Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match_all(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 717

Warning: Invalid argument supplied for foreach() in /var/www/ct/forums/wiki/includes/MagicWord.php on line 718

Warning: preg_replace(): Compilation failed: group name must start with a non-digit at offset 4 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 722

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739

Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /var/www/ct/forums/wiki/includes/MagicWord.php on line 739
Crazy Tronners Wiki - Configure a wild server

Configure a wild server

From Tronwiki
Jump to: navigation, search
 
(External links)
 
Line 1: Line 1:
This page is still being edited
+
{{Stub}}
Here is a copy of what ed said
+
This article is being completely reformatted by me, to clearify it, see talk page for more info about progress and requests/objections --epsy
A question I get asked quite reguarly. I usually just say it's a php/mysql script written by PTA. You can get the same results with one I wrote here, it's just not as easy to admin:
+
http://tron.plantpeanuts.co.uk/viewtopic.php?t=42
+
  
Well I spoke to PTA, and he's happy for me to release the code so anyone else who wants a crack at a map rotation tron server can have a go, using the same tools that we use.
 
  
I am no computer genius, I have a basic understanding of linux and using a ssh connection to admin a server. Anyone who has this can run a similar server, it aint Rocket Science.
 
  
I will first explain how I install and run armagetronad-dedicated. As I have about 7 tron servers, believe it or not, that are up or down at any one time. So I need an easy way to control these.
+
This little how-to will guide you through the installation of a dedicated armagetron advanced server and by putting a map switcher script.
 +
The map rotation script here is the one that was used on CT's servers with a few hacks inside.
  
My English skills are poor, my head screwy (I should have spent more time in school, less time taking drugs), but I'll do my best to put a tutorial together that anyone with some basic computer skills can follow. Starting with installation, ending with the map rotation script. Not saying my way is the best way, it certainly isn't the only way. But it does work.
+
You do not need to be root or with special right on the machine that will run the server to get it to work. A simple user which has a home directory is good enough.
  
I don't have root access to the server that runs CT Wild. This is not necessary. I compile armagetron-dedicated from source using the --prefix option. I have changed the names and colours of the teams on my server, just for fun. If you want to do this you need to do this before compiling:
+
Let's start! :)
  
http://forums.armagetronad.net/viewtopic.php?t=3045
+
== Installation ==
  
I then compile using:
+
If you have one, three, or more servers, dont worry, you won't need to install each time a new copy of armagetron. You dont need to have full-acces(root) on the machine, you only need a writable home directory.
  
./configure --prefix /home/ed/tron --disable-glout
+
First, download the source from the official site: http://prdownloads.sourceforge.net/armagetronad/armagetronad-0.2.8.2.1.src.tar.bz2?download
  
after this run make && make install to install the thing.
+
Then unpack it:
 +
tar xvf armagetronad-0.2.8.2.1.src.tar.bz2
 +
and enter the newly created folder:
 +
cd armagetronad-0.2.8.2.1/
  
This will install armagetron-dedicated ONLY into dir /home/ed/tron
+
Then launch the configure script which will prepare armagetronad for compilation.
 +
./configure --prefix ${HOME}/tron --disable-glout
 +
The --prefix option sets where armagetronad will be installed and the --disable-glout option causes it to build only the dedicated server.
 +
 
 +
Like ever :)
 +
make && make install
 +
 
 +
== Configuration ==
 +
 
 +
For each server you want to create, create a separate directory for it, and 2 subfolders in it: config and var
 +
mkdir -p ~/myfunnytronserver/{config,var}
 +
 
 +
 
 +
----
  
 
For each server I run I have a directory dedicated to them. So, wild has a dir: /home/ed/wild
 
For each server I run I have a directory dedicated to them. So, wild has a dir: /home/ed/wild
Line 33: Line 46:
 
Although it's not considered good practice and the file itself tells you not to do it, I go ahead and modify the file settings_dedicated, changing TALK_TO_MASTER to 1 so your server appears on the main server list. And change server name, etc to your own. And a few others I add, like:
 
Although it's not considered good practice and the file itself tells you not to do it, I go ahead and modify the file settings_dedicated, changing TALK_TO_MASTER to 1 so your server appears on the main server list. And change server name, etc to your own. And a few others I add, like:
  
CYCLE_RUBBER_WALL_SHRINK 0.5
+
  CYCLE_RUBBER_WALL_SHRINK 0.5
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0
+
  CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0
  
 
the important line to add at the base of the file is:
 
the important line to add at the base of the file is:
Line 42: Line 55:
 
This will set the server up as a clone of fortress. Everything else is added to that. I won't go into great detail about the settings I change, nothing major, just change winzone to dz, alter dz timeout settings, etc. If anyone wants a copy of my config files, just ask.
 
