <playername> <ip> <displayname>
 
==PLAYER_GRIDPOS==
 
==PLAYER_GRIDPOS==
  PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
+
  PLAYER_GRIDPOS 0:kyle@ct 391.776 495.64 1 0 purple_persian
 +
PLAYER_GRIDPOS mrchief 240 257.184 0 1 orange_organs
 +
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 +
 
 
==PLAYER_KILLED==
 
==PLAYER_KILLED==
 
  PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 
  PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 
appears after RESPAWN_PLAYER was used
 
appears after RESPAWN_PLAYER was used
 
==PLAYER_LEFT==
 
==PLAYER_LEFT==
 +
PLAYER_LEFT mr.parsons 192.168.0.1
 
PLAYER_LEFT <laddername> <ip>
 
PLAYER_LEFT <laddername> <ip>
 
==PLAYER_POSITION==
 
==PLAYER_POSITION==
  PLAYER_POSITION <name> <ip> <position>
+
  PLAYER_POSITION 0:kyle@ct MIDFIELD
 +
PLAYER_POSITION <name> <ip> <position>
  
 
Positions can be
 
Positions can be
Line 80: Line 104:
 
*OFFENSE
 
*OFFENSE
 
==PLAYER_RENAMED==
 
==PLAYER_RENAMED==
 +
PLAYER_RENAMED pike pike@ct 85.202.52.21 1 pike
 
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 +
 
==ROUND_SCORE==
 
==ROUND_SCORE==
 
  ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
 
  ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
Line 99: Line 125:
 
  START_IN 0
 
  START_IN 0
 
This is the countdown to a round starting. One use is to spawn zones.
 
This is the countdown to a round starting. One use is to spawn zones.
 +
USE GAME_TIME now
 +
 
==TIME==
 
==TIME==
 
  TIME 2007-08-06 11:37:52
 
  TIME 2007-08-06 11:37:52

Latest revision as of 18:08, 15 April 2009

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