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 Syllabears newest map ideas 
Ex-CTer
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Grid Name: syllabear
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ok here they are

FIRSTly I have Nano slingshot wars or something like that, but must have the s on the end of slingshot cos its plural as the little things are slingshots!



NOTES: dont care about number/location of slingers or shape of level (could be another hexagon, where the end of each grinding wall behind the zones line up with some slingshots for mega speed)
Must have high wall acceleration

SECONDly I have CT sumo. Originally if you look back in old crap you will find out that I came up with the CT idea, but kyle got there first. here is my answer.



NOTES: Can be nano, your choice, GREEN WALLS ARE FAKES, unless you want to get rid of them and replace with walls or just get rid of them, all your choice (IM SO NICE Very Happy)

THIRDly I have Fake hell - yep you guessed it I want you to introduce a thirteenth (even though its unlucky, lets plow through!) level for fakes, even though it could be anywhere like three or four etc, i want a knew level but you dont have to as it is your server!



NOTES: GREEN WALLS ARE FAKE WALLS, must have them or the level is pointless... and BORING. Its probably a good idea to add more layers then just what i have here, but im too lazy to expand then paste etc... modeled on arachnaphobia (or whatever) which USED to be my absolute favourite level, before my affair with nano.

FINALly I have Dual collesium (CRAP NAME PLEASE CHANGE), which is a randomass idea that has been bouncing about my head for about the past 4 days (alot for me Smile) and took form about 3 seconds before i fell asleep the other night. drew it up and looks crap but notes will make it better



NOTES: Death zone expansion your choice, but make the curves on the outside bigger, cos i couldnt make it big enough with paint (more frustration). also make the indents on the starting walls bigger, as i didnt get a good size for them looking back. finally chico or not your choice, however it could be a chicA... (fouteen levels?)

FINALLY if you make the levels i dont care if they dont have SYllabear in their names, but i would like to make one of them if you choose to make 3 (me, you (ed) and kyle)
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 Re: Syllabears newest map ideas 
Jedi
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syllabear wrote:

SECONDly I have CT sumo. Originally if you look back in old crap you will find out that I came up with the CT idea, but kyle got there first. here is my answer.

I knew someone said that
P.S. I made it for them

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Jedi
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Fake walls don't really work.
I included it in dogfight as it's just about ok when there's only 4 players. Any more than this and bikes disappear and reappear all over the place.
This is why they're not included in Wild.

Did anyone test false normalisation of axes with me? basically it's a feature whereby the x axes is n times the width of the y axes. Creates a kind of Alice in Wonderland effect - you go slow across the board and shoot up the board at a terrifying pace.
Problem was you got tail bending, tearing and invisible tails. Another great feature not included in Wild.

Thanks for the idea's bear. But I have far too much work on at the mo to start making/testing any of them.
If you want to make them, I can test them out, but I can't promise anything.
And to be honest, I think we have enough nano maps now.
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ok last ones then

unless u ask

by the way what is a designer? maps or graphics?
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graphics, it is 4 loops, the one who makes or logo and this kind of stuff.

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Jedi
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I like your last map idea. the death zone in the middle of the map should start to grow right from the beginning and the map itself should be a big circle.
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Jedi
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I just feel sorry for the small guy in the centre. Almost certain death I should think.
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Jedi
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I guess you're right. So just don't make it a start position and close the wall.
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yeah, it was what i think when i saw it, but it doesn't matter i use to shuffle out to avoid noobs Wink

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can u tell me the code non-the-less
please
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Jedi
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sylla i told you in game

i map code with out the fake walls thats for server

i map with the fake walls for client

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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i gonna/am making nano slingers cos it rox

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Jedi
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Reply with quote
you will have plenty of time to make thease maps with your 1 post a day limit

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
View user's profile Find all posts by kyle Send private message AIM Address Yahoo Messenger MSN Messenger
  
Ex-CTer
Map Maker (Amount: 1)
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Grid Name: syllabear
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Location: UK
Reply with quote
ok heres the code.. did at lunch and did some calculations on the calculator to make it symetrical. however i made it a bit too small to have that much speed so i made the scale 1.5 to make it a bit bigger (100 m and not 72)

WTF WHY DIDNT IT POST!!!!!!!!!!!!!!