This will set the server up as a clone of fortress. Everything else is added to that. I won't go into great detail about the settings I change, nothing major, just change winzone to dz, alter dz timeout settings, etc. If anyone wants a copy of my config files, just ask.
  
to run this server I have a simple bash script to make it easier for myself. This looks like:
+
to run this server I have a simple bash script to make it easier for myself. This looks like:
  
Code:
+
Code:
#!/bin/sh
+
#!/bin/sh
 
+
tron="/home/ed/tron/bin/armagetronad-dedicated"
+
tron="/home/ed/tron/bin/armagetronad-dedicated"
config="/home/ed/wild/config"
+
config="/home/ed/wild/config"
var="/home/ed/wild/var"
+
var="/home/ed/wild/var"
log="/home/ed/wild/log/wildlog.txt"
+
log="/home/ed/wild/log/wildlog.txt"
 
+
$tron --configdir $config --vardir $var | tee -a $log
+
$tron --configdir $config --vardir $var | tee -a $log
  
  
Line 73: Line 86:
 
This file is loaded at the end of every round and contains every setting that I use that changes from map to map. It looks like this:
 
This file is loaded at the end of every round and contains every setting that I use that changes from map to map. It looks like this:
  
Code:
+
  Code:
FORTRESS_CONQUERED_KILL_MIN 0
+
  FORTRESS_CONQUERED_KILL_MIN 0
FORTRESS_CONQUEST_DECAY_RATE .1
+
  FORTRESS_CONQUEST_DECAY_RATE .1
FORTRESS_CONQUEST_RATE .3
+
  FORTRESS_CONQUEST_RATE .3
FORTRESS_DEFEND_RATE .2
+
  FORTRESS_DEFEND_RATE .2
WIN_ZONE_INITIAL_SIZE 40
+
  WIN_ZONE_INITIAL_SIZE 40
WIN_ZONE_RANDOMNESS 0
+
  WIN_ZONE_RANDOMNESS 0
WIN_ZONE_DEATHS 1
+
  WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 4
+
  WIN_ZONE_EXPANSION 4
CYCLE_BRAKE 30
+
  CYCLE_BRAKE 30
CYCLE_BRAKE_REFILL .1
+
  CYCLE_BRAKE_REFILL .1
CYCLE_BRAKE_DEPLETE 1
+
  CYCLE_BRAKE_DEPLETE 1
SP_WALLS_LENGTH 400
+
  SP_WALLS_LENGTH 400
WALLS_LENGTH 400
+
  WALLS_LENGTH 400
CYCLE_ACCEL_RIM 0
+
  CYCLE_ACCEL_RIM 0
CYCLE_ACCEL 20
+
  CYCLE_ACCEL 20
CYCLE_SPEED 30
+
  CYCLE_SPEED 30
CYCLE_START_SPEED 20
+
  CYCLE_START_SPEED 20
CYCLE_SPEED_MIN .25
+
  CYCLE_SPEED_MIN .25
CYCLE_RUBBER 5
+
  CYCLE_RUBBER 5
CYCLE_TURN_SPEED_FACTOR .95
+
  CYCLE_TURN_SPEED_FACTOR .95
  
  
Line 103: Line 116:
 
The second everytime.cfg is kept in:
 
The second everytime.cfg is kept in:
  
/home/ed/wild/var/everytime.cfg
+
/home/ed/wild/var/everytime.cfg
  
 
This is the one that changes the map file at the end of every round. I just copied from it now and it says:
 
This is the one that changes the map file at the end of every round. I just copied from it now and it says:
  
