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Jedi
Crazy Tronner
Server Tech
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Grid Name: ct-eddie
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Kyle,
Go for the latest versions, they're not all there, but most.
You can download them from here http://plantpeanuts.co.uk/resource/ed/fortress/
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Location: Barcelona
Reply with quote
No need to give us ur mail, is on ur profile, we can send pm or email with all members...

but thx.

_________________
Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala Sing
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Jedi
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Grid Name: ct¤kyle
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ok here is my chico map Chico's clover
it looks like this


there are a few sumo zones in there
I UPDATED THIS WITH NON-NEGITIVE VALUES
and here is the code

Code:

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="Clover_fortress" version="0.0.5" author="Kyle" category="fortress">
 <Map version="0.2.8">
 <Settings>
 <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
   <Setting name="FORTRESS_CONQUEST_RATE" value="100" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".2" />

   <Setting name="WIN_ZONE_INITIAL_SIZE" value="40" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="0" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="4" />

   <Setting name="CYCLE_BRAKE" value="30" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />

   <Setting name="WALLS_LENGTH" value="400" />
   <Setting name="CYCLE_ACCEL_RIM" value="0" />
   <Setting name="CYCLE_ACCEL" value="15" />
   <Setting name="CYCLE_SPEED" value="35" />
   <Setting name="CYCLE_START_SPEED" value="5" />
   <Setting name="CYCLE_SPEED_MIN" value=".25" />
   <Setting name="CYCLE_RUBBER" value="15" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
 
 



</Settings>
  <World>
   <Field>
   <Axes number="32"/>

   <Spawn x="700" y="1100" xdir="0" ydir="-.5"/>
   <Spawn x="700" y="300" xdir="0" ydir=".5"/>
   <!--Center Sumo zone's-->
   <Zone effect="fortress">
    <ShapeCircle radius="68">
     <Point x="700" y="700.1"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="68">
     <Point x="700" y="699.9"/>
    </ShapeCircle>
   </Zone>
   <!--Right clover zone's-->
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1015.270364" y="503.038449" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1129.215953" y="516.356779" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1217.097562" y="590.098204" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1250.000000" y="700.100000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1250.000000" y="699.900000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1217.097562" y="809.901796" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1129.215953" y="883.643221" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1015.270364" y="896.961551" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1032.635182" y="601.519225" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1133.548781" y="645.049102" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1133.548781" y="754.950898" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1032.635182" y="798.480775" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1050" y="700.1"/>
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="1050" y="699.9"/>
    </ShapeCircle>
   </Zone>
   <!--Top clover zone's-->
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="503.038449" y="1015.270364" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="516.356779" y="1129.215953" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="590.098204" y="1217.097562" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="700.000000" y="1250.000000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="809.901796" y="1217.097562" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="883.643221" y="1129.215953" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="896.961551" y="1015.270364" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="601.519225" y="1032.635182" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="645.049102" y="1133.548781" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="754.950898" y="1133.548781" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="798.480775" y="1032.635182" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="700.000000" y="1050.000000"/>
    </ShapeCircle>
   </Zone>

   <!--Left clover zone's-->

    <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="384.729636" y="503.038449" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="270.784047" y="516.356779" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="182.902438" y="590.098204" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="150.000000" y="700.100000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="150.000000" y="699.900000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="182.902438" y="809.901796" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="270.784047" y="883.643221" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="384.729636" y="896.961551" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="367.364818" y="601.519225" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="266.451219" y="645.049102" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="266.451219" y="754.950898" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="367.364818" y="798.480775" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="350.000000" y="700.100000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="350.000000" y="699.900000" />
    </ShapeCircle>
   </Zone>
   
