Ladderlog

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(COMMAND)
Line 3: Line 3:
 
Here are the details:
 
Here are the details:
  
==START_IN==
+
==COMMAND==
  START_IN 3
+
  COMMAND <authenticated name> <ip> <access level> <message>
START_IN 2
+
This is created with the /cmd command
START_IN 1
+
START_IN 0
+
This is the countdown to a round starting. One use is to spawn zones.
+
==GAME_TIME==
+
GAME_TIME 0
+
GAME_TIME 1
+
GAME_TIME 2
+
GAME_TIME 3
+
0 At the beginning of each round. Each second it is increased by one.<br>
+
Allows the script to do things to effect the grid based on time.
+
<!--==PLAYER_GRIDPOS==
+
PLAYER_GRIDPOS ctxp4 159.099 90.1561 -1 0
+
PLAYER_GRIDPOS gdb 17.6777 86.6206 1 0
+
It comes between START_IN 2 and START_IN 1, a time when the cycles do exist on the grid yet have not started moving. So, their start positions.<br>
+
Displaying:
+
* Player Name
+
* Position X
+
* Position Y
+
* Direction X
+
* Direction Y-->
+
 
+
==ROUND_SCORE==
+
ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
+
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
+
Written at the end of each round. A record is written for each player present.<br>
+
Displaying:
+
* The points accumulated for the round
+
* Player Name
+
* Ip address
+
* The Team the player is on
+
* Team Score
+
==ONLINE_PLAYER==
+
ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
+
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
+
Written before each round starts, Displaying:
+
* Player Name
+
* Ping
+
* Ip address
+
* The Team the player is on
+
 
+
==NUM_HUMANS==
+
NUM_HUMANS 2
+
Number of actual human players at the beginning of the round. AI's and spectators not included.
+
==NEXT_ROUND==
+
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
+
Written before the round countdow. Displays:
+
* Number of the Round to be played
+
* Maximun number of rounds in the match
+
* Map to be played
+
 
==DEATH_FRAG==
 
==DEATH_FRAG==
  DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4
+
  DEATH_FRAG player_1 player_2
DEATH_FRAG who_died who_died_ip by_who by_who_ip
+
DEATH_FRAG who_died by_who  
 
==DEATH_SUICIDE==
 
==DEATH_SUICIDE==
  DEATH_SUICIDE player_1 1.2.3.4
+
  DEATH_SUICIDE player_1
 
==DEATH_TEAMKILL==
 
==DEATH_TEAMKILL==
  DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
+
  DEATH_TEAMKILL player_1 player_2
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
+
DEATH_TEAMKILL who_died by_who
 
==DEATH_SHOT_FRAG==
 
==DEATH_SHOT_FRAG==
 
added r646
 
added r646
Line 74: Line 25:
 
  DEATH_SHOT_TEAMKILL player_1 player_2  
 
  DEATH_SHOT_TEAMKILL player_1 player_2  
 
DEATH_SHOT_TEAMKILL who_died by_who
 
DEATH_SHOT_TEAMKILL who_died by_who
==ROUND_WINNER==
+
==GAME_TIME==
  ROUND_WINNER team_blue
+
  GAME_TIME 0
 +
GAME_TIME 1
 +
GAME_TIME 2
 +
GAME_TIME 3
 +
0 At the beginning of each round. Each second it is increased by one.<br>
 +
Allows the script to do things to effect the grid based on time.
 
==MATCH_WINNER==
 
==MATCH_WINNER==
 
  MATCH_WINNER team_gold
 
  MATCH_WINNER team_gold
==TIME==
 
TIME 2007-08-06 11:37:52
 
==NEW_ROUND==
 
NEW_ROUND
 
 
==NEW_MATCH==
 
==NEW_MATCH==
 
  NEW_MATCH
 
  NEW_MATCH
 +
==NEXT_ROUND==
 +
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
 +
Written before the round countdow. Displays:
 +
* Number of the Round to be played
 +
* Maximun number of rounds in the match
 +
* Map to be played
 +
==NUM_HUMANS==
 +
NUM_HUMANS 2
 +
Number of actual human players at the beginning of the round. AI's and spectators not included.
 +
==ONLINE_PLAYER==
 +
ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
 +
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
 +
Written before each round starts, Displaying:
 +
* Player Name
 +
* Ping
 +
* Ip address
 +
* The Team the player is on
 +
==PLAYER_ENTERED==
 +
PLAYER_ENTERED <playername> <ip> <displayname>
 +
==PLAYER_GRIDPOS==
 +
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 +
==PLAYER_KILLED==
 +
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 +
appears after RESPAWN_PLAYER was used
 +
==PLAYER_LEFT==
 +
PLAYER_LEFT <laddername> <ip>
 