Code:
+
Code:
MAP_FILE ed/fortress/slingshot-0.0.1.aamap.xml
+
MAP_FILE ed/fortress/slingshot-0.0.1.aamap.xml
ROUND_CENTER_MESSAGE Round 5 - Slingshot
+
ROUND_CENTER_MESSAGE Round 5 - Slingshot
  
  
 
Lets try it now, it says:
 
Lets try it now, it says:
  
Code:
+
Code:
MAP_FILE ed/fortress/chico_time-0.1.4.aamap.xml
+
MAP_FILE ed/fortress/chico_time-0.1.4.aamap.xml
ROUND_CENTER_MESSAGE Round 6 - It's Chico Time
+
ROUND_CENTER_MESSAGE Round 6 - It's Chico Time
  
  
Line 125: Line 138:
 
I created a folder called /home/ed/mapscript
 
I created a folder called /home/ed/mapscript
 
in here we have four files:
 
in here we have four files:
start_map.sh
+
start_map.sh
mapcycle2.sh
+
mapcycle2.sh
tron.class.php
+
tron.class.php
tron.php
+
tron.php
  
 
It all starts with the bash script start_map.sh that looks like this. I run this one in a new screen session:
 
It all starts with the bash script start_map.sh that looks like this. I run this one in a new screen session:
  
Code:
+
Code:
#!/bin/sh
+
#!/bin/sh
log="/home/ed/wild/log/wildlog.txt"
+
log="/home/ed/wild/log/wildlog.txt"
 
+
tail -n1 -f $log | /home/ed/mapscript/mapcycle2.sh
+
tail -n1 -f $log | /home/ed/mapscript/mapcycle2.sh
 
+
 
+
 
This will take each line of the wildlog.txt and feed it into mapcycle2.sh that looks like this:
 
This will take each line of the wildlog.txt and feed it into mapcycle2.sh that looks like this:
  
Code:
+
Code:
#!/bin/bash
+
#!/bin/bash
 
+
while true
+
while true
do
+
  do
  line=""
+
  line=""
  read line
+
  read line
  echo $line
+
  echo $line
  /home/ed/mapscript/tron.php "$line"
+
    /home/ed/mapscript/tron.php "$line"
done
+
  done
  
  
 
This will take each line and feed it to tron.php that looks like this. It will also output to screen so I can see any error message, etc:
 
This will take each line and feed it to tron.php that looks like this. It will also output to screen so I can see any error message, etc:
  
Code:
+
Code:
#!/usr/bin/php
+
#!/usr/bin/php
<?php
+
<?php
$line=$argv[1];
+
$line=$argv[1];
 
+
include("tron.class.php");
+
include("tron.class.php");
$tron=new tron;
+
$tron=new tron;
$tron->mysql_start();
+
$tron->mysql_start();
 
+
if (substr($line,0,13)=="[0] Go (round"){
+
if (substr($line,0,13)=="[0] Go (round"){
        for ($i=1;$i<13;$i++){
+
        for ($i=1;$i<13;$i++){
                if ($line=="[0] Go (round ".$i." of 12 )!"){
+
                if ($line=="[0] Go (round ".$i." of 12 )!"){
                        if ($i==12){
+
                        if ($i==12){
                                $tron->map_cycle(1);
+
                                $tron->map_cycle(1);
                        } else {
+
                        } else {
                                $tron->map_cycle($i+1);
+
                                $tron->map_cycle($i+1);
                        }
+
                        }
                }
+
                }
        }
+
        }
}
+
}
 
+
?>
+
?>
  
  
 
This calls upon tron.class.php that looks like this:
 
This calls upon tron.class.php that looks like this:
  
Code:
+
Code:
class tron {
+
class tron {
 
+
//
+
//
// Start Config
+
// Start Config
 
+
var $cfg_host="localhost";
+
var $cfg_host="localhost";
var $cfg_user="mysqlusername";
+
var $cfg_user="mysqlusername";
var $cfg_pw="mysqlpassword";
+
var $cfg_pw="mysqlpassword";
var $cfg_db="tron";
+
var $cfg_db="tron";
var $cfg_file="/home/ed/wild/var/everytime.cfg";
+
var $cfg_file="/home/ed/wild/var/everytime.cfg";
 