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="Nano_Slingers" version="0.0.1" author="Syllabear" category="fortress">
<Map version="1">
<World>
<Field>
<Settings>
<Setting name="WIN_ZONE_DEATHS" value="1"/>
<Setting name="WIN_ZONE_EXPANSION" value=".75"/>
<Setting name="WIN_ZONE_RANDOMNESS" value="0"/>
<Setting name="WIN_ZONE_INTITIAL_SIZE" value="6"/>

<Setting name="TEAMS_MIN" value="2"/>
<Setting name="TEAMS_MAX" value="2"/>
<Setting name="SPAWN_WINGMEN_BACK" value="0"/>
<Setting name="SPAWN_WINGMEN_SIDE" value="0.5"/>

<Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0"/>
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".2"/>
<Setting name="FORTRESS_CONQUEST_RATE" value=".4"/>
<Setting name="FORTRESS_DEFEND_RATE" value=".5"/>

<Setting name="CYCLE_ACCEL" value="20"/>
<Setting name="CYCLE_ACCEL_RIM" value="75"/>
<Setting name="CYCLE_SPEED" value="4"/>
<Setting name="CYCLE_START_SPEED" value="7"/>
<Setting name="CYCLE_SPEED_MIN" value=".2"/>
<Setting name="CYCLE_RUBBER" value="6"/>
<Setting name="CYCLE_TURN_SPEED_FACTOR" value=".9"/>

<Setting name="WALLS_LENGTH" value="50"/>
<Setting name="SIZE_FACTOR" value="1.50"/>
</Settings>

<Spawn x="15" y="10" xdir="0" ydir="1"/>
<Spawn x="15" y="62.426406871192851464050661726291" xdir="0" ydir="-1"/>

<Wall height="3">
<Point x="0" y="0"/>
<Point x="30" y="0"/>
<Point x="51.213203435596425732025330863145" y="21.213203435596425732025330863145"/>
<Point x="51.213203435596425732025330863145" y="51.213203435596425732025330863145"/>
<Point x="30" y="72.426406871192851464050661726291"/>
<Point x="0" y="72.426406871192851464050661726291"/>
<Point x="-21.213203435596425732025330863145" y="51.213203435596425732025330863145"/>
<Point x="-21.213203435596425732025330863145" y="21.213203435596425732025330863145"/>
<Point x="0" y="0"/>
</Wall>

<Wall height="2">
<Point x="12" y="35.213203435596425732025330863145"/>
<Point x="14" y="35.213203435596425732025330863145"/>
<Point x="14" y="33.213203435596425732025330863145"/>
</Wall>

<Wall height="2">
<Point x="18" y="35.213203435596425732025330863145"/>
<Point x="16" y="35.213203435596425732025330863145"/>
<Point x="16" y="33.213203435596425732025330863145"/>
</Wall>

<Wall height="2">
<Point x="12" y="37.213203435596425732025330863145"/>
<Point x="14" y="35.213203435596425732025330863145"/>
<Point x="14" y="39.213203435596425732025330863145"/>
</Wall>

<Wall height="2">
<Point x="18" y="37.213203435596425732025330863145"/>
<Point x="16" y="37.213203435596425732025330863145"/>
<Point x="16" y="39.213203435596425732025330863145"/>
</Wall>

<Wall height="2">
<Point x="-5" y="34.213203435596425732025330863145"/>
<Point x="-5" y="38.213203435596425732025330863145"/>
</Wall>

<Wall height="2">
<Point x="35" y="34.213203435596425732025330863145"/>
<Point x="35" y="38.213203435596425732025330863145"/>
</Wall>

<Zone effect="fortress">
<ShapeCircle radius="3.5">
<Point x="15" y="6.5" />
</ShapeCircle>
</Zone>

<Zone effect="fortress">
<ShapeCircle radius="3.5">
<Point x="15" y="65.926406871192851464050661726291" />
</ShapeCircle>
</Zone>

</Field>
</World>
</Map>
</Resource>


Last edited by syllabear on Tue Sep 05, 2006 3:20 am; edited 2 times in total

_________________
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A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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u need to disable html on the post in order it can work.

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