Armahacktron

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This is the version of armagetron that runs Crazy Tronners Wild Fortress.
 
This is the version of armagetron that runs Crazy Tronners Wild Fortress.
 
==Source==
 
==Source==
This source has sample tables, scripts and the code for you to compile.
+
Our current source code is on [https://code.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty+ct BZR] (bzr >= 1.0)
[http://crazy-tronners.com/armahacktron.zip Download here]
+
bzr co http://bazaar.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty+ct
 +
To update the code move to the 0.2.8-armagetronad-sty+ct directory and use the following
 +
bzr up
 +
 
 +
An older source code with sample tables and scripts can be [http://crazy-tronners.com/armahacktron.zip Downloaded here]
  
 
== [[Settings]] ==
 
== [[Settings]] ==
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The ability to spawn/collape/move/resize zones, either via the console or script.<br>
 
The ability to spawn/collape/move/resize zones, either via the console or script.<br>
  
== [[Edlog]] ==
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== [[ladderlog]] ==
edlog.txt. The additional log file written to by the server. Give lots of extra information. To be read by a script to do all sorts of wonderful things.
+
ladderlog.txt. was previously edlog.txt, but it was merged with ladderlog.txt. it gives a lot of extra information. To be read by a script to do all sorts of wonderful things.
  
 
== [[Running a Server]] ==
 
== [[Running a Server]] ==
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|authentification || several settings to control players joining a game || ePlayer.* || REPLACE FEATURE || none
 
|authentification || several settings to control players joining a game || ePlayer.* || REPLACE FEATURE || none
 
|-
 
|-
|edlog || Extra messages to send information to script via edlog file || ePlayer.cpp, eTeam.cpp, gGame.cpp, gWinzone.cpp || MERGE with ladderlog || styball first, then arma
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|[[ladderlog | ladderlog]] || Extra messages to send information to script via ladderlog file || ePlayer.cpp, eTeam.cpp, gGame.cpp, gWinzone.cpp || MERGE with ladderlog || styball first, then arma
 
|-
 
|-
|/cmd || send a COMMAND entry to the script || ePlayer.cpp || Stable. ACTION? || sty+ct
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|[[ladderlog#COMMAND | /cmd]] || send a COMMAND entry to the script || ePlayer.cpp || Stable. ACTION? || sty+ct
 
|-
 
|-
 
|chat log || Separate log file for chat to allow a view on the server action from a webpage || ePlayer.* || Experimental. ACTION? || sty+ct
 
|chat log || Separate log file for chat to allow a view on the server action from a webpage || ePlayer.* || Experimental. ACTION? || sty+ct
 
|-
 
|-
|positioning || Tactical positioning of cycles || gCycle.*, gGame.cpp || Experimental. ACTION? || sty+ct
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|[[ladderlog#PLAYER_GRIDPOS | positioning]] || Tactical positioning of cycles || gCycle.*, gGame.cpp || Experimental. || sty+ct
 +
|-
 +
|Experimental AI Control || The goal was to give some control over bots to be able to create single player games ||Files Affected?|| Experimental. DELETED || none
 
|-
 
|-
|Experimental AI Control || The goal was to give some control over bots to be able to create single player games ||Files Affected?|| Experimental. ACTION? || sty+ct
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|[[Settings#SVG_output_settings | SVG output]] || generate and SVG image of the current game play. || ???|| DELETED || none
 
|}
 
|}
  

Latest revision as of 07:49, 29 May 2012

Contents

Armahacktron

This place is dedicated to trying to document the hacks that have been done to Armagetron Advanced.
Groundpig started it all off with his hacks that included shooting, zombies, styball and capture the Flag.
We have built upon his work adding the ability to produce decent ladders, on the fly zone spawning, extra log files and many more.
This is the version of armagetron that runs Crazy Tronners Wild Fortress.

Source

Our current source code is on BZR (bzr >= 1.0)

bzr co http://bazaar.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty+ct

To update the code move to the 0.2.8-armagetronad-sty+ct directory and use the following

bzr up

An older source code with sample tables and scripts can be Downloaded here

Settings

Extra settings that have been added The ability to spawn/collape/move/resize zones, either via the console or script.

ladderlog

ladderlog.txt. was previously edlog.txt, but it was merged with ladderlog.txt. it gives a lot of extra information. To be read by a script to do all sorts of wonderful things.

Running a Server

So, what can I actually do with it?


Features

To merge features of Armahacktron back into the main armagetron repository (at LINK launchpad.net). CT_voodoo and [User:joda.bot] created this feature list. The list also contains actions to be taken for each feature. If we missed a feature or you think the feature should go to another branch. Please correct the information here.

the extra features are :

feature details affected files Action Add to Branch
new zone interaction code rewrite of bouncing to include time parameter in the bouncing algorythm + extra settings: ball_interacts, ball_kills, ball_team_mode gWinzone.* To be debug sty+ct
target zone Zone to give points to the first players to reach it gWinzone.* STABLE INTEGRATE sty+ct
blast zone A zone in which the player tail is erased gWinzone.* Experimental. To be debug. sty+ct
spawn_zone, zone_radius, zone_position Command to interact with zones from console/script gwinzone.*, tString.* Stable. sty+ct
spawn_explosion Command to spawn an explosion from console/script gwinzone.* Experimental. sty+ct
respawn_player Command to respawn a player from console/script ePlayer.* or gCycle.* Experimental. sty+ct
add_score_team/player Command to grant points to team/player from script ePlayer.*, eTeam.* Experimental. ACTION? sty+ct
authentification several settings to control players joining a game ePlayer.* REPLACE FEATURE none
ladderlog Extra messages to send information to script via ladderlog file ePlayer.cpp, eTeam.cpp, gGame.cpp, gWinzone.cpp MERGE with ladderlog styball first, then arma
/cmd send a COMMAND entry to the script ePlayer.cpp Stable. ACTION? sty+ct
chat log Separate log file for chat to allow a view on the server action from a webpage ePlayer.* Experimental. ACTION? sty+ct
positioning Tactical positioning of cycles gCycle.*, gGame.cpp Experimental. sty+ct
Experimental AI Control The goal was to give some control over bots to be able to create single player games Files Affected? Experimental. DELETED none
SVG output generate and SVG image of the current game play.  ??? DELETED none

Goal: Add Links or short descriptions to each feature. Possible Target? branches are general feature/"bug fix" goes to arma, styball related to styball, all others to CT branch (which will probably be a styball subbranch).

Currently voodoo is working on gWinzone, while joda.bot is working on merging ePlayer and eTeam.

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