+
//
+
//
//
+
//
// End Config
+
// End Config
//
+
//
//
+
//
 
+
function mysql_start(){
+
function mysql_start(){
        mysql_connect($this->cfg_host,$this->cfg_user,$this->cfg_pw);
+
        mysql_connect($this->cfg_host,$this->cfg_user,$this->cfg_pw);
        mysql_select_db($this->cfg_db);
+
        mysql_select_db($this->cfg_db);
}
+
}
 
+
function mysql_stop(){
+
function mysql_stop(){
        mysql_close();
+
        mysql_close();
}
+
}
 
+
function map_cycle($round){
+
function map_cycle($round){
        $mapquery=mysql_query('SELECT * FROM maps WHERE round="'.$round.'"');
+
        $mapquery=mysql_query('SELECT * FROM maps WHERE round="'.$round.'"');
        $maps=mysql_num_rows($mapquery);
+
        $maps=mysql_num_rows($mapquery);
        srand ((double)microtime()*1000000);
+
        srand ((double)microtime()*1000000);
        $mapnumber = rand(0,$maps-1);
+
        $mapnumber = rand(0,$maps-1);
        $mapname=mysql_result($mapquery,$mapnumber,'maps.mapname');
+
        $mapname=mysql_result($mapquery,$mapnumber,'maps.mapname');
        $mapfile=mysql_result($mapquery,$mapnumber,'maps.mapfile');
+
        $mapfile=mysql_result($mapquery,$mapnumber,'maps.mapfile');
        if ($round==12){
+
        if ($round==12){
                $content='MAP_FILE '.$mapfile."\nROUND_CENTER_MESSAGE Final Round - ".$mapname."\n";
+
                  $content='MAP_FILE '.$mapfile."\nROUND_CENTER_MESSAGE Final Round - ".$mapname."\n";
        }else{
+
        }else{
                $content='MAP_FILE '.$mapfile."\nROUND_CENTER_MESSAGE Round ".$round.' - '.$mapname."\n";
+
                $content='MAP_FILE '.$mapfile."\nROUND_CENTER_MESSAGE Round ".$round.' - '.$mapname."\n";
        }
+
        }
        $this->filewrite($content,'new');
+
        $this->filewrite($content,'new');
}
+
}
 
+
function filewrite($content,$mode){
+
function filewrite($content,$mode){
        if ($mode=="new") {
+
        if ($mode=="new") {
                $execfile=fopen ($this->cfg_file,'w+');
+
                $execfile=fopen ($this->cfg_file,'w+');
        } else if ($mode=="add"){
+
        } else if ($mode=="add"){
                $execfile=fopen ($this->cfg_file,'a+');
+
                $execfile=fopen ($this->cfg_file,'a+');
        }
+
        }
        fputs($execfile,$content);
+
        fputs($execfile,$content);
        fclose($execfile);
+
        fclose($execfile);
        echo $content;
+
        echo $content;
}
+
}
 
+
}
+
}
?>
+
?>
 
+
  
 
Of course you need a mysql database, in my case called tron. Within here is a table called maps.
 
Of course you need a mysql database, in my case called tron. Within here is a table called maps.
Line 243: Line 256:
 
I get this:
 
I get this:
  
Code:
+
Code:
 