   <!--Bottom clover zone's-->   
 
<Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="503.038449" y="384.729636" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="516.356779" y="270.784047" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="590.098204" y="182.902438" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="700.00000" y="150.000000" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="809.901796" y="182.902438" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="883.643221" y="270.784047" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="896.961551" y="384.729636" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="601.519225" y="367.364818" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="645.049102" y="266.451219" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="754.950898" y="266.451219" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="798.480775" y="367.364818" />
    </ShapeCircle>
   </Zone>
   <Zone effect="fortress">
    <ShapeCircle radius="10">
     <Point x="700.000000" y="350.000000" />
    </ShapeCircle>
   </Zone>
   <!--Outside Wall-->
<Wall height="80">
  <Point x="800" y="600" />
   <Point x="997.905547" y="404.557674" />
   <Point x="1102.094453" y="404.557674" />
   <Point x="1200.000000" y="440.192379" />
   <Point x="1279.813333" y="507.163717" />
   <Point x="1331.907786" y="597.393957" />
   <Point x="1350.000000" y="700.000000" />
   <Point x="1331.907786" y="802.606043" />
   <Point x="1279.813333" y="892.836283" />
   <Point x="1200.000000" y="959.807621" />
   <Point x="1102.094453" y="995.442326" />
   <Point x="997.905547" y="995.442326" />
   <Point x="800" y="800" />
  <Point x="995.442326" y="997.905547" />
   <Point x="995.442326" y="1102.094453" />
   <Point x="959.807621" y="1200.000000" />
   <Point x="892.836283" y="1279.813333" />
   <Point x="802.606043" y="1331.907786" />
   <Point x="700.000000" y="1350.000000" />
   <Point x="597.393957" y="1331.907786" />
   <Point x="507.163717" y="1279.813333" />
   <Point x="440.192379" y="1200.000000" />
   <Point x="404.557674" y="1102.094453" />
   <Point x="404.557674" y="997.905547" />
   <Point x="600" y="800" />
   <Point x="402.094453" y="995.442326" />
   <Point x="297.905547" y="995.442326" />
   <Point x="200.000000" y="959.807621" />
   <Point x="120.186667" y="892.836283" />
   <Point x="68.092214" y="802.606043" />
   <Point x="50.000000" y="700.000000" />
   <Point x="68.092214" y="597.393957" />
   <Point x="120.186667" y="507.163717" />
   <Point x="200.000000" y="440.192379" />
   <Point x="297.905547" y="404.557674" />
   <Point x="402.094453" y="404.557674" />
   <Point x="600" y="600" />
   <Point x="404.557674" y="402.094453" />
   <Point x="404.557674" y="297.905547" />
   <Point x="440.192379" y="200.000000" />
   <Point x="507.163717" y="120.186667" />
   <Point x="597.393957" y="68.092214" />
   <Point x="700.000000" y="50.000000" />
   <Point x="802.606043" y="68.092214" />
   <Point x="892.836283" y="120.186667" />
   <Point x="959.807621" y="200.000000" />
   <Point x="995.442326" y="297.905547" />
   <Point x="995.442326" y="402.094453" />
   <Point x="800" y="600" />
   <!--inter Walls-->
</Wall>
   <Wall height="5">
  <Point x="828.025008" y="722.574263" />
   <Point x="818.760909" y="752.875764" />
   <Point x="802.441398" y="780.035992" />
   <Point x="780.035992" y="802.441398" />
   <Point x="752.875764" y="818.760909" />
   <Point x="722.574263" y="828.025008" />
   </Wall>
   <Wall height="5">
  <Point x="677.425737" y="828.025008" />
   <Point x="647.124236" y="818.760909" />
   <Point x="619.964008" y="802.441398" />
   <Point x="597.558602" y="780.035992" />
   <Point x="581.239091" y="752.875764" />
   <Point x="571.974992" y="722.574263" />
   </Wall>
   <Wall height="5">
  <Point x="571.974992" y="677.425737" />
   <Point x="581.239091" y="647.124236" />
   <Point x="597.558602" y="619.964008" />
   <Point x="619.964008" y="597.558602" />
   <Point x="647.124236" y="581.239091" />
   <Point x="677.425737" y="571.974992" />
   </Wall>
   <Wall height="5">
  <Point x="722.574263" y="571.974992" />
   <Point x="752.875764" y="581.239091" />
   <Point x="780.035992" y="597.558602" />
   <Point x="802.441398" y="619.964008" />
   <Point x="818.760909" y="647.124236" />
   <Point x="828.025008" y="677.425737" />
   </Wall>

   </Field>
  </World>
 </Map>
</Resource>


Last edited by kyle on Thu Apr 27, 2006 8:40 pm; edited 2 times in total
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Jedi
Crazy Tronner
Server Tech
Honorary Member
Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Now that one I like the look of. I'll have a go at it later.
Keep em coming Kyle. I need 1 or 2 more 6 axis levels.

