Ladderlog

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(DEATH_TEAMKILL)
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  DEATH_SUICIDE player_1
 
  DEATH_SUICIDE player_1
 
==DEATH_TEAMKILL==
 
==DEATH_TEAMKILL==
  DEATH_TEAMKILL player_1 player_2
+
  DEATH_TEAMKILL <dead> <killer>
 
DEATH_TEAMKILL who_died by_who
 
DEATH_TEAMKILL who_died by_who
 +
==DEATH_BASEZONE_CONQUERED==
 +
DEATH_BASEZONE_CONQUERED <player>
 +
 
==DEATH_SHOT_FRAG==
 
==DEATH_SHOT_FRAG==
 
added r646
 
added r646

Revision as of 05:23, 10 December 2008

edlog.txt is the log file where we throw any information that is needed by our script.
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.
Here are the details:

Contents

CHAT

CHAT <player> <message>

COMMAND

COMMAND <authenticated name> <ip> <access level> <message>

This is created with the /cmd command

DEATH_FRAG

DEATH_FRAG player_1 player_2 

DEATH_FRAG who_died by_who

DEATH_SUICIDE

DEATH_SUICIDE player_1

DEATH_TEAMKILL

DEATH_TEAMKILL <dead> <killer>

DEATH_TEAMKILL who_died by_who

DEATH_BASEZONE_CONQUERED

DEATH_BASEZONE_CONQUERED <player>

DEATH_SHOT_FRAG

added r646

DEATH_SHOT_FRAG player_1 player_2

DEATH_SHOT_FRAG who_died by_who

DEATH_SHOT_SUICIDE

added r646

DEATH_SHOT_SUICIDE player_1

DEATH_SHOT_TEAMKILL

added r646

DEATH_SHOT_TEAMKILL player_1 player_2 

DEATH_SHOT_TEAMKILL who_died by_who

GAME_TIME

GAME_TIME 0
GAME_TIME 1
GAME_TIME 2
GAME_TIME 3

0 At the beginning of each round. Each second it is increased by one.
Allows the script to do things to effect the grid based on time.

MATCH_WINNER

MATCH_WINNER team_gold

NEW_MATCH

NEW_MATCH

NEW_ROUND

NEW_ROUND <date> <time>

NEXT_ROUND

NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?

Written before the round countdow. Displays:

  • Number of the Round to be played
  • Maximun number of rounds in the match
  • Map to be played

NUM_HUMANS

NUM_HUMANS 2

Number of actual human players at the beginning of the round. AI's and spectators not included.

ONLINE_PLAYER

ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue

Written before each round starts, Displaying:

  • Player Name
  • Ping
  • Ip address
  • The Team the player is on

PLAYER_ENTERED

PLAYER_ENTERED <playername> <ip> <displayname>

PLAYER_GRIDPOS

PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>

PLAYER_KILLED

PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>

appears after RESPAWN_PLAYER was used

PLAYER_LEFT

PLAYER_LEFT <laddername> <ip>

PLAYER_POSITION

PLAYER_POSITION <name> <ip> <position>

Positions can be

  • ATTACKING
  • CONQUERING
  • DEFENSE
  • GOAL
  • MIDFIELD
  • OFFENSE

PLAYER_RENAMED

PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>

ROUND_SCORE

ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16

Written at the end of each round. A record is written for each player present.
Displaying:

  • The points accumulated for the round
  • Player Name
  • Ip address
  • The Team the player is on
  • Team Score

ROUND_WINNER

ROUND_WINNER team_blue

START_IN

START_IN 3
START_IN 2
START_IN 1
START_IN 0

This is the countdown to a round starting. One use is to spawn zones.

TIME

TIME 2007-08-06 11:37:52
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