+
mysql> select * from maps;
+
mysql> select * from maps;
+----+-------+----------------------------------------------------------+-------------------------+---------------+
+
+----+-------+----------------------------------------------------------+-------------------------+---------------+
| id | round | mapfile                                                  | mapname                | server        |
+
| id | round | mapfile                                                  | mapname                | server        |
+----+-------+----------------------------------------------------------+-------------------------+---------------+
+
+----+-------+----------------------------------------------------------+-------------------------+---------------+
|  1 |    1 | ed/fortress/pillar-0.0.7.aamap.xml                      | Pillar                  | wildfortress1 |
+
|  1 |    1 | ed/fortress/pillar-0.0.7.aamap.xml                      | Pillar                  | wildfortress1 |
|  2 |    1 | ed/fortress/lookout-0.0.6.aamap.xml                      | Look Out!              | wildfortress1 |
+
|  2 |    1 | ed/fortress/lookout-0.0.6.aamap.xml                      | Look Out!              | wildfortress1 |
|  3 |    1 | ed/fortress/johnny-0.0.2.aamap.xml                      | Hello, my name's Johnny | wildfortress1 |
+
|  3 |    1 | ed/fortress/johnny-0.0.2.aamap.xml                      | Hello, my name's Johnny | wildfortress1 |
|  4 |    2 | ed/fortress/minefield-0.0.7.aamap.xml                    | Minefield              | wildfortress1 |
+
|  4 |    2 | ed/fortress/minefield-0.0.7.aamap.xml                    | Minefield              | wildfortress1 |
|  5 |    2 | ed/fortress/minepillars-0.0.3.aamap.xml                  | Mine Pillars            | wildfortress1 |
+
|  5 |    2 | ed/fortress/minepillars-0.0.3.aamap.xml                  | Mine Pillars            | wildfortress1 |
|  6 |    2 | ed/fortress/hairbrush-0.0.2.aamap.xml                    | HairBrush              | wildfortress1 |
+
|  6 |    2 | ed/fortress/hairbrush-0.0.2.aamap.xml                    | HairBrush              | wildfortress1 |
|  7 |    3 | ed/fortress/octazigzag-0.0.3.aamap.xml                  | Octagon Wiggle!        | wildfortress1 |
+
|  7 |    3 | ed/fortress/octazigzag-0.0.3.aamap.xml                  | Octagon Wiggle!        | wildfortress1 |
|  8 |    3 | ed/fortress/octagon-0.0.2.aamap.xml                      | Octagon Fortress!      | wildfortress1 |
+
|  8 |    3 | ed/fortress/octagon-0.0.2.aamap.xml                      | Octagon Fortress!      | wildfortress1 |
|  9 |    10 | ed/fortress/hexagon_triangles-0.0.3.aamap.xml            | Hexagonal Triangles    | wildfortress1 |
+
|  9 |    10 | ed/fortress/hexagon_triangles-0.0.3.aamap.xml            | Hexagonal Triangles    | wildfortress1 |
| 10 |    3 | ed/fortress/octagoneloopy-0.0.1.aamap.xml                | Octa Gone Loopy!        | wildfortress1 |
+
| 10 |    3 | ed/fortress/octagoneloopy-0.0.1.aamap.xml                | Octa Gone Loopy!        | wildfortress1 |
| 11 |    4 | ed/fortress/arcanoid-0.0.6.aamap.xml                    | Arcanoid                | wildfortress1 |
+
| 11 |    4 | ed/fortress/arcanoid-0.0.6.aamap.xml                    | Arcanoid                | wildfortress1 |
| 12 |    4 | ed/fortress/behind_you-0.0.9.aamap.xml                  | Behind You              | wildfortress1 |
+
| 12 |    4 | ed/fortress/behind_you-0.0.9.aamap.xml                  | Behind You              | wildfortress1 |
| 13 |    5 | ed/fortress/slingshot-0.0.1.aamap.xml                    | Slingshot              | wildfortress1 |
+
| 13 |    5 | ed/fortress/slingshot-0.0.1.aamap.xml                    | Slingshot              | wildfortress1 |
| 14 |    5 | ed/fortress/speed_dome-0.0.7.aamap.xml                  | Speed Kills            | wildfortress1 |