And can you only use the settings used in my other maps, don't add any more (or take any away). As new settings have to then be added to all other maps, versions updated and rotate script updated. That's a lot of work.

Kyle, have you considered becoming a Crazy Tronner?
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Jedi
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CT Rank: 9
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Grid Name: ct¤kyle
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Joined: 31 Mar 2006
Posts: 4L7365947 Posts
Location: United States
Reply with quote
OK i'll try to come up with some more hex maps. I'll join CT.
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Jedi
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Joined: 22 Mar 2006
Posts: 1X9362493 Posts
Location: Wales, UK
Reply with quote
Ok Kyle, we'll meet on the grid sometime and chat about joining.
Or if you see Xevi or Shadow ask them. It's fine by me. We could use a map designer.

One problem with your maps is the negative values.
It makes no difference now, but in armagetronad 0.3.* there will be a hud map. Which looks like this






Luke Jr happened to be on today as I was testing your maps, who uses this hud.
He said your maps were way off, I say, wayoff.

When I make a map I normally start with the basic square map as a guide and delete it when it's served it purpose. Always lined up with it's lowest point and it's leftmost point.

Failing that, if you do use negetive values, write a script that parses the file looks for the lowest negetive x value and the lowest negative y value. converts this value to positve, then adds the x value to every x value of every object on the map, and the same with the y. You with me?
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GID: Shadow@ct/senior
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Location: Geneva, Switzerland
Reply with quote
Kyle wrote:
I'll join CT.

I will be happy to meet you on the grid, if you want. Just ask me on a PM or on MSN.

Good work for the map.

_________________
The force is a powerful ally... and a terrible foe...

~ Shĺdow ~
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Jedi
Crazy Tronner
Clan Admin
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Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
CT Rank: 9
Field's place: def-sweep
Grid Name: ct¤kyle
GID: kyle@ct/jedi
CT Wild Fort Rank: na
Joined: 31 Mar 2006
Posts: 4L7365947 Posts
Location: United States
Reply with quote
ya i see what you mean i'll convert them and start making them that way. i just like using the origin for the center for symmetrical purposes. i makes symmetrical maps easy to make.
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Jedi
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Joined: 22 Mar 2006
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Location: Wales, UK
Reply with quote
Kyle, How do you make your maps?
By hand?
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Jedi
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Ya I make them by hand except for circles I use this site
http://generalconsumption.org/armagetron/
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Jedi
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Kyle wrote:
Ya I make them by hand except for circles I use this site
http://generalconsumption.org/armagetron/


Wow!
I made a couple of the simple maps like pillar and behind_you by hand. Then I found Armabell
http://www.armagetron.de/armabell.html
A graphical editor. Very good at some things, very poor at others. And you need Windows to run it.
I use this alongside a text editor these days.
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ed, I'm telling you all you need is a calculator with sin/cos (maybe... maybe tan Razz), (vi and gpm || (gvim && window manager)). Windoze is a waste of valuble HD space on a linux box ;p (Be neat to know if armabell works off wine though... I should try to install wine sometime soon...)

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Jedi
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Ladle, 1x (Amount: 1) Map Maker (Amount: 1)
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I updated Chico's Clover Code so this all the values are positive
and i donâ??t like armabell i would rather make them by hand because it uses grid snapping i hate that
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Jedi
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Kyle wrote:
I updated Chico's Clover Code so this all the values are positive
and i donâ??t like armabell i would rather make them by hand because it uses grid snapping i hate that


Thanks, I'll try new chico when I have a chance.
You can turn off grid snapping (I still use it though).
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Jedi
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Location: United States
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What are the demotions for the hex map? some of the center triangles are off.
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