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Crazy Tronners Wiki - Ladderlog

Ladderlog

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(PLAYER_POSITION)
m (Edlog moved to Ladderlog)
 
Line 3: Line 3:
 
Here are the details:
 
Here are the details:
  
==START_IN==
+
==ADMIN_COMMAND==
START_IN 3
+
R648
  START_IN 2
+
  ADMIN_COMMAND <laddername> <ip> <access level> <command> <options>
  START_IN 1
+
Log what players use /admin and says what command they want to change
  START_IN 0
+
 
This is the countdown to a round starting. One use is to spawn zones.
+
==CHAT==
 +
  CHAT <player> <message>
 +
 
 +
==COMMAND==
 +
  COMMAND <authenticated name> <ip> <access level> <message>
 +
This is created with the /cmd command
 +
==DEATH_DEATHZONE==
 +
DEATH_DEATHZONE <player>
 +
 
 +
==DEATH_FRAG==
 +
DEATH_FRAG player_1 player_2
 +
DEATH_FRAG who_died by_who
 +
==DEATH_SUICIDE==
 +
DEATH_SUICIDE player_1
 +
==DEATH_TEAMKILL==
 +
DEATH_TEAMKILL <dead> <killer>
 +
DEATH_TEAMKILL who_died by_who
 +
==DEATH_BASEZONE_CONQUERED==
 +
DEATH_BASEZONE_CONQUERED <player>
 +
 
 +
==DEATH_SHOT_FRAG==
 +
added r646
 +
DEATH_SHOT_FRAG player_1 player_2
 +
DEATH_SHOT_FRAG who_died by_who
 +
==DEATH_SHOT_SUICIDE==
 +
added r646
 +
DEATH_SHOT_SUICIDE player_1
 +
==DEATH_SHOT_TEAMKILL==
 +
added r646
 +
DEATH_SHOT_TEAMKILL player_1 player_2
 +
DEATH_SHOT_TEAMKILL who_died by_who
 
==GAME_TIME==
 
==GAME_TIME==
 
  GAME_TIME 0
 
  GAME_TIME 0
Line 16: Line 46:
 
0 At the beginning of each round. Each second it is increased by one.<br>
 
0 At the beginning of each round. Each second it is increased by one.<br>
 
Allows the script to do things to effect the grid based on time.
 
Allows the script to do things to effect the grid based on time.
 +
replaces the START_IN with
 +
GAME_TIME -3
 +
GAME_TIME -2
 +
GAME_TIME -1
 +
GAME_TIME 0
 +
 +
==INVALID_COMMAND==
 +
R647
 +
INVALID_COMMAND /ls kyle@ct 1.1.1.1 0 P4@ct
 +
INVALID_COMMAND <command> <laddername> <ip> <access level> <message>
 +
Main use it to script commands like /ls for lastSeen
 +
 +
==MATCH_WINNER==
 +
MATCH_WINNER team_gold
 +
==NEW_MATCH==
 +
NEW_MATCH
 +
==NEW_ROUND==
 +
NEW_ROUND <date> <time>
 +
 +
==NEXT_ROUND==
 +
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
 +
Written before the round countdow. Displays:
 +
* Number of the Round to be played
 +
* Maximun number of rounds in the match
 +
* Map to be played
 +
==NUM_HUMANS==
 +
NUM_HUMANS 2
 +
Number of actual human players at the beginning of the round. AI's and spectators not included.
 +
==ONLINE_PLAYER==
 +
ONLINE_PLAYER ct-eddie 15 5 0 0.457736 team_blue
 +
Written before each round starts,
 +
ONLINE_PLAYER <name> <red> <green> <blue> <Ping> <team>
 +
==PLAYER_ENTERED==
 +
PLAYER_ENTERED ct_emph 192.168.0.1 CT_emph
 +
PLAYER_ENTERED <playername> <ip> <displayname>
 
==PLAYER_GRIDPOS==
 
==PLAYER_GRIDPOS==
  PLAYER_GRIDPOS ctxp4 159.099 90.1561 -1 0
+
  PLAYER_GRIDPOS 0:kyle@ct 391.776 495.64 1 0 purple_persian
  PLAYER_GRIDPOS gdb 17.6777 86.6206 1 0
+
  PLAYER_GRIDPOS mrchief 240 257.184 0 1 orange_organs
It comes between START_IN 2 and START_IN 1, a time when the cycles do exist on the grid yet have not started moving. So, their start positions.<br>
+
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
Displaying:
+
 
* Player Name
+
==PLAYER_KILLED==
* Position X
+
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
* Position Y
+
appears after RESPAWN_PLAYER was used
* Direction X
+
==PLAYER_LEFT==
* Direction Y
+
PLAYER_LEFT mr.parsons 192.168.0.1
 +
PLAYER_LEFT <laddername> <ip>
 +
==PLAYER_POSITION==
 +
PLAYER_POSITION 0:kyle@ct MIDFIELD
 +
PLAYER_POSITION <name> <ip> <position>
 +
 
 +
Positions can be
 +
*ATTACKING
 +
*CONQUERING
 +
*DEFENSE
 +
*GOAL
 +
*MIDFIELD
 +
*OFFENSE
 +
==PLAYER_RENAMED==
 +
PLAYER_RENAMED pike pike@ct 85.202.52.21 1 pike
 +
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 +
 
 
==ROUND_SCORE==
 
==ROUND_SCORE==
 
  ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
 
  ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
Line 36: Line 117:
 
* The Team the player is on
 
* The Team the player is on
 
* Team Score
 
* Team Score
==ONLINE_PLAYER==
 
ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
 
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
 
Written before each round starts, Displaying:
 
* Player Name
 
* Ping
 
* Ip address
 
* The Team the player is on
 
 
==NUM_HUMANS==
 
NUM_HUMANS 2
 
Number of actual human players at the beginning of the round. AI's and spectators not included.
 
==NEXT_ROUND==
 
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
 
Written before the round countdow. Displays:
 
* Number of the Round to be played
 
* Maximun number of rounds in the match
 
* Map to be played
 
==DEATH_FRAG==
 
DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4
 
DEATH_FRAG who_died who_died_ip by_who by_who_ip
 
==DEATH_SUICIDE==
 
DEATH_SUICIDE player_1 1.2.3.4
 
==DEATH_TEAMKILL==
 
DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
 
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
 
 
==ROUND_WINNER==
 
==ROUND_WINNER==
 
  ROUND_WINNER team_blue
 
  ROUND_WINNER team_blue
==MATCH_WINNER==
+
==START_IN==
  MATCH_WINNER team_gold
+
  START_IN 3
 +
START_IN 2
 +
START_IN 1
 +
START_IN 0
 +
This is the countdown to a round starting. One use is to spawn zones.
 +
USE GAME_TIME now
 +
 
 
==TIME==
 
==TIME==
 
  TIME 2007-08-06 11:37:52
 
  TIME 2007-08-06 11:37:52
==NEW_ROUND==
 
NEW_ROUND
 
==NEW_MATCH==
 
NEW_MATCH
 
==PLAYER_POSITION==
 
PLAYER_POSITION player_1 1.2.3.4 OFFENSE
 
==PLAYER_GRIDPOS==
 
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 
 
==PLAYER_KILLED==
 
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 
appears after RESPAWN_PLAYER was used
 
==COMMAND==
 
COMMAND <access level>:<authenticated name> <ip> <message>
 
This is created with the /cmd command
 

Latest revision as of 18:08, 15 April 2009

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