+
| 14 |    5 | ed/fortress/speed_dome-0.0.7.aamap.xml                  | Speed Kills            | wildfortress1 |
| 15 |    5 | ed/fortress/speed_city-0.0.2.aamap.xml                  | Speed City              | wildfortress1 |
+
| 15 |    5 | ed/fortress/speed_city-0.0.2.aamap.xml                  | Speed City              | wildfortress1 |
| 16 |    6 | ed/fortress/chico_time-0.1.4.aamap.xml                  | It's Chico Time        | wildfortress1 |
+
| 16 |    6 | ed/fortress/chico_time-0.1.4.aamap.xml                  | It's Chico Time        | wildfortress1 |
| 17 |    6 | ed/fortress/chico_teamsumo-0.0.4.aamap.xml              | It's Chico Sumo        | wildfortress1 |
+
| 17 |    6 | ed/fortress/chico_teamsumo-0.0.4.aamap.xml              | It's Chico Sumo        | wildfortress1 |
| 18 |    6 | ed/fortress/hourglass-0.0.4.aamap.xml                    | Chico's Hourglass      | wildfortress1 |
+
| 18 |    6 | ed/fortress/hourglass-0.0.4.aamap.xml                    | Chico's Hourglass      | wildfortress1 |
| 19 |    7 | ed/fortress/boxes-0.0.6.aamap.xml                        | Little Boxes            | wildfortress1 |
+
| 19 |    7 | ed/fortress/boxes-0.0.6.aamap.xml                        | Little Boxes            | wildfortress1 |
| 20 |    7 | ed/fortress/columns-0.0.1.aamap.xml                      | Little Columns          | wildfortress1 |
+
| 20 |    7 | ed/fortress/columns-0.0.1.aamap.xml                      | Little Columns          | wildfortress1 |
| 21 |    7 | ed/fortress/circles-0.0.3.aamap.xml                      | Little Circles          | wildfortress1 |
+
| 21 |    7 | ed/fortress/circles-0.0.3.aamap.xml                      | Little Circles          | wildfortress1 |
| 22 |    7 | ed/fortress/little_spiral-0.0.5.aamap.xml                | Little Spirals          | wildfortress1 |
+
| 22 |    7 | ed/fortress/little_spiral-0.0.5.aamap.xml                | Little Spirals          | wildfortress1 |
| 23 |    13 | ed/fortress/mini-0.0.6.aamap.xml                        | Mini                    | wildfortress1 |
+
| 23 |    13 | ed/fortress/mini-0.0.6.aamap.xml                        | Mini                    | wildfortress1 |
| 24 |    8 | ed/fortress/nano-0.0.4.aamap.xml                        | Nano                    | wildfortress1 |
+
| 24 |    8 | ed/fortress/nano-0.0.4.aamap.xml                        | Nano                    | wildfortress1 |
| 25 |    11 | ed/fortress/chico_clover-0.0.4.aamap.xml                | Chico's Clover          | wildfortress1 |
+
| 25 |    11 | ed/fortress/chico_clover-0.0.4.aamap.xml                | Chico's Clover          | wildfortress1 |
| 26 |    11 | ed/fortress/chicoeye-0.0.3.aamap.xml                    | Chico's Eye - Brake!    | wildfortress1 |
+
| 26 |    11 | ed/fortress/chicoeye-0.0.3.aamap.xml                    | Chico's Eye - Brake!    | wildfortress1 |
| 27 |    11 | ed/fortress/houreye-0.0.2.aamap.xml                      | Chico's Wild Ride      | wildfortress1 |
+
| 27 |    11 | ed/fortress/houreye-0.0.2.aamap.xml                      | Chico's Wild Ride      | wildfortress1 |
| 28 |    12 | ed/fortress/diamond_death-0.0.8.aamap.xml                | Diamond Death          | wildfortress1 |
+
| 28 |    12 | ed/fortress/diamond_death-0.0.8.aamap.xml                | Diamond Death          | wildfortress1 |
| 29 |    12 | ed/fortress/diamond_sumo-0.0.5.aamap.xml                | Diamond Sumo            | wildfortress1 |
+
| 29 |    12 | ed/fortress/diamond_sumo-0.0.5.aamap.xml                | Diamond Sumo            | wildfortress1 |
| 30 |    3 | ed/fortress/octagon_weasel-0.0.1.aamap.xml              | Octagon Weasel          | wildfortress1 |
+
| 30 |    3 | ed/fortress/octagon_weasel-0.0.1.aamap.xml              | Octagon Weasel          | wildfortress1 |
