Ladderlog

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m (added description of DEATH_ fields)
(ONLINE_PLAYER)
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* Team Score
 
* Team Score
 
==ONLINE_PLAYER==
 
==ONLINE_PLAYER==
  ONLINE_PLAYER player_1 0.108046 1.2.3.4 2 team_gold
+
  ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
 
  ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
 
  ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
 
Written before each round starts, Displaying:
 
Written before each round starts, Displaying:
Line 44: Line 44:
 
* Ip address
 
* Ip address
 
* The Team the player is on
 
* The Team the player is on
 +
 
==NUM_HUMANS==
 
==NUM_HUMANS==
 
  NUM_HUMANS 2
 
  NUM_HUMANS 2

Revision as of 17:39, 23 February 2008

edlog.txt is the log file where we throw any information that is needed by our script.
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.
Here are the details:

Contents

START_IN

START_IN 3
START_IN 2
START_IN 1
START_IN 0

This is the countdown to a round starting. One use is to spawn zones.

GAME_TIME

GAME_TIME 0
GAME_TIME 1
GAME_TIME 2
GAME_TIME 3

0 At the beginning of each round. Each second it is increased by one.
Allows the script to do things to effect the grid based on time.

PLAYER_GRIDPOS

PLAYER_GRIDPOS ctxp4 159.099 90.1561 -1 0
PLAYER_GRIDPOS gdb 17.6777 86.6206 1 0

It comes between START_IN 2 and START_IN 1, a time when the cycles do exist on the grid yet have not started moving. So, their start positions.
Displaying:

  • Player Name
  • Position X
  • Position Y
  • Direction X
  • Direction Y

ROUND_SCORE

ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12
ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16

Written at the end of each round. A record is written for each player present.
Displaying:

  • The points accumulated for the round
  • Player Name
  • Ip address
  • The Team the player is on
  • Team Score

ONLINE_PLAYER

ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold
ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue

Written before each round starts, Displaying:

  • Player Name
  • Ping
  • Ip address
  • The Team the player is on

NUM_HUMANS

NUM_HUMANS 2

Number of actual human players at the beginning of the round. AI's and spectators not included.

NEXT_ROUND

NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?

Written before the round countdow. Displays:

  • Number of the Round to be played
  • Maximun number of rounds in the match
  • Map to be played

DEATH_FRAG

DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4

DEATH_FRAG who_died who_died_ip by_who by_who_ip

DEATH_SUICIDE

DEATH_SUICIDE player_1 1.2.3.4

DEATH_TEAMKILL

DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4

DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip

ROUND_WINNER

ROUND_WINNER team_blue

MATCH_WINNER

MATCH_WINNER team_gold

TIME

TIME 2007-08-06 11:37:52

NEW_ROUND

NEW_ROUND

NEW_MATCH

NEW_MATCH

PLAYER_POSITION

PLAYER_POSITION player_1 1.2.3.4 OFFENSE

PLAYER_KILLED

PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>

appears after RESPAWN_PLAYER was used

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