Armahacktron

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(Features)
(Features)
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| feature || details || affected files || Action || Add to Branch
 
| feature || details || affected files || Action || Add to Branch
 
|-  
 
|-  
|new zone interaction code || DESC || Files Affected?|| ACTION? || Target?
+
|new zone interaction code || rewrite of bouncing to include time parameter in the bouncing algorythm || gWinzone.* || ACTION? || Target?
 
|-
 
|-
|target zone || DESC || Files Affected?|| STABLE INTEGRATE || Target?
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|target zone || Zone to give points to the first players to reach it || gWinzone.* || STABLE INTEGRATE || Target?
 
|-
 
|-
|blast zone || DESC || Files Affected?|| ACTION? || Target?
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|blast zone || A zone in which the player tail is erased || gWinzone.* || Experimental. ACTION? || Target?
 
|-
 
|-
|authentification || DESC ||Files Affected?|| REPLACE FEATURE || none
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|authentification || several settings to control players joining a game || ePlayer.* || REPLACE FEATURE || none
 
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|edlog || DESC || Files Affected? || MERGE with ladderlog || styball first, then arma
 
|edlog || DESC || Files Affected? || MERGE with ladderlog || styball first, then arma
 
|-
 
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|/cmd || DESC || Files Affected?|| ACTION? || Target?
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|/cmd || send a COMMAND entry to the script || ePlayer.cpp || Stable. ACTION? || Target?
 
|-
 
|-
|Experimental AI Control || DESC ||Files Affected?|| ACTION? || Target?
+
|Experimental AI Control || The goal was to give some control over bots to be able to create single player games ||Files Affected?|| Experimental. ACTION? || Target?
 
|}
 
|}
  

Revision as of 21:31, 19 April 2008

Contents

Armahacktron

This place is dedicated to trying to document the hacks that have been done to Armagetron Advanced.
Groundpig started it all off with his hacks that included shooting, zombies, styball and capture the Flag.
We have built upon his work adding the ability to produce decent ladders, on the fly zone spawning, extra log files and many more.
This is the version of armagetron that runs Crazy Tronners Wild Fortress.

Source

This source has sample tables, scripts and the code for you to compile. Download here

Settings

Extra settings that have been added The ability to spawn/collape/move/resize zones, either via the console or script.

Edlog

edlog.txt. The additional log file written to by the server. Give lots of extra information. To be read by a script to do all sorts of wonderful things.

Running a Server

So, what can I actually do with it?


Features

To merge features of Armahacktron back into the main armagetron repository (at LINK launchpad.net). CT_voodoo and [User:joda.bot] created this feature list. The list also contains actions to be taken for each feature. If we missed a feature or you think the feature should go to another branch. Please correct the information here.

the extra features are :

feature details affected files Action Add to Branch
new zone interaction code rewrite of bouncing to include time parameter in the bouncing algorythm gWinzone.* ACTION? Target?
target zone Zone to give points to the first players to reach it gWinzone.* STABLE INTEGRATE Target?
blast zone A zone in which the player tail is erased gWinzone.* Experimental. ACTION? Target?
authentification several settings to control players joining a game ePlayer.* REPLACE FEATURE none
edlog DESC Files Affected? MERGE with ladderlog styball first, then arma
/cmd send a COMMAND entry to the script ePlayer.cpp Stable. ACTION? Target?
Experimental AI Control The goal was to give some control over bots to be able to create single player games Files Affected? Experimental. ACTION? Target?

Goal: Add Links or short descriptions to each feature. Possible Target? branches are general feature/"bug fix" goes to arma, styball related to styball, all others to CT branch (which will probably be a styball subbranch).

Currently voodoo is working on gWinzone, while joda.bot is working on merging ePlayer and eTeam.

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