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This place is dedicated to trying to document the hacks that have been done to Armagetron Advanced.
Groundpig started it all off with his hacks that included shooting, zombies, styball and capture the Flag.
We have built upon his work adding the ability to produce decent ladders, on the fly zone spawning, extra log files and many more.
This is the version of armagetron that runs Crazy Tronners Wild Fortress.


Our current source code is on BZR (bzr >= 1.0)

bzr co

To update the code move to the 0.2.8-armagetronad-sty+ct directory and use the following

bzr up

An older source code with sample tables and scripts can be Downloaded here


Extra settings that have been added The ability to spawn/collape/move/resize zones, either via the console or script.


ladderlog.txt. was previously edlog.txt, but it was merged with ladderlog.txt. it gives a lot of extra information. To be read by a script to do all sorts of wonderful things.

Running a Server

So, what can I actually do with it?


To merge features of Armahacktron back into the main armagetron repository (at LINK CT_voodoo and [] created this feature list. The list also contains actions to be taken for each feature. If we missed a feature or you think the feature should go to another branch. Please correct the information here.

the extra features are :

feature details affected files Action Add to Branch
new zone interaction code rewrite of bouncing to include time parameter in the bouncing algorythm + extra settings: ball_interacts, ball_kills, ball_team_mode gWinzone.* To be debug sty+ct
target zone Zone to give points to the first players to reach it gWinzone.* STABLE INTEGRATE sty+ct
blast zone A zone in which the player tail is erased gWinzone.* Experimental. To be debug. sty+ct
spawn_zone, zone_radius, zone_position Command to interact with zones from console/script gwinzone.*, tString.* Stable. sty+ct
spawn_explosion Command to spawn an explosion from console/script gwinzone.* Experimental. sty+ct
respawn_player Command to respawn a player from console/script ePlayer.* or gCycle.* Experimental. sty+ct
add_score_team/player Command to grant points to team/player from script ePlayer.*, eTeam.* Experimental. ACTION? sty+ct
authentification several settings to control players joining a game ePlayer.* REPLACE FEATURE none
ladderlog Extra messages to send information to script via ladderlog file ePlayer.cpp, eTeam.cpp, gGame.cpp, gWinzone.cpp MERGE with ladderlog styball first, then arma
/cmd send a COMMAND entry to the script ePlayer.cpp Stable. ACTION? sty+ct
chat log Separate log file for chat to allow a view on the server action from a webpage ePlayer.* Experimental. ACTION? sty+ct
positioning Tactical positioning of cycles gCycle.*, gGame.cpp Experimental. ACTION? sty+ct
Experimental AI Control The goal was to give some control over bots to be able to create single player games Files Affected? Experimental. ACTION? sty+ct
SVG output generate and SVG image of the current game play.  ???  ??? sty+ct

Goal: Add Links or short descriptions to each feature. Possible Target? branches are general feature/"bug fix" goes to arma, styball related to styball, all others to CT branch (which will probably be a styball subbranch).

Currently voodoo is working on gWinzone, while is working on merging ePlayer and eTeam.

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