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Crazy Tronner
Honorary Member
CT Rank: Not Ranked
Field's place: defense
Grid Name:
GID: loops@ct/senior
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Joined: 10 Apr 2006
Posts: 5136181 Posts
Location: france
Reply with quote
lord thx deathzone, good job !!! Rofl

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http://www.myspace.com/loopsdesign25
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Jedi
Crazy Tronner
Clan Admin
Senior Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 9
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
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Joined: 31 Mar 2006
Posts: 4KV365935 Posts
Location: United States
Reply with quote
lol we had that happen earlier today also...kept respawning

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In theory it should work in reality who knows if it will work.

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owned: You got the heart of a teen Smile
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Jedi
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Server Tech
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Grid Name: ct-eddie
GID: ed@ct/jedi
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Oh yeah, should have thought of that. oops.
I will implement the alternative method tomorrow.
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Crazy Tronner
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Field's place: support
Grid Name: CT×X3V1
GID: xevic@ct/jedi
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Joined: 22 Mar 2006
Posts: 26B362819 Posts
Location: Barcelona
Reply with quote
Rofl thx loops, i had to post it, in our cause was more crazy, we get -328 from about 100 .... my client was just about to die.

ed: just make 2 dzs on both respawns/goals growing slowly... the central ones has no sense if u add these ones, then it will be a all kill game or first long goal, not more than a minute to finish.

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Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
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Jedi
Crazy Tronner
Server Tech
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Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
ok, new goal dz's in place.
They ought to fill the goal within a few minutes. Haven't had a chance to test it fully.
Let me know if it needs modifying.
I have left the dz appearing after 5 mins too, haven't a chance to test this out yet either.

Also, the walls are now one continuous wall instead of a bunch of walls cobbled together, so moviepacks tile a lot better.
I'm not sure how this will effect the ball sticking to the wall bug. If you notice a change let us know.
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Wacko
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GID: wrtlprnft@ct/public
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Joined: 06 Oct 2006
Posts: 5Q36206 Posts
Location: 0x08048000
Reply with quote
ed wrote:
I'm not sure how this will effect the ball sticking to the wall bug. If you notice a change let us know.
Shouldn't change anything. If the walls are together in one <Wall> tag it just affects the texture coordinates, they're still stored as single wall segments.
In fact they get split up into much smaller parts internally because it's easier to detect collisions then.

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I hacked 127.42.3.141!
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Wacko
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Ok, finally fixed the bug that you didn't get points for scroring a goal after you died.
I'll post more details and the patch on the aa.net forums.

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Jedi
Crazy Tronner
Server Tech
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Thanks.
Got another bug there today. The other team scored getting 3 points and 10 for the round.
The ball bounced out of our goal, I followed it up the pitch and scored in their goal. For 3 points.
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Wacko
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Reply with quote
I don't know if I'd consider that a bug…
After all, if you give points for conquering fortress zones and two people conquer different zones in a small interval both get points, right.
Plus I need that to get 4-team styball to work…

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