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Crazy Tronners Wiki - Ladderlog

Ladderlog

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(COMMAND)
Line 3: Line 3:
 
Here are the details:
 
Here are the details:
  
==START_IN==
+
==COMMAND==
  START_IN 3
+
  COMMAND <authenticated name> <ip> <access level> <message>
START_IN 2
+
This is created with the /cmd command
START_IN 1
+
START_IN 0
+
This is the countdown to a round starting. One use is to spawn zones.
+
==GAME_TIME==
+
GAME_TIME 0
+
GAME_TIME 1
+
GAME_TIME 2
+
GAME_TIME 3
+
0 At the beginning of each round. Each second it is increased by one.<br>
+
Allows the script to do things to effect the grid based on time.
+
<!--==PLAYER_GRIDPOS==
+
PLAYER_GRIDPOS ctxp4 159.099 90.1561 -1 0
+
PLAYER_GRIDPOS gdb 17.6777 86.6206 1 0
+
It comes between START_IN 2 and START_IN 1, a time when the cycles do exist on the grid yet have not started moving. So, their start positions.<br>
+
Displaying:
+
* Player Name
+
* Position X
+
* Position Y
+
* Direction X
+
* Direction Y-->
+
 
+
==ROUND_SCORE==
+
ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
+
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
+
Written at the end of each round. A record is written for each player present.<br>
+
Displaying:
+
* The points accumulated for the round
+
* Player Name
+
* Ip address
+
* The Team the player is on
+
* Team Score
+
==ONLINE_PLAYER==
+
ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
+
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
+
Written before each round starts, Displaying:
+
* Player Name
+
* Ping
+
* Ip address
+
* The Team the player is on
+
 
+
==NUM_HUMANS==
+
NUM_HUMANS 2
+
Number of actual human players at the beginning of the round. AI's and spectators not included.
+
==NEXT_ROUND==
+
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
+
Written before the round countdow. Displays:
+
* Number of the Round to be played
+
* Maximun number of rounds in the match
+
* Map to be played
+
 
==DEATH_FRAG==
 
==DEATH_FRAG==
  DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4
+
  DEATH_FRAG player_1 player_2
DEATH_FRAG who_died who_died_ip by_who by_who_ip
+
DEATH_FRAG who_died by_who  
 
==DEATH_SUICIDE==
 
==DEATH_SUICIDE==
  DEATH_SUICIDE player_1 1.2.3.4
+
  DEATH_SUICIDE player_1
 
==DEATH_TEAMKILL==
 
==DEATH_TEAMKILL==
  DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
+
  DEATH_TEAMKILL player_1 player_2
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
+
DEATH_TEAMKILL who_died by_who
 
==DEATH_SHOT_FRAG==
 
==DEATH_SHOT_FRAG==
 
added r646
 
added r646
Line 74: Line 25:
 
  DEATH_SHOT_TEAMKILL player_1 player_2  
 
  DEATH_SHOT_TEAMKILL player_1 player_2  
 
DEATH_SHOT_TEAMKILL who_died by_who
 
DEATH_SHOT_TEAMKILL who_died by_who
==ROUND_WINNER==
+
==GAME_TIME==
  ROUND_WINNER team_blue
+
  GAME_TIME 0
 +
GAME_TIME 1
 +
GAME_TIME 2
 +
GAME_TIME 3
 +
0 At the beginning of each round. Each second it is increased by one.<br>
 +
Allows the script to do things to effect the grid based on time.
 
==MATCH_WINNER==
 
==MATCH_WINNER==
 
  MATCH_WINNER team_gold
 
  MATCH_WINNER team_gold
==TIME==
 
TIME 2007-08-06 11:37:52
 
==NEW_ROUND==
 
NEW_ROUND
 
 
==NEW_MATCH==
 
==NEW_MATCH==
 
  NEW_MATCH
 
  NEW_MATCH
 +
==NEXT_ROUND==
 +
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
 +
Written before the round countdow. Displays:
 +
* Number of the Round to be played
 +
* Maximun number of rounds in the match
 +
* Map to be played
 +
==NUM_HUMANS==
 +
NUM_HUMANS 2
 +
Number of actual human players at the beginning of the round. AI's and spectators not included.
 +
==ONLINE_PLAYER==
 +
ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
 +
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
 +
Written before each round starts, Displaying:
 +
* Player Name
 +
* Ping
 +
* Ip address
 +
* The Team the player is on
 +
==PLAYER_ENTERED==
 +
PLAYER_ENTERED <playername> <ip> <displayname>
 +
==PLAYER_GRIDPOS==
 +
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 +
==PLAYER_KILLED==
 +
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 +
appears after RESPAWN_PLAYER was used
 +
==PLAYER_LEFT==
 +
PLAYER_LEFT <laddername> <ip>
 
==PLAYER_POSITION==
 
==PLAYER_POSITION==
 
  PLAYER_POSITION <name> <ip> <position>
 
  PLAYER_POSITION <name> <ip> <position>
Line 94: Line 72:
 
*MIDFIELD
 
*MIDFIELD
 
*OFFENSE
 
*OFFENSE
 
==PLAYER_GRIDPOS==
 
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 
 
==PLAYER_KILLED==
 
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 
appears after RESPAWN_PLAYER was used
 
 
==PLAYER_ENTERED==
 
PLAYER_ENTERED <playername> <ip> <displayname>
 
 
 
==PLAYER_RENAMED==
 
==PLAYER_RENAMED==
 
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 
+
==ROUND_SCORE==
==PLAYER_LEFT==
+
ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
PLAYER_LEFT <laddername> <ip>
+
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
 
+
Written at the end of each round. A record is written for each player present.<br>
==COMMAND==
+
Displaying:
  COMMAND <authenticated name> <ip> <access level> <message>
+
* The points accumulated for the round
This is created with the /cmd command
+
* Player Name
 +
* Ip address
 +
* The Team the player is on
 +
* Team Score
 +
==ROUND_WINNER==
 +
  ROUND_WINNER team_blue
 +
==START_IN==
 +
START_IN 3
 +
START_IN 2
 +
START_IN 1
 +
START_IN 0
 +
This is the countdown to a round starting. One use is to spawn zones.
 +
==TIME==
 +
TIME 2007-08-06 11:37:52

Revision as of 04:50, 10 December 2008

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