| 31 |    9 | ed/fortress/desperate_housewives-0.0.1.aamap.xml        | Desperate Housewives    | wildfortress1 |
+
| 31 |    9 | ed/fortress/desperate_housewives-0.0.1.aamap.xml        | Desperate Housewives    | wildfortress1 |
| 32 |    12 | ed/fortress/diamond_masacre-0.0.1.aamap.xml              | Diamond Massacre        | wildfortress1 |
+
| 32 |    12 | ed/fortress/diamond_masacre-0.0.1.aamap.xml              | Diamond Massacre        | wildfortress1 |
| 33 |    9 | ed/fortress/grand_designs-0.0.1.aamap.xml                | Grand Designs          | wildfortress1 |
+
| 33 |    9 | ed/fortress/grand_designs-0.0.1.aamap.xml                | Grand Designs          | wildfortress1 |
| 34 |    13 | ed/fortress/magic_roundabout-0.0.2.aamap.xml            | Magic Roundabout        | wildfortress1 |
+
| 34 |    13 | ed/fortress/magic_roundabout-0.0.2.aamap.xml            | Magic Roundabout        | wildfortress1 |
| 35 |    13 | ed/fortress/little_bear-0.0.2.aamap.xml                  | Little Bear            | wildfortress1 |
+
| 35 |    13 | ed/fortress/little_bear-0.0.2.aamap.xml                  | Little Bear            | wildfortress1 |
| 36 |    8 | ed/fortress/nano_knightmare-0.0.5.aamap.xml              | Nano Knightmare        | wildfortress1 |
+
| 36 |    8 | ed/fortress/nano_knightmare-0.0.5.aamap.xml              | Nano Knightmare        | wildfortress1 |
| 37 |    4 | ed/fortress/crossfire-0.0.1.aamap.xml                    | Crossfire              | wildfortress1 |
+
| 37 |    4 | ed/fortress/crossfire-0.0.1.aamap.xml                    | Crossfire              | wildfortress1 |
| 38 |    9 | ed/fortress/staff-0.0.1.aamap.xml                        | The Mighty Staff        | wildfortress1 |
+
| 38 |    9 | ed/fortress/staff-0.0.1.aamap.xml                        | The Mighty Staff        | wildfortress1 |
| 39 |    6 | ed/fortress/chico_nano-0.0.5.aamap.xml                  | Chico in Nanoland      | wildfortress1 |
+
| 39 |    6 | ed/fortress/chico_nano-0.0.5.aamap.xml                  | Chico in Nanoland      | wildfortress1 |
| 40 |    10 | ed/fortress/three_deadly_hexagonal_sumos-0.0.7.aamap.xml | Three Deadly Hex Sumo's | wildfortress1 |
+
| 40 |    10 | ed/fortress/three_deadly_hexagonal_sumos-0.0.7.aamap.xml | Three Deadly Hex Sumo's | wildfortress1 |
| 41 |    8 | ed/fortress/nano_sumo-0.1.2.aamap.xml                    | Nan's Team Sumo        | wildfortress1 |
+
| 41 |    8 | ed/fortress/nano_sumo-0.1.2.aamap.xml                    | Nan's Team Sumo        | wildfortress1 |
| 42 |    10 | ed/fortress/death_of_hex-0.0.3.aamap.xml                | Death of Hex            | wildfortress1 |
+
| 42 |    10 | ed/fortress/death_of_hex-0.0.3.aamap.xml                | Death of Hex            | wildfortress1 |
| 43 |    9 | ed/fortress/staffs_tomb-0.0.2.aamap.xml                  | Staffs Tomb            | wildfortress1 |
+
| 43 |    9 | ed/fortress/staffs_tomb-0.0.2.aamap.xml                  | Staffs Tomb            | wildfortress1 |
+----+-------+----------------------------------------------------------+-------------------------+---------------+
+
+----+-------+----------------------------------------------------------+-------------------------+---------------+
43 rows in set (0.00 sec)
+
43 rows in set (0.00 sec)
  
  
Line 299: Line 312:
  
 
And I think that's it. If you spot any errors, let me know. I hope it's useful to someone.
 
And I think that's it. If you spot any errors, let me know. I hope it's useful to someone.
 +
 +
== External links ==
 +
* Ed's original post: http://forums.crazy-tronners.com/viewtopic.php?p=3600#3600
 +
* Another map rotation [http://www.research-service.com/custom-research-paper.html research paper] script: http://forums.crazy-tronners.com/viewtopic.php?t=42

Latest revision as of 21:54, 14 January 2010

Personal tools