==PLAYER_POSITION==
 
==PLAYER_POSITION==
 
  PLAYER_POSITION <name> <ip> <position>
 
  PLAYER_POSITION <name> <ip> <position>
Line 94: Line 72:
 
*MIDFIELD
 
*MIDFIELD
 
*OFFENSE
 
*OFFENSE
 
==PLAYER_GRIDPOS==
 
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
 
 
==PLAYER_KILLED==
 
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
 
appears after RESPAWN_PLAYER was used
 
 
==PLAYER_ENTERED==
 
PLAYER_ENTERED <playername> <ip> <displayname>
 
 
 
==PLAYER_RENAMED==
 
==PLAYER_RENAMED==
 
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
 
+
==ROUND_SCORE==
==PLAYER_LEFT==
+
ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
PLAYER_LEFT <laddername> <ip>
+
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
 
+
Written at the end of each round. A record is written for each player present.<br>
==COMMAND==
+
Displaying:
  COMMAND <authenticated name> <ip> <access level> <message>
+
* The points accumulated for the round
This is created with the /cmd command
+
* Player Name
 +
* Ip address
 +
* The Team the player is on
 +
* Team Score
 +
==ROUND_WINNER==
 +
  ROUND_WINNER team_blue
 +
==START_IN==
 +
START_IN 3
 +
START_IN 2
 +
START_IN 1
 +
START_IN 0
 +
This is the countdown to a round starting. One use is to spawn zones.
 +
==TIME==
 +
TIME 2007-08-06 11:37:52

Revision as of 04:50, 10 December 2008

edlog.txt is the log file where we throw any information that is needed by our script.
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.
Here are the details:

Contents

COMMAND

COMMAND <authenticated name> <ip> <access level> <message>

This is created with the /cmd command

DEATH_FRAG

DEATH_FRAG player_1 player_2 

DEATH_FRAG who_died by_who

DEATH_SUICIDE

DEATH_SUICIDE player_1

DEATH_TEAMKILL

DEATH_TEAMKILL player_1 player_2

DEATH_TEAMKILL who_died by_who

DEATH_SHOT_FRAG

added r646

DEATH_SHOT_FRAG player_1 player_2

DEATH_SHOT_FRAG who_died by_who

DEATH_SHOT_SUICIDE

added r646

DEATH_SHOT_SUICIDE player_1

DEATH_SHOT_TEAMKILL

added r646

DEATH_SHOT_TEAMKILL player_1 player_2 

DEATH_SHOT_TEAMKILL who_died by_who

GAME_TIME

GAME_TIME 0
GAME_TIME 1
GAME_TIME 2
GAME_TIME 3

0 At the beginning of each round. Each second it is increased by one.
Allows the script to do things to effect the grid based on time.

MATCH_WINNER

MATCH_WINNER team_gold

NEW_MATCH

NEW_MATCH

NEXT_ROUND

NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?

Written before the round countdow. Displays:

  • Number of the Round to be played
  • Maximun number of rounds in the match
  • Map to be played

NUM_HUMANS

NUM_HUMANS 2

Number of actual human players at the beginning of the round. AI's and spectators not included.

ONLINE_PLAYER

ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue

Written before each round starts, Displaying:

  • Player Name
  • Ping
  • Ip address
  • The Team the player is on

PLAYER_ENTERED

PLAYER_ENTERED <playername> <ip> <displayname>

PLAYER_GRIDPOS

PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>

PLAYER_KILLED

PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>

appears after RESPAWN_PLAYER was used

PLAYER_LEFT

PLAYER_LEFT <laddername> <ip>

PLAYER_POSITION

PLAYER_POSITION <name> <ip> <position>

Positions can be

  • ATTACKING
  • CONQUERING
  • DEFENSE
  • GOAL
  • MIDFIELD
  • OFFENSE

PLAYER_RENAMED

PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>

ROUND_SCORE

ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16

Written at the end of each round. A record is written for each player present.
Displaying:

  • The points accumulated for the round
  • Player Name
  • Ip address
  • The Team the player is on
  • Team Score

ROUND_WINNER

ROUND_WINNER team_blue

START_IN

START_IN 3
START_IN 2
START_IN 1
START_IN 0

This is the countdown to a round starting. One use is to spawn zones.

TIME

TIME 2007-08-06 11:37:52
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