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Crazy Tronners Wiki - Ladderlog

Ladderlog

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(added PLAYER_LEFT/ENTERED/RENAMED)
m (Edlog moved to Ladderlog)
 
Line 3: Line 3:
 
Here are the details:
 
Here are the details:
  
==START_IN==
+
==ADMIN_COMMAND==
START_IN 3
+
R648
  START_IN 2
+
  ADMIN_COMMAND <laddername> <ip> <access level> <command> <options>
  START_IN 1
+
Log what players use /admin and says what command they want to change
  START_IN 0
+
 
This is the countdown to a round starting. One use is to spawn zones.
+
==CHAT==
 +
  CHAT <player> <message>
 +
 
 +
==COMMAND==
 +
  COMMAND <authenticated name> <ip> <access level> <message>
 +
This is created with the /cmd command
 +
==DEATH_DEATHZONE==
 +
DEATH_DEATHZONE <player>
 +
 
 +
==DEATH_FRAG==
 +
DEATH_FRAG player_1 player_2
 +
DEATH_FRAG who_died by_who
 +
==DEATH_SUICIDE==
 +
DEATH_SUICIDE player_1
 +
==DEATH_TEAMKILL==
 +
DEATH_TEAMKILL <dead> <killer>
 +
DEATH_TEAMKILL who_died by_who
 +
==DEATH_BASEZONE_CONQUERED==
 +
DEATH_BASEZONE_CONQUERED <player>
 +
 
 +
==DEATH_SHOT_FRAG==
 +
added r646
 +
DEATH_SHOT_FRAG player_1 player_2
 +
DEATH_SHOT_FRAG who_died by_who
 +
==DEATH_SHOT_SUICIDE==
 +
added r646
 +
DEATH_SHOT_SUICIDE player_1
 +
==DEATH_SHOT_TEAMKILL==
 +
added r646
 +
DEATH_SHOT_TEAMKILL player_1 player_2
 +
DEATH_SHOT_TEAMKILL who_died by_who
 
==GAME_TIME==
 
==GAME_TIME==
 
  GAME_TIME 0
 
  GAME_TIME 0
Line 16: Line 46:
 
0 At the beginning of each round. Each second it is increased by one.<br>
 
0 At the beginning of each round. Each second it is increased by one.<br>
 
Allows the script to do things to effect the grid based on time.
 
Allows the script to do things to effect the grid based on time.
<!--==PLAYER_GRIDPOS==
+
replaces the START_IN with
  PLAYER_GRIDPOS ctxp4 159.099 90.1561 -1 0
+
GAME_TIME -3
  PLAYER_GRIDPOS gdb 17.6777 86.6206 1 0
+
GAME_TIME -2
It comes between START_IN 2 and START_IN 1, a time when the cycles do exist on the grid yet have not started moving. So, their start positions.<br>
+
  GAME_TIME -1
Displaying:
+
  GAME_TIME 0
* Player Name
+
* Position X
+
* Position Y
+
* Direction X
+
* Direction Y-->
+
  
==ROUND_SCORE==
+
==INVALID_COMMAND==
  ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
+
R647
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
+
  INVALID_COMMAND /ls kyle@ct 1.1.1.1 0 P4@ct
Written at the end of each round. A record is written for each player present.<br>
+
INVALID_COMMAND <command> <laddername> <ip> <access level> <message>
Displaying:
+
Main use it to script commands like /ls for lastSeen
* The points accumulated for the round
+
 
* Player Name
+
==MATCH_WINNER==
* Ip address
+
  MATCH_WINNER team_gold
* The Team the player is on
+
==NEW_MATCH==
* Team Score
+
  NEW_MATCH
==ONLINE_PLAYER==
+
==NEW_ROUND==
  ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
+
NEW_ROUND <date> <time>
  ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
+
Written before each round starts, Displaying:
+
* Player Name
+
* Ping
+
* Ip address
+
* The Team the player is on
+
  
==NUM_HUMANS==
 
NUM_HUMANS 2
 
Number of actual human players at the beginning of the round. AI's and spectators not included.
 
