Ladderlog

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m (PLAYER_RENAMED)
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  DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
 
  DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
 
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
 
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
 +
==DEATH_SHOT_FRAG==
 +
added r646
 +
DEATH_SHOT_FRAG player_1 player_2
 +
DEATH_SHOT_FRAG who_died by_who
 +
==DEATH_SHOT_SUICIDE==
 +
added r646
 +
DEATH_SHOT_SUICIDE player_1
 +
==DEATH_SHOT_TEAMKILL==
 +
added r646
 +
DEATH_SHOT_TEAMKILL player_1 player_2
 +
DEATH_SHOT_TEAMKILL who_died by_who
 
==ROUND_WINNER==
 
==ROUND_WINNER==
 
  ROUND_WINNER team_blue
 
  ROUND_WINNER team_blue

Revision as of 18:11, 9 December 2008

edlog.txt is the log file where we throw any information that is needed by our script.
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.
Here are the details:

Contents

START_IN

START_IN 3
START_IN 2
START_IN 1
START_IN 0

This is the countdown to a round starting. One use is to spawn zones.

GAME_TIME

GAME_TIME 0
GAME_TIME 1
GAME_TIME 2
GAME_TIME 3

0 At the beginning of each round. Each second it is increased by one.
Allows the script to do things to effect the grid based on time.

ROUND_SCORE

ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16

Written at the end of each round. A record is written for each player present.
Displaying:

  • The points accumulated for the round
  • Player Name
  • Ip address
  • The Team the player is on
  • Team Score

ONLINE_PLAYER

ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue

Written before each round starts, Displaying:

  • Player Name
  • Ping
  • Ip address
  • The Team the player is on

NUM_HUMANS

NUM_HUMANS 2

Number of actual human players at the beginning of the round. AI's and spectators not included.

NEXT_ROUND

NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?

Written before the round countdow. Displays:

  • Number of the Round to be played
  • Maximun number of rounds in the match
  • Map to be played

DEATH_FRAG

DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4

DEATH_FRAG who_died who_died_ip by_who by_who_ip

DEATH_SUICIDE

DEATH_SUICIDE player_1 1.2.3.4

DEATH_TEAMKILL

DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4

DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip

DEATH_SHOT_FRAG

added r646

DEATH_SHOT_FRAG player_1 player_2

DEATH_SHOT_FRAG who_died by_who

DEATH_SHOT_SUICIDE

added r646

DEATH_SHOT_SUICIDE player_1

DEATH_SHOT_TEAMKILL

added r646

DEATH_SHOT_TEAMKILL player_1 player_2 

DEATH_SHOT_TEAMKILL who_died by_who

ROUND_WINNER

ROUND_WINNER team_blue

MATCH_WINNER

MATCH_WINNER team_gold

TIME

TIME 2007-08-06 11:37:52

NEW_ROUND

NEW_ROUND

NEW_MATCH

NEW_MATCH

PLAYER_POSITION

PLAYER_POSITION <name> <ip> <position>

Positions can be

  • ATTACKING
  • CONQUERING
  • DEFENSE
  • GOAL
  • MIDFIELD
  • OFFENSE

PLAYER_GRIDPOS

PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>

PLAYER_KILLED

PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>

appears after RESPAWN_PLAYER was used

PLAYER_ENTERED

PLAYER_ENTERED <playername> <ip> <displayname>

PLAYER_RENAMED

PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>

PLAYER_LEFT

PLAYER_LEFT <laddername> <ip>

COMMAND

COMMAND <access level>:<authenticated name> <ip> <message>

This is created with the /cmd command

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