 
==NEXT_ROUND==
 
==NEXT_ROUND==
 
  NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
 
  NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
Line 55: Line 71:
 
* Maximun number of rounds in the match
 
* Maximun number of rounds in the match
 
* Map to be played
 
* Map to be played
==DEATH_FRAG==
+
==NUM_HUMANS==
  DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4
+
  NUM_HUMANS 2
DEATH_FRAG who_died who_died_ip by_who by_who_ip
+
Number of actual human players at the beginning of the round. AI's and spectators not included.
==DEATH_SUICIDE==
+
==ONLINE_PLAYER==
  DEATH_SUICIDE player_1 1.2.3.4
+
  ONLINE_PLAYER ct-eddie 15 5 0 0.457736 team_blue
==DEATH_TEAMKILL==
+
Written before each round starts,
  DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
+
ONLINE_PLAYER <name> <red> <green> <blue> <Ping> <team>
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
+
==PLAYER_ENTERED==
==ROUND_WINNER==
+
  PLAYER_ENTERED ct_emph 192.168.0.1 CT_emph
  ROUND_WINNER team_blue
+
PLAYER_ENTERED <playername> <ip> <displayname>
==MATCH_WINNER==
+
==PLAYER_GRIDPOS==
  MATCH_WINNER team_gold
+
  PLAYER_GRIDPOS 0:kyle@ct 391.776 495.64 1 0 purple_persian
==TIME==
+
  PLAYER_GRIDPOS mrchief 240 257.184 0 1 orange_organs
TIME 2007-08-06 11:37:52
+
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
==NEW_ROUND==
+
 
  NEW_ROUND
+
==PLAYER_KILLED==
==NEW_MATCH==
+
  PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
  NEW_MATCH
+
appears after RESPAWN_PLAYER was used
 +
==PLAYER_LEFT==
 +
  PLAYER_LEFT mr.parsons 192.168.0.1
 +
PLAYER_LEFT <laddername> <ip>
 
==PLAYER_POSITION==
 
==PLAYER_POSITION==
  PLAYER_POSITION <name> <ip> <position>
+
  PLAYER_POSITION 0:kyle@ct MIDFIELD
 +
PLAYER_POSITION <name> <ip> <position>
  
 
Positions can be
 
Positions can be
Line 83: Line 103:
 
*MIDFIELD
 
*MIDFIELD
 
*OFFENSE
 
*OFFENSE
 
==PLAYER_GRIDPOS==
 
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 
 
==PLAYER_KILLED==
 
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 
appears after RESPAWN_PLAYER was used
 
 
==PLAYER_ENTERED==
 
PLAYER_ENTERED <playername> <ip> <displayname>
 
 
 
==PLAYER_RENAMED==
 
==PLAYER_RENAMED==
PLAYER_RENAMED <oldname> <newname> <ip> <authlevel/isauth?> <newdisplayname>
+
PLAYER_RENAMED pike pike@ct 85.202.52.21 1 pike
 +
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
  
==PLAYER_LEFT==
+
==ROUND_SCORE==
PLAYER_LEFT <authname> <ip>
+
ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
 +
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
 +
Written at the end of each round. A record is written for each player present.<br>
 +
Displaying:
 +
* The points accumulated for the round
 +
* Player Name
 +
* Ip address
 +
* The Team the player is on
 +
* Team Score
 +
==ROUND_WINNER==
 +
ROUND_WINNER team_blue
 +
==START_IN==
 +
START_IN 3
 +
START_IN 2
 +
START_IN 1
 +
START_IN 0
 +
This is the countdown to a round starting. One use is to spawn zones.
 +
USE GAME_TIME now
  
==COMMAND==
+
==TIME==
  COMMAND <access level>:<authenticated name> <ip> <message>
+
  TIME 2007-08-06 11:37:52
This is created with the /cmd command
+

Latest revision as of 18:08, 15 